Total War: WARHAMMER II

Total War: WARHAMMER II

AI Occupation Decision
17 Comments
Incata  [author] 14 May, 2023 @ 3:02pm 
@TorquevonThorne I no longer work on mods from the second game but it is an option that could be removed.
TorquevonThorne 14 May, 2023 @ 3:39am 
Thank you, without this mod Reikland and the other Empire factions would always raze and then resettle mountain settlements, which was absurd and infuriating since I was going to confederate Blackstone Post or the Black Pit just tier 1 instead of 3. Personally I would remove completely the option to raze for humans elves and dwarfs.
Incata  [author] 15 Jul, 2022 @ 9:43am 
@Vollhov Probably because these locations interest them more for habitability
Vollhov 17 Mar, 2022 @ 10:24am 
After installing the mod, I noticed that the AI began to behave strangely. Sometimes some factions go very far from their central settlements and capture cities that are very far from them.
Incata  [author] 11 Feb, 2022 @ 2:00am 
@nodata I didn't understand the first part. My mods don't change the language of the game
sirkudjon 11 Feb, 2022 @ 1:55am 
I don't get so let's try a example. If I play as Avelorn and Nagarythe destroy Sisters of Twilight then Alith will not try to occupy Witch Wood? Also does this mod change game language (playing on PL)
Incata  [author] 8 Feb, 2022 @ 8:07am 
@Neoras The mod isn't really mine, it's from Minos. I've only tweaked a few things and what seemed like errors to me, but the general idea remains intact.
Incata  [author] 8 Feb, 2022 @ 8:05am 
@Neoras I've played a couple of games without everything inhabitable in the last 3 months, I know it works, this mod prevents the AI from expanding into uninhabitable zones (we could say it's more of an RPG). By making everything habitable the AI will be able to expand without restrictions and with this mod instead of razing a level 5 settlement and then colonizing it, it will directly occupy it or loot it if it gives a lot of money and if the faction is good at looting
Neoras 8 Feb, 2022 @ 5:33am 
Since you usually play with the All Suitable mod, how do you know that your mod changes anything? After all, the combination of these 2 mods excludes most of the functions of your mod...
Incata  [author] 7 Feb, 2022 @ 5:02pm 
@n.pedrazalis If ovn factions have a custom occupancy system this mod won't affect you, but it should work for everyone else anyway. Most likely I don't have it but I don't know.
n.pedrazalis 7 Feb, 2022 @ 4:48pm 
compatible with ovn lost factions ?
Incata  [author] 7 Feb, 2022 @ 12:04pm 
@FullAutoAttack "This mod only edits 3 tables and is highly compatible with anything including SFO" 🥺
FullAutoAttack 7 Feb, 2022 @ 11:48am 
Will the work with SFO?
Incata  [author] 6 Feb, 2022 @ 11:13am 
@opuntia You have to try it first🤭🤣😉
opuntia 6 Feb, 2022 @ 11:05am 
Already did
Incata  [author] 6 Feb, 2022 @ 10:58am 
@opuntia Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, press 👍 after trying the mods I see mods with 3000 downloads and only 80 little fingers that makes me☹️.Thank you.
opuntia 6 Feb, 2022 @ 10:46am 
Nice
Subscribing now
:-)