Slay the Spire

Slay the Spire

[Character] The Mysterious Staff
26 Comments
小玻璃瓶子 1 Apr @ 12:59am 
挺好的mod,就是点金太超模了,早拿到基本等于财富自由
Goulis 2 Feb, 2024 @ 1:09am 
使用“电池”这张牌,战斗结束后,会永久降低手牌上限。刚才手牌上限降到0无奈重开
59式坦克·改II 7 Jan, 2024 @ 10:41am 
很好玩的角色,可以从魔能系列中找点图片替换上去。主要是有几张卡的卡面比较类似,打的时候容易看错打错,毕竟后面手牌多了看不太清。
akdream10086  [author] 13 Sep, 2022 @ 9:55pm 
I do see that in this mod your hand gets full easily and I think I'll add several cards and relics about this later. Thanks again for some awesome ideas.
AvangionQ 13 Sep, 2022 @ 8:43pm 
⚙️ Gear Orb: the first time per combat your hand has 10 cards, gain 1 artifact
🌐 Meridian Orb: whenever you draw a card that exceeds your hand limit,
draw +1 card next turn; turns off after giving 10 additional card draws

Inspiration for creating new relics comes rather easy to me.
Actually implementing the ideas is harder. I'd pay for this.
https://docs.google.com/document/d/e/2PACX-1vRdxrvFGdAyDgZw0VQin5ilAmKNb57mholizXDWyzQ-mLy5ckowhsKKNtIeBk4310sZb2OWGPOpUfEo/pub
pgames-food 13 Sep, 2022 @ 8:19pm 
cool AQ and AK(dream) :)

maybe another one could be to give 1 artifact, the 1st time in a battle if your hand is full and you manage to try to draw extra card(s) / and they spill into your discard pile.
akdream10086  [author] 13 Sep, 2022 @ 8:00pm 
@AvangionQ Thanks for your inspiring comments! I'll consider adding some of these relics when I have time XD
AvangionQ 11 Sep, 2022 @ 8:03pm 
(2/2)
🟠 Orange orb: whenever you exhaust mana, temp-upgrade a random card
[As Armaments, temporary upgrade that lasts for only this combat]
🟣 Purple orb: whenever you create mana, upgrade them;
If all your mana is upgraded, upgrade a random card instead
🔴 Red orb: whenever you exhaust mana, draw +1 card next turn
🧿 Shield orb: every 10th mana exhausted grants 1 Buffer
🟡 Yellow orb: whenever you exhaust mana, gain 3 Temporary HP
⚪ White orb: every 20th mana exhausted grants +1 MaxHP
AvangionQ 11 Sep, 2022 @ 8:03pm 
(1/2)
On a personal note, please add some relics that trigger off mana:
⚫ Black orb: every 20th mana exhausted perm-upgrade a random card
🔵 Blue orb: the first time per combat you exhaust mana, heal 2 HP
🟤 Brown orb: the first time per combat your hand is full (10 cards),
Choose one card to discard, gain 1 energy and draw 1 card
⭕ Empty orb: whenever you only have mana cards in hand, draw 1 card
🟢 Green orb: whenever you exhaust mana, gain +1 energy next turn
Ⓜ️ Magnetic orb: elites & treasure chests drop a bonus random orb relic
[Once all orbs acquired, drops a Circlet instead]
AvangionQ 11 Sep, 2022 @ 8:02pm 
Slio9 streamed your mod alongside a friend 👋
They both seem to have really enjoyed their run 😸
So many "wah-hah-hah" moments from great cards 😈
https://www.youtube.com/watch?v=dHF2PKwDx3I

Only a little bit of commentary notes to review: 📜
13:30 Chant seems to have a weak upgrade 📖
Draw 4 + 2 mana? Draw 3 + 2 upgraded mana? 🤷
28:10 Frozen Form was hoping to upgrade to 2 mana 🥶
Sagil 7 Jul, 2022 @ 7:43am 
Multi Function shows wrong amount of cold damage applied in odd case (-1 out of combat, varying amounts during combat).
Sagil 1 Jul, 2022 @ 11:33pm 
Yes, I can see how it could easily become overpowered or suicidal. Might be good to mention it on the card description though, something like "Does not trigger card play effects."
Overall great mod though - mostly well balanced with plenty of interesting combos. :heart_eyes_yeti:
akdream10086  [author] 1 Jul, 2022 @ 7:06pm 
@Sagil Actually I disabled all the "Whenever you play a card" effect of the card Mana because it might be too OP with some relics and it also makes the Corrupt Heart combat too hard (because of the Beat of Death)
Sagil 27 Jun, 2022 @ 12:11am 
Mana is listed as a skill, but playing it doesn't trigger letter opener.
Sagil 27 Jun, 2022 @ 12:08am 
Of course it is - should learn to read properly. Thanks. :steamfacepalm:
pgames-food 26 Jun, 2022 @ 11:14pm 
maybe its +5 Cold? :)
Sagil 26 Jun, 2022 @ 11:11pm 
Launch description says it adds 5 gold, but doesn't.
Edo 22 Jun, 2022 @ 2:00pm 
its very fun if you don't know chinese
akdream10086  [author] 11 Mar, 2022 @ 3:45am 
如果是叠寒冷的流派的话确实那几张key牌不是很好找 但是就碎心来说 根据我自己的测试 其实有很多思路都是可行的 我认为唯一一张算得上必拿的关键牌是白卡咏唱
咸鱼 11 Mar, 2022 @ 3:37am 
看上去感觉挺强的,但是用起来总感觉有点别扭,理论数据上不错,但是流派太吃少数几个关键的key派,没有拿到,或者拿到了没固话就会因为太多法力牌提高运转的成本,而且那几张key牌好像出现几率并不高的样子。
akdream10086  [author] 9 Mar, 2022 @ 9:09pm 
Thanks! I'll keep working on balance!
KittenMeat 9 Mar, 2022 @ 8:38am 
Cold mechanic is crazy strong, but regardless, a well realized and unique character. Nicely done!
akdream10086  [author] 3 Mar, 2022 @ 4:08pm 
My fault. It should add 2 mana to hand. Already fixed.
Regi 3 Mar, 2022 @ 1:44pm 
The card "Charge" doesn't work as written. It says "Add 1 Mana to your hand", but it actually adds 2 Mana to your hand, not one.

That aside, great job! the character is fun to play, and I had a blast!
akdream10086  [author] 3 Mar, 2022 @ 5:18am 
这个mod没有什么消耗手段 靠0费牌无限得把卡组删到只有10张吧
不过这个问题确实之前也有人反馈 0费白嫖卡有点多 我尽快会做一些调整的
Egh0st 3 Mar, 2022 @ 5:02am 
奇数打击+冷笑话太容易无限了,0费抽牌的设计得控制一下,不然随便乱杀。