Hearts of Iron IV

Hearts of Iron IV

Extended Timeline
220 Comments
DARTH-REN 22 Jun @ 1:23pm 
hey this mod removes the flags from the core state ui, can you fix this please
basedleua 10 Mar @ 1:16am 
No this mod is. Not compatible with road to 56 this mod is UTTNH expanded submod these 2 don't play nice
ThatGumGuy 9 Mar @ 3:18pm 
Is this compatible with RT56?
michael.shawncollins 8 Feb @ 6:00pm 
If you really are thinking of decoupling this mod from Ultimate Tech Tree New Horizons you should as its been deprecated and a new version is currently out
Twingo Destroyer 3 Feb @ 2:57pm 
And use Change Notes as well.
No. Majority of People dont want to join a Discord Server just to view those.
Twingo Destroyer 3 Feb @ 2:56pm 
Uh. It would be nice to at least port version to version in between releases so people dont have to wait for 2-4 Years.
mack 3 Feb @ 1:25pm 
how do i put that github into hoi4 tho
vonkaja 3 Feb @ 1:19pm 
Thanks, tomorrow I start to teste and debugging
=7Cav=SSG.Broström.A | Evul  [author] 3 Feb @ 3:47am 
Here is the pre release:
https://github.com/ExtendedTimeline/ExtendedTimeline/releases/tag/0.1.2

Down there there are 4 files attached.
Use the top one.
vonkaja 2 Feb @ 1:22pm 
@=7Cav=SSG.Broström.A | Evul
hi bro, I can test the prelesead versione but in don't know how to download by GITHUB...
cai in hve a link to download it?
thanks
mack 22 Jan @ 2:36pm 
hello... when is the update...
Twingo Destroyer 8 Jan @ 4:09pm 
Update?
sapphire 9 Dec, 2024 @ 2:44am 
@GoGoShrimpDaddy
okay but
have you thought about updating the mod?
GoGoShrimpDaddy 9 Dec, 2024 @ 12:08am 
Homie only had to read the one comment before him, couldn't even muster the effort to do that before brainlessly posting "update please" you really just hate to see it lmao
=7Cav=SSG.Broström.A | Evul  [author] 3 Dec, 2024 @ 8:39am 
Gotten a little bit tired of hoi4 due to the mix mash of mechanics and special cases for allot of stuff. It feels bloated and disorganized.

Tho there are a update that can be tested on the GitHub. I think it works.
pancakesNbacons 1 Dec, 2024 @ 9:53am 
is this going to be continued?
Oso 23 Nov, 2024 @ 5:00am 
When update?
=7Cav=SSG.Broström.A | Evul  [author] 9 Nov, 2024 @ 1:34am 
Got reports that it dosent but can't se why except for some tech tree references. So i se no reason to why not.
Garry :з 7 Nov, 2024 @ 10:41am 
Does this still work?
Aletiy 19 Oct, 2024 @ 9:52pm 
@Darkdeplayer, I think there's a patched version on GitHub.
Darkdeplayer 19 Oct, 2024 @ 7:06am 
please add me i want talk with you!
Darkdeplayer 14 Oct, 2024 @ 10:07am 
the crash stuff need to be fixed
Aletiy 14 Oct, 2024 @ 3:48am 
How soon will there be an update to fix the game crashing?
=7Cav=SSG.Broström.A | Evul  [author] 12 Oct, 2024 @ 1:12am 
Train tech name changed to comply with no number starting tech causing the error:

train_50
train_60
train_70
train_80
train_90

ET still reffer the old name:

has_tech = 50_train
has_tech = 60_train
has_tech = 70_train
has_tech = 80_train
has_tech = 90_train

Thx for pointing it out
Aletiy 11 Oct, 2024 @ 8:57am 
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:347: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:348: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:349: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:350: has_tech: Invalid tech
[18:53:44][1940.07.21.21][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:351: has_tech: Invalid tech
Aletiy 11 Oct, 2024 @ 8:56am 
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:347: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:348: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:349: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:350: has_tech: Invalid tech
[18:55:40][1946.02.28.18][triggerimplementation.cpp:2839]: common/decisions/ET_generic_decisions.txt:351: has_tech: Invalid tech
Darkdeplayer 26 Sep, 2024 @ 2:03pm 
fix crash upon reaching 1950 game crashes
=7Cav=SSG.Broström.A | Evul  [author] 8 Sep, 2024 @ 11:03pm 
That is annoying. Was my expression they used variables/flags instead of the actual focus tree.
Need to modify this then...
RazzyKaos 8 Sep, 2024 @ 7:48am 
It seems that if you press the button to go into the next era, any focus tree specific advisors and MIOs are no longer available
ЧЕРЕМША 4 Sep, 2024 @ 2:43pm 
please combine with "Colorize your Country"
katar3778 31 Aug, 2024 @ 9:31am 
can you make a extended tech tree 1960 version of this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1778255798
Gunvolt 19 Aug, 2024 @ 12:16pm 
I can't use the mod for some reason
Schizo_Сашка 13 Aug, 2024 @ 4:51am 
I dont know if anybody else had the problem, but even though i produce light tanks, i cannot make any tank divisions or add more tanks in the division designer.
Rickiter 11 Aug, 2024 @ 6:31pm 
Any plans to update the mod to 1.14 to be compatible with the Horizon tech tree mod?
Kane 5 Aug, 2024 @ 11:33am 
Is the current version compatible with road to 56?
=7Cav=SSG.Broström.A | Evul  [author] 27 Jul, 2024 @ 11:09am 
Not 100% planing on making it more playable one day.
You can but you wont get any techs past WW2
SimpleConcept 26 Jul, 2024 @ 6:14pm 
Can I use this mod without Ultimate Tech Tree?
=7Cav=SSG.Broström.A | Evul  [author] 23 Jul, 2024 @ 1:29am 
Plan is to have more rulers. But elections should continue as normal. But you might get a random leader.
BixDavid747 22 Jul, 2024 @ 6:44pm 
the countries that have presidential elections will continue to run the elections or will they just have one president
=7Cav=SSG.Broström.A | Evul  [author] 12 Jul, 2024 @ 12:37am 
Only after the major war ends and after 1942 (if i remember correctly)
Styks.TTV 6 Jun, 2024 @ 6:05pm 
Does the Event only Pop up after every war endet in the game?
Threedimensionalsquare 19 May, 2024 @ 10:22pm 
I take it that this mod won't work with generic focus tree overhaul mods (I usually play with a specific one)?
=7Cav=SSG.Broström.A | Evul  [author] 5 May, 2024 @ 12:40am 
Thought i patched that but in that case yes it does
Emperor Palpatussy 4 May, 2024 @ 9:11am 
Breaks UTTNH expanded Infantry_modern tech.
=7Cav=SSG.Broström.A | Evul  [author] 30 Apr, 2024 @ 3:28pm 
Its suppose to work like that if they dont its a bug
Maxwell 30 Apr, 2024 @ 3:13pm 
Can you add a feature that lets the countries finish their focus tree's first before moving into the new era?
=7Cav=SSG.Broström.A | Evul  [author] 24 Apr, 2024 @ 8:28am 
Yes it can in theorty tho the focus tree reference the tree so the tech focuses will have no effect
pfdaviddelaconfiance 23 Apr, 2024 @ 2:58pm 
Can it work without three ?
Maxwell 21 Apr, 2024 @ 7:03am 
I see
=7Cav=SSG.Broström.A | Evul  [author] 20 Apr, 2024 @ 1:36pm 
No, not at this time. It is possible to make it comparable I believe but it requires some fiddling