Cities: Skylines

Cities: Skylines

Abredeux plaza decals + props
5 Comments
Sp3ctre18 25 Mar, 2022 @ 6:32pm 
These are really nice! So I've been using this asset some more and... I wonder if you got a bit mixed up? ^^; The props work, but they have no thickness, so I can't place them flat well and can't PO if I need more thickness. I could have thought that maybe you forgot / didn't think to do that, but looking at the icons in game, the icons for the prop versions show them as flat, while the icons for decals look like cubes! So, they're the reverse of what I would expect, lol.
Francis • LUL 1 Mar, 2022 @ 7:54pm 
Can you make Templin keppe logo?
Sp3ctre18 19 Feb, 2022 @ 10:54pm 
wow, that's awesome, thanks! :steamhappy: I do hope this can be normal for anyone who makes decals.
SvenBerlin  [author] 19 Feb, 2022 @ 2:18am 
@ Sp3ctre18 I added prop versions of these decals into this package. Have fun with them.
Sp3ctre18 18 Feb, 2022 @ 12:58am 
looks nice!

btw, I'd like to take this opportunity to suggest (just to try to encourage discussion that hopefully you could bring up to other decal makers) something that I think it would be very beneficial to detailers:

Can decal creators make it a habit to also upload prop versions?

Again, just a point of discussion (or you can inform me) since I don't know if that would take too much more time, complicate their creations, etc.

But the point is, decals require surfaces, nets, etc. but detailers might often build "fake" surfaces or utilize non-surface assets (PO!!) as surfaces, and it can actually be a huge time expenditure to always have to add an extra layer JUST to support decals we want. :/

And TBH, the extra thickness granted by props allows us to also use them to add relief, raised slabs, which is a nice option too.

Let me know what you think or how you judge that process!