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In all fairness, Keen provided no in-game explanation for how the tag should've been used, so it's their own fault that people kept slapping that it onto every blueprint they uploaded, but having steam automatically add it to world files is just silly.
I guess the reason Keen's removed the option to add that tag to blueprints is because they've finally given up on the crowdsourcing project, in which case the rules don't even exist anymore.
As it is a voice acted scenario, I'm not sure how I have violated any rules. The exploration TAG is something that was added by STEAM not me
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/412446890552493085/?appid=244850
However, from pictures, I could see the probable problems. And, from your wording and comments, I knew they where manipulatable.
Alsol, no problem. Glad I could help!
Have you managed to finish any of them yet?
I did just remember, however, that you can't change buttons. If you change the button, then players can't press buttons. Don't, but they can use the side pannel to acces it... So, you'll only be able to block most things. (Unless you make your own, modded, button panel without the controll pannel (Or a subgrid one with small-grid buttons), or a subgrid to block the panel...)
Can't wait to see what the future brings of this!
Thanks for that suggestion. Definitely worth doing If I make more. Currently just 2 in the list (so not sure we can class 2 as a collection).
If you don't know how to make one, I can try to find/ make a guide, just ask!
Also, to lock people out of controll pannels, set t he faction of those panels to that of a hostile faction. With admin tools (alt+F10), you can give yourself acces to all blocks, even hostile factions. But, the common player can't open, controll, or manipulate it!
What do you mean by "Collection"?
There are links to other Chapters in the description.
Thanks!