RimWorld

RimWorld

The Saiyans
597 kommentarer
枣馥铃 4 timmar sedan 
Can join the henshin of Dragon Ball Super?
Dasherismydog 8 timmar sedan 
hey just wanted to say thanks for creating this mod a mist the waves of people spamming for the 1.6 update. genuinely one of my favorite mods.
Richard 13 jul @ 19:09 
would be really cool to have a comprehensive dlc sized mod featuring all kinds of creatures from the z fighter universe. would love to see some namekians and some of the monster enemies from the z fighter universe as well as some capsule corp technology. there's so much that could be expanded upon here. I love this mod and I would love to see more
LifeisGame.inc  [skapare] 13 jul @ 16:50 
Soon
Lil' Loopini 13 jul @ 16:37 
when is 1.6 coming out
oscarmdsh69 11 jul @ 14:06 
1.6 update coming?
枣馥铃 10 jul @ 18:52 
update1.6thx
Garrrry 8 jul @ 9:07 
yeah pls do 1.6
Pevinator 30 jun @ 11:55 
please update to 1.6 at some point
rogywantscoffee #1 hater 29 jun @ 6:24 
is anyone gonna update this?
ElectricSkull 27 jun @ 12:49 
would this mod get update to 1.5?
Bonnie the Bunny #B4B 8 jun @ 14:18 
saiyan raiders drop the pages
mermader 7 jun @ 23:03 
How do you get ki writing papers
jeviok123 1 jun @ 7:12 
Why did the art for the hair styles become worse?
ZeldaFromLink 31 maj @ 13:36 
Legendary SS not reverting after canceling transformation.
Wolf-46290 27 maj @ 22:44 
is their a way to get the saiyans an half-saiyans to control the great ape form?
悟吉塔 8 maj @ 9:50 
Request updates.
Kotaro.SSRB 18 apr @ 6:33 
I am a Japanese and an avid Dragon Ball fan.
I am grateful for the wonderful MOD:steamthumbsup:
(automatic translation)
Wandering Dreamer 14 apr @ 3:35 
I really hope this mod gets an update that focuses on optimizing the code. I really like this mod, but running it always tanks my already strained TPS constantly, so I can't really use it without my game death spiraling barely even a year in.
Nate T 6 apr @ 19:16 
Saiyans can still become Great Ape without their tail.
The Dutchman 22 mar @ 20:34 
Whenever they feel like it obviously
悟吉塔 12 mar @ 22:17 
:steamthumbsup:
When will the next update be
Dax 5 mar @ 9:23 
love this mod thanks :steamthumbsup:
Nephibis 15 feb @ 22:53 
Half-Saiyans have a "rage" skill that you have to max to prevent them turning Oozaru. I believe it costs 2 points instead of 1.

To get Golden Oozaru you have to master ssj1, master your rage skill, reach lvl 125, turn Oozaru and go ssj. There is a 25% chance you go ssj4 (unless you change it in the mod settings). ssj 2 & 3 are currently add-on forms and don't count towards ssj4.
wydscum 14 feb @ 12:35 
@thaipuff288 I usually use the same mod creator's Naruto mod for the Oozaru mental breaks but the human spirit option in a half saiyan's ki tree helps lower mental break chances :D and I'm pretty sure the only requirements are to be level 125 and to have had mastered all forms of super saiyan up to ssj3! I hope this helps and i'd be willing to help you if it doesn't or if you have any other problems :D
thaipuff288 13 feb @ 4:43 
@wydscum I mean "Prevent a Half-Saiyan from transforming to Oozaru while "Full Moon" event start" like Regular Saiyan. Because Regulars have the skill to Preventing to change to Oozaru but Half-Saiyan didn't have that skill.

I didn't mind if they changing to Golden Oozaru cause I want trying them to unlock SSJ4 for one or more of my Saiyan pawn but what "Saiyan levels" to require to transform as Golden Oozaru.
wydscum 12 feb @ 11:51 
@thaipuff288 do you mean how to prevent a half saiyan from transforming? or how to make a half saiyan so you could stop transformation?
for the second issue there's a scale you can turn up in mod settings to increase the chance of it being a golden Oozaru everytime you attempt :D
killerqueen4034 9 feb @ 15:55 
for some reason when I make a character with edb prepare carefully the ki menu of a regular saiyan works but if I load a preset that is a saiyan, even if the preset worked in a previous save, then the ki menu wont show, it doesnt happen to half saiyans or humans though
thaipuff288 8 feb @ 4:00 
@Author & everyone: I will list problems that I need advice. Plz tell me by step.
1. I have no idea how to make Half-Saiyan Preventing to become Oozaru... Is there anyway?
2. After the new update I want one of Saiyan Pawn to become SSJ4. His/her SSJ level at Max(Master) already and his/her Saiyan Tail didn't been cut, but still can't transform to "Golden Oozaru" yet. Which things I do missing at this point? Plz details.:steamfacepalm:
wydscum 31 jan @ 15:52 
@xenophont the only way that seems to work is using character editor and you have to randomize a character until they have the 'saiyan tail' hediff, and then at that point if they have the gene you're golden :D
Xenophont 31 jan @ 15:14 
I've been trying to have a Legendary Saiyan in my colony but my game keeps removing the Ls to regular Saiyan, any help would be. well helpful
Nephibis 23 jan @ 18:01 
@Hatmann If you have Pandora's Framework then that is likely why the skill tree is blank.
Darth Nihilus 16 jan @ 8:55 
Are you planning on adding SSJ3 sprite?
LifeisGame.inc  [skapare] 3 jan @ 18:14 
@blank_reejoe can turn them off in mod settings but will require a restart after toggling off
blank_reejoe 2 jan @ 23:39 
is there a way to get rid of the custom faces
I guess I find a bug: Once a half-saiyan pawn is naturally spawned, then all new pawns spawned will turn into half-saiyan.
I don't know how to solve it.
TimesFaded 23 dec, 2024 @ 1:03 
This mod is goated
ScuffedJeo 21 dec, 2024 @ 8:20 
Still one of my fav mods. Really hope to see some more species from DBZ. SSJ4, should add normal Tuffles with progression into Neo-Tuffles like Baby, Kamin and Oren. Maybe even a Tuffle computer that can turn into Hatchiyak.
Hatmann 14 dec, 2024 @ 11:53 
Anyone have an issue where skill tree comes up blank
Nephibis 2 dec, 2024 @ 13:10 
@wydscum I haven't had it happen recently, so not sure if it still works, but I would use "Character Editor"(mod), and add the saiyan tail from the health tab (inside Character editor, not the regular one)
sushi_ren 29 nov, 2024 @ 21:51 
@Box of Coffee its simple just enable dev mode and then enable god mode then click on the saiyan you are having the problems with click on bio then click on their xenotype, click dev tool > add endogene... then add one of the saiyan genes.
wydscum 29 nov, 2024 @ 19:19 
@spaghettiTax I've learned its a hediff that appears during combat. I thought it'd be a mode like kaioken cause that's how it sounds but I've only gotten it to appear during combat as a super saiyan
Box of Coffee 29 nov, 2024 @ 16:43 
Updated to 1.5 and now there are no Saiyan traits and no skill tree, I literally spent 4 hours just getting this far. does anyone know what the problem may be?
SpaghettiTax 23 nov, 2024 @ 16:03 
Otherwise great mod, some of the most fun I've had with rimworld in a while, I hope you add namekian's or frieza's race at some point I really like how you do ki, transformations and powers.
SpaghettiTax 23 nov, 2024 @ 15:04 
Is there some special thing for activating Saiyan Fury? If not it might be broken, I paid the 5 points to get it and the power doesn't show up, I tested with just this mod and it's requirements on a new colony and still couldn't get it to show up.
Captain sparky! 22 nov, 2024 @ 17:17 
Hey just to let you know theirs a Small mispelling on Level 3 of the Ki Blast Skill where it says "Fire a Small li Blast doing extra damage and Lighting the target on Fire."
GlueGobbler 15 nov, 2024 @ 10:31 
Ishchyaboi, ki user is a trait
Ishchyaboi 9 nov, 2024 @ 8:50 
Is there a way to add Ki skill tree to non-Saiyans?
If not, would it be doable, like adding the functionality to a gene?
/Dreamcatcher 9 nov, 2024 @ 2:09 
is there going to be more ss transformationN like god ss?
Shard 29 okt, 2024 @ 20:31 
having the same issue as Char