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@bzimage I've update most of my tram roads over 4he last weeks and with these updates, I added vanilla rails to a lot of them. Those rails can be activated via AN segment flags.
@andycishere I simply used the vanilla buffer for that station and reduced its size a bit ... you can do the same with the help of the Procedural Objects Mod. ;)
I think this is the tree you´re looking for ... but to be absolutely sure, I´d have to look in game ...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2367606133
If you don't mind me asking, what's the tree to the right in the thumbnail? I looked through all 714 trees on the workshop but I couldn't find it. Thanks!
So ... after another 3 hours of work :D, and thanks to @filip.glac, I fixed the LHD and RHD issue.
I also added another connection. Infos in the description.
@all btw... dont stop coming up with suggestions, that always helps. :)
@macluk I thought about the same and I really would love to have a buffer at the track end, but I wasnt motivated enough to create one. The buffer I used for the RV Station is just the vanilla train buffer, which exported and then reduced in size. Its ok for the station, but it isnt a buffer that looks that good.
@SergJack Maybe ... it isnt planned at the moment.
otherwise, thanks a lot for the asset :)
(also was my suggestion the reason you made it? just curious)
@filip.glac ... Thank you for figuring that out! I'll look in to that ...
tbh, I didn't test the road in a lhd scenario ...
I might have to add additional meshes and/or change some mod options in order to have the road working in lhd.... but idk that yet ...