Total War: WARHAMMER II

Total War: WARHAMMER II

Ai Recruitment Unleashed
30 Comments
Incata  [author] 17 Oct, 2024 @ 5:39am 
@Le druide I didn't realize it was from 2, it's been a while since I checked these mods, it could be that there was a bug
Le druide 14 Oct, 2024 @ 9:02am 
RPFM
Incata  [author] 14 Oct, 2024 @ 8:45am 
21 WH_Azazel_Land_3 wh3_default_land_characters 15
22 WH_Azazel_Land_3 wh3_default_land_ranged_cavalry 5
23 WH_Azazel_Land_4 wh3_default_land_aura 5
24 WH_Azazel_Land_4 wh3_default_land_melee_cavalry 5

I can't find any error, maybe you can mention with which program this appears and in which section
Le druide 14 Oct, 2024 @ 5:09am 
Two invalid references in "cdir_military_generator_template_ratios_tables"
Row 21 and 24. They duplicate valid references for Durthu and Orion. Raw to be deleted.
Incata  [author] 5 Sep, 2022 @ 1:54pm 
@diegonav1997 Not for now. When I have time, interest and most importantly the game, I'll try to port my mods to TWW3
Diego 31 Aug, 2022 @ 10:22am 
Can you do this for Warhammer 3? Would be amazing :D
Incata  [author] 11 May, 2022 @ 1:40pm 
@cybvep Thank you for sharing your opinion and experience. 😉
cybvep 10 May, 2022 @ 7:17am 
Great mod. It increases the army variety a bit and variety is one of the main reasons I'm playing WH2. I want to face cavalry-heavy armies, archer-heavy armies, mobility-focused armies, infantry blobs, monster-armies etc. and with this mod there is a greater chance that you will face more interesting army compositions. Nice job.

Obviously not the only mod I use, but it works well with various other ones like Jadawin's Cost-based Army Caps, for example (so you can curtail total doomstacks but also allow the AI to upgrade their armies so there are fewer crapstacks).
Incata  [author] 13 Feb, 2022 @ 4:35am 
@Goma I don't think so either
Goma 12 Feb, 2022 @ 2:35pm 
I don't think this mod is compatible with SFO.
Incata  [author] 10 Feb, 2022 @ 5:02pm 
@Mortarch of Blood Sure, this can always be improved.
Ciaphas Cain 10 Feb, 2022 @ 3:37pm 
Thanks for replying, well in that case this mod is good to use then! aha
I've used many army build mods and although some of them do reduce uber stacks, I still see entire glade guard (bows) armies even though they had access to eternal guard / wardancers / forest kin.
Ok cool, will test it and let you know if I come across anything
Incata  [author] 7 Feb, 2022 @ 12:07pm 
@FullAutoAttack cdir_military_generator_unit_qualities_tables In general another mod that modifies this list or adds will probably produce a worse recruitment in terms of power or variety, in general SFO gives more priority to low tier units but less priority to high tier units, I think it would be easy to create a patch using excel but the truth is I don't use SFO
FullAutoAttack 7 Feb, 2022 @ 11:50am 
Will this work with SFO and other added units?
Incata  [author] 5 Feb, 2022 @ 2:02pm 
This mod can also help both the AI and the player Militia Recruitment https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1217233152 is compatible with anything
=[NK]= Col. Jack O'Neil 5 Feb, 2022 @ 2:02pm 
Thanks for the indepth reply :)
Incata  [author] 5 Feb, 2022 @ 1:58pm 
@Mortarch of Blood Normally no, but if a faction's AI can only recruit archers then they won't have another, in general this mod reduces the amount of ranged units, you will even see armies that don't have ranged units. It also depends on the faction, if a faction has very good ranged units, it recruits more of them (wood elves, skaven), whereas if a faction doesn't have good ranged units, it will see them at the beginning of the campaign and they will gradually disappear . I don't have a particular phobia for them, he just needs fast drives. You can try the mod with peace of mind, if you don't like it, remove it and the AI will recruit again as in vanilla.
@Vollhov This mod does not prevent the AI from recruiting units from other mods, but it may affect the % chance to recruit said unit.
Ciaphas Cain 5 Feb, 2022 @ 12:53pm 
I'm on the fence with this one, I'd like to know will I see armies that are pure archers? That's the current bane of most players life. I honestly think archer upkeep is far too low in my opinion, especially the high/wood elves considering accuracy & armour pen.
Vollhov 5 Feb, 2022 @ 11:48am 
AI will recruit units from other mods? Or just vanilla?
Incata  [author] 5 Feb, 2022 @ 7:12am 
cdir_military_generator_unit_qualities_tables In general another mod that modifies this list or adds will probably produce a worse recruitment in terms of power or variety, in general SFO gives more priority to low tier units but less priority to high tier units, I think it would be easy to create a patch using excel but the truth is I don't use SFO
=[NK]= Col. Jack O'Neil 5 Feb, 2022 @ 6:50am 
When you say any mods that doesn't modify this, what takes and effect keys are you talking about? I'm obviously going to ask about sfo as I do every time 😂 ♥
Incata  [author] 4 Feb, 2022 @ 3:44pm 
@Tanaka No, army tasks and strategy only tells the AI that high cost units are good and that if it is necessary to wait, it should wait, more or less. This is specialized recruiting
Tanaka 4 Feb, 2022 @ 2:48pm 
Is this included in your army tasks and strategy mod?
Incata  [author] 4 Feb, 2022 @ 2:40pm 
@egwhitt It was a good question, I have added an explanation to this in the description, I hope it is understood
Bardathe111 4 Feb, 2022 @ 2:21pm 
Great! Thank you. That's exactly what I was hoping for.
Incata  [author] 4 Feb, 2022 @ 2:07pm 
@egwhitt She has to meet the requirements, of course. With total freedom I mean that she is not forced to recruit 50% infantry, 20% pikemen, 20% cavalry and 10% artillery she can create any composition (all the infantry or even a whole cavalry army, I saw him do it with kislev in a game). She has some limits so that she doesn't do crazy recruits, but precisely the requirements are what can force her to spam a unit, the easier the recruit, the better compositions she will form.
mod like Units Without Requirements https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2737143701 o Unshackle AI Recruitment https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573644183 they can help, just like anything else that helps the human
Bardathe111 4 Feb, 2022 @ 1:50pm 
When you say "Total Freedom" does that mean the ai can recruit any units at any time? Or do they still have to meet the requirements (like buildings, tech, etc.)?
Incata  [author] 4 Feb, 2022 @ 10:23am 
@Guvenoren No, I've been using these mods together for a long time, they boost each other. This mod does not modify units, it only modifies the priority to recruit them, if a mod adds new units and the author modified the table so that the ai recruits them, it will depend on how much priority he gave it, if it is low the ai will never recruit it, unless that it is a new faction, it is difficult there are many possibilities
Guvenoren 4 Feb, 2022 @ 10:09am 
Guvenoren 4 Feb, 2022 @ 10:09am 
So the mod is incompatible with mods that adds new units? Are you remaking the entire cai unit qualities?