Stellaris

Stellaris

[ABANDONED] Human Diaspora
35 Comments
VoteParrot 10 Jun, 2023 @ 6:35am 
I for one would love to see this mod resurrected. Respect to the developer for the concept though.
Clocktower_Echos 31 May, 2023 @ 11:35am 
Anyone know any alternatives to this now that its been abandoned?
Wolfslieder 10 Apr, 2023 @ 7:15am 
I dont know why but this mod together with the Dynamic UI mod makes all Pre-FTL-civilizations stay on their starting level, or at least thats how it seems
saltcityJKJ 29 Mar, 2023 @ 2:07pm 
still work with 3.7+?
Brother Cool 11 Mar, 2023 @ 6:04pm 
Doesn't seem to work with Necrophage origins.
CHAPLAIN QUOTES 2 Feb, 2023 @ 8:04am 
best mod
humanity number 1 :ftlhuman:
玄鸟 31 Jan, 2023 @ 7:45am 
I suggest adding an option at start simply to not make humans as each other's subspecies, which is suitable when select eradicating all xenos and only humans in my game. And it also avoid AI's gene modding behaviors turned the game into a mess.
Túrin 28 Jan, 2023 @ 2:55pm 
best mod
humanity number 1 :melon:
Dara 26 Jan, 2023 @ 9:50pm 
everywhere is now Vancouver
Stargate fans will get that
specialk51288  [author] 1 Dec, 2022 @ 4:32pm 
@Jalang no
jalang 1 Dec, 2022 @ 10:47am 
@specialk51288 Ok. Is there some way of choosing one set only to be used?
specialk51288  [author] 27 Nov, 2022 @ 7:39am 
@Jalang That's on purpose. It uses both sets of Human portraits available in the game.
jalang 27 Nov, 2022 @ 2:58am 
Human primitives in a game I played had the old human portraits.
specialk51288  [author] 22 Oct, 2022 @ 3:26am 
@Laidback Thanks! I fixed the issue with Fiefdoms so you should be able to use the origin now.

@CirrulianImperialAmbassador Names should be fixed now too.
Laidback 14 Oct, 2022 @ 10:13am 
It seems to not like Fiefdoms much. I'll check it some more, but when I spawn in as Fiefdom and do the Default my fieflord vanishes. :(

I do love the mod though. friends and I want to do a big human game. this should be great.
SalmonFeet 13 Sep, 2022 @ 6:08pm 
Can *Please* fix the broken names?
ACExtravaganza 12 Sep, 2022 @ 8:23pm 
are there plans for this to be updated to 3.5 when that comes out?
Timendainum 25 Aug, 2022 @ 10:43pm 
I love this mod! Let's me do my imperium of man games!

If you ever do an update can you add some more options? Like be able to turn on and off each type, say I want xenos fallen empires, human pirates and a mix of both in enclaves. For the rest of human conversion, how about a few percentage options?

Also, and this would be a big bonus item, add a cassius beli of "purge the xenos" such that non-human can be purged from the galaxy as the emperor demands!!!

Thank for making and mainlining the mod!
Kepos 29 Jul, 2022 @ 7:34am 
Quite interesting mod, thank you!

The only thing I'm wondering about is planetary or biome adaptation.
Given that humans prefer a specific biome, temperature, air to breath, there should only be a small veriety about different homes for all those 'human' species. It makes no sense for me to see humans grow on acid worlds, if I think about playing with Planetary Diversity.

Further idea:
Probably you may think about a standalone mod, that shrinks the availible planets biomes for humans so that you could only lay hands on exotic worlds by terraforming, founding of isolated human habitats or uplifting of minor species to settle those exotic worlds.
Drow 25 Jul, 2022 @ 11:39am 
@specialk51288 Sorry, English is not my native language and I meet with a letter in this language. My request sounded rude, sorry for that.
玄鸟 5 Jul, 2022 @ 10:33am 
This mod is the most needed thing I'd seen in the workshop. Good! keep going on:steamthumbsup::steamthis:
specialk51288  [author] 4 Jul, 2022 @ 5:19pm 
@Drow not even a 'please,' huh?
Drow 24 Jun, 2022 @ 7:33am 
Empire names are not generated correctly, tags appear instead. Can you fix it?
Dat Fishe 12 Jun, 2022 @ 10:31pm 
Randomly-generated Adjectives for empires don't seem to work, they always seem to be like hd.format.homeworld or %ADJECTIVE% depending on the name generated. Idk if this applies to randomly generated empires in the galaxy or just for custom empires that the player is creating, I've only seen it in the latter.
玄鸟 11 Jun, 2022 @ 3:22pm 
Wonderful mod
Night 5 Jun, 2022 @ 7:48pm 
finally. racism.
specialk51288  [author] 2 Jun, 2022 @ 8:03pm 
@guywithpups this mod removes any non-human species that spawn at game start. I believe the Katzen spawn mid-game, so they should be unaffected.
guywithpups 2 Jun, 2022 @ 5:34pm 
I'm curious how this would interact with mods that add their own custom species for custom empires...like Gigastructures Katzen species
specialk51288  [author] 22 May, 2022 @ 6:43am 
@bigboydrewsy should be fixed now (mostly)
SalmonFeet 12 May, 2022 @ 8:16pm 
bruh this broke w/ 3.4
extrasalty 12 May, 2022 @ 7:06pm 
thanks for this mod i can finally roleplay starsector
PootisMan 2 May, 2022 @ 4:27pm 
Literally Rimworld
Impulse 18 Apr, 2022 @ 9:12pm 
Could you make a version of the human variation trait with no negatives? I like to use the Roman Species, and other sci-fi human portraits for more diversity in the types Empires. But the negative in happiness is a pain.
Kopesh 15 Apr, 2022 @ 1:11pm 
This is a very interesting concept. The idea of a galaxy with only humans and no alien empires is quite rare in sci-fi, but this mod makes that possible.