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Thanks for your help, have a nice day, and the Mod is great, will keep it, for the custom Turret controller and the removed bullet drop. :)
Adding the mod, after the world was created is certainly not the problem, so it must be another mod, or the Torch server Plugins.
Thanks for your quick response!
Cannot reproduce the issue on a world with just this mod - it works fine for me.
If it continues to happen, try following the instructions in the link from my previous comment.
A script that sets weapon ranges on NPC grid spawn would be required to fix the issue.
So is there an alternative suggestion to the word "Missile" in the tag?
!...many lines skipped...!
<MissileProperties>
<MissileMass>45</MissileMass>
<MissileExplosionRadius>4</MissileExplosionRadius>
<MissileModelName>Models\Weapons\Projectile_Missile.mwm</MissileModelName>
<MissileAcceleration>600</MissileAcceleration>
<MissileInitialSpeed>100</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>500</MissileExplosionDamage>
<MissileTrailEffect>Smoke_Missile</MissileTrailEffect>
<MissileGravityEnabled>false</MissileGravityEnabled> <!--This is the tag.-->
</MissileProperties>
</Ammo>
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920655311
• SG Turret Controller 600m -> 2000m
• LG Turret Controller 800m -> 2000m
I submitted a feedback ticket a few days ago if anyone agrees and wants to express that by giving it a thumbsup ;)
https://support.keenswh.com/spaceengineers/pc/topic/23383-bullet-drop-should-be-proportionate-to-the-games-projectile-speed-i-e-less-drop
Thanks lot for helping
Hm, sorry, not sure what to do - seems like gatling projectiles may be hard coded to always have bullet drop.
@Maz
WeaponCore is an entirely different system, so neither this mod nor any other mod not explicitly labeled as WeaponCore will affect it.
For example i show you how it looks here:
</Ammo>
<Ammo xsi:type="MyObjectBuilder_ProjectileAmmoDefinition">
<Id>
<TypeId>AmmoDefinition</TypeId>
<SubtypeId>LargeCaliber</SubtypeId>
</Id>
<BasicProperties>
<DesiredSpeed>1000</DesiredSpeed>
<SpeedVariance>0</SpeedVariance>
<MaxTrajectory>2500</MaxTrajectory>
<BackkickForce>200</BackkickForce>
<PhysicalMaterial>GunBullet</PhysicalMaterial>
</BasicProperties>
<ProjectileProperties>
<ProjectileTrailScale>0.1</ProjectileTrailScale>
<ProjectileHitImpulse>2</ProjectileHitImpulse>
<ProjectileMassDamage>90</ProjectileMassDamage>
<ProjectileHealthDamage>33</ProjectileHealthDamage>
<HeadShot>true</HeadShot>
<MissileGravityEnabled>false</MissileGravityEnabled>
</ProjectileProperties>
</Ammo>