Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum submod - Bigger units size
33 Comments
AurelianDomitiusEupator 15 Mar @ 12:38pm 
please fix the elephant bug where there are missing elephants
Konrad von Thierberg 14 Nov, 2024 @ 7:03am 
@Thomas_Grubb is it above the rest of the Para Bellum mods? if not it should be
Alex250 4 Oct, 2024 @ 9:01am 
RPFM is the program for modify the game files(.pack). Put RPFM in google and voilá
Shingen 20 Sep, 2024 @ 12:25am 
Alex250, what is RPFM? The elephant bug throws of everything off..
Thomas_Grubb 21 Aug, 2024 @ 7:30pm 
Does this mod still work? i've tried everything and cant get it to work
Alex250 12 Jul, 2024 @ 1:41am 
Well, you right Warza, in naval battles against TRANSPORTS happen that bug in the center of the map
Alex250 10 Jul, 2024 @ 11:19am 
The Elephant bug is very easy to fix: open RPFM, select Rome 2 and open content and then bigger size mod. Inside open DB, Main_Units_Tables and then 1pb_main_units. Inside that change all Elephant units to 40 men in the Num Men Row.
Alex250 10 Jul, 2024 @ 5:08am 
I test naval battles in custom and works fine but elephants which have 80 units are bugged, when enter in battle they drop to 28 units. Elephants with 40 units works fine.
WaRZa 14 May, 2024 @ 8:08pm 
the units are on top of each other, buggy, in the center of the map in naval battle and the elephants the units are stacked and they are missing elephants
WaRZa 14 May, 2024 @ 7:38pm 
Hello, the elephants are bugged and there is also a bug during naval battles, clean installation is the only mod to activate
EmptyBruhhhhhh 7 Jan, 2024 @ 6:06am 
Why did Spartas unique 1 unit cap general unit get dropped from 300 to 180 with the mod
Deco2005 7 Mar, 2023 @ 6:48pm 
Please make another version for 480/320 for all infantry/missiles
And 270 for cav.
Crusader1312 6 Nov, 2022 @ 2:31pm 
Would it be possible for you guys to add this to Para Bellum Roman Legions Submod because the units in that mod are still at 160.
MARISTICK 2 Oct, 2022 @ 8:57pm 
every time i play a naval battle the game just crashes pls fix
AveMetal  [author] 8 Aug, 2022 @ 10:57am 
Updated: Added the new Open Beta units.
AveMetal  [author] 8 Aug, 2022 @ 10:56am 
Idk when it will be updated, I´ve released a big update recently for the Open Beta but the startpos will take some time, because before increasing the size there other changes has to be done before.
Bflawless 23 Jul, 2022 @ 7:53pm 
Hey so with the new update how about that starpos update i really love your mod and being able to put it 240 without all the hassle of re-recruitment? or show me how to do it? I can donate some money for the extra work or do another patreon sub please?
Swisscheese[CH] 4 Jun, 2022 @ 4:06pm 
thanks you now it's verry nice battle cinématic
AveMetal  [author] 1 Mar, 2022 @ 10:49am 
Yes, but the starting units size is not changed, that would require to modify the startpos file and that is too much work, so maybe for a later update.
NvR 1 Mar, 2022 @ 10:27am 
gurkan, are you sure that just the stating units are in the old size? i am having the same proble, i thought that the mod was broken
Basse 27 Feb, 2022 @ 5:32pm 
The starting units is the old size I think. Any way to fix this?
AveMetal  [author] 23 Feb, 2022 @ 11:29pm 
Fixed vanilla compatibility and elephants size/men floating on top of them issues.
AveMetal  [author] 23 Feb, 2022 @ 12:53pm 
@ Overyourhead: Since the initial release I´ve been improving the textures with each update, so at this point I think it´s not necessary to use the HD mods. Also I´m going to release soon some reshade presets that improve the textures details.
Napoleon Fan 23 Feb, 2022 @ 4:54am 
thx
AveMetal  [author] 23 Feb, 2022 @ 1:40am 
No, just with Para Bellum and vanilla, though I guess there is a specific mod for this in DeI.
Napoleon Fan 22 Feb, 2022 @ 12:09pm 
does this work with divide et impera?
AveMetal  [author] 22 Feb, 2022 @ 9:36am 
Fixed!
Hetairoi 21 Feb, 2022 @ 9:53pm 
Great mod but it seems like it only partially works for the Rise of Macedon campaign. I'm assuming because it only affects grand campaign units and thus will only effect units that overlap both the grand campaign an Rise of Macedon. Not a huge deal but something I noticed.
AveMetal  [author] 21 Feb, 2022 @ 10:29am 
@ Overyourhead: No, because I don´t have permission to publish that mods in the workshop.

@ LAYUM: The mod is working fine. Try a clean mods installation following the steps in the next link, because most likely is that you have some kind of content conflict:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2010751524/4747300038104744049/
Royal_Lifeguard 20 Feb, 2022 @ 1:50pm 
could you possibly make the HD mods compatible with para bellum
LAYUM 20 Feb, 2022 @ 7:49am 
Also, African elephant units just have men floating on top of them. Looks mental
LAYUM 20 Feb, 2022 @ 7:45am 
Great mod but unfortunately elephant units seem to be broken and spawn in at 1/3 of their strength. Tested custom battle and Syrian elephants only have 28/80 units at the start of the battle.
. 18 Feb, 2022 @ 2:52pm 
It works, thanks.