XCOM 2
[WOTC] Stukov's War - Ammunition Pack (old)
60 Comments
Stukov81-T.TV  [author] 5 Jun @ 11:58pm 
Because I don't really use or support it anymore. There may be something new in the future. Personally I use that new thing allready but it is not very user friendly
grammarsalad 5 Jun @ 9:05pm 
Maybe we're getting something new soon?
GameAcc 5 Jun @ 2:53pm 
why is it marked as old?
Stukov81-T.TV  [author] 4 May @ 10:50pm 
Probably. If I go back to modding xcom2 I will take a look. Thanks for mentioning
Kei 4 May @ 9:18am 
Thank you for the great mod. However, it seems that the Advanced Sentient Incendiary Rounds (StukovAmmo\_MZBlazeBulletX) currently have the abilities of MZAcidBullet and MZAcidBulletX. I'm wondering if this was intentional. Shouldn't they have the abilities of MZBlazeBullet and MZBlazeBulletX instead?
Stukov81-T.TV  [author] 20 Feb, 2024 @ 2:59pm 
look into the XComTemplateEditor.ini file
GibbsNCIS 20 Feb, 2024 @ 1:01pm 
ok thanks how do you do it ? or point me in the right direction
Stukov81-T.TV  [author] 20 Feb, 2024 @ 8:38am 
yes
GibbsNCIS 20 Feb, 2024 @ 1:09am 
Anyway to change the hollow point icon?
Stukov81-T.TV  [author] 31 Oct, 2023 @ 9:13am 
A better Baracks Perk Pack
Kinsect 30 Oct, 2023 @ 1:34pm 
How do I get the reaper rounds?
what other mods do I need for it?
mikesh1958 26 Jun, 2023 @ 7:19am 
Everything worked, thanks. Great idea. A wonderful mod.
Stukov81-T.TV  [author] 22 Jun, 2023 @ 10:27am 
it should work mid-campaign but always better to test with a fresh one
mikesh1958 22 Jun, 2023 @ 9:50am 
Thanks for the clarification. I installed the mod in the middle of the campaign and apparently that's why the problem appeared.
Stukov81-T.TV  [author] 22 Jun, 2023 @ 9:28am 
nothing in this world is certain. a few things are
- use as few mods as possible
- fresh campaign
- no LWOTC or other major overhauls except CI
- check if you get the special abilities
mikesh1958 22 Jun, 2023 @ 1:33am 
The main question is: how do I make sure that ammo works?
Stukov81-T.TV  [author] 21 Jun, 2023 @ 5:25am 
All ammo work for me. If you want colored ammo bars you just have to add the templates to the other mod. I did not want that because most of the ammo from my notmod works completely different than other ammo
Stukov81-T.TV  [author] 21 Jun, 2023 @ 5:23am 
Sounds to me like you have some mod conflicts
mikesh1958 21 Jun, 2023 @ 12:57am 
For the production of Medishot Rounds, Nanomedkit is required, but during the game it is converted into a Medical Package of RHBZ and it becomes impossible to produce Medishot Rounds.
mikesh1958 20 Jun, 2023 @ 10:23pm 
And what about the issue of checking the mod's operability? Additional damage from bullets is not displayed anywhere and it seems that this mod does not give any effects because there is no information about additional damage and the chance of a crit in the tactical part. UI Colored AmmoBar also does not work, there is no information about loaded cartridges in the information about the weapon. All required and recommended mods are installed.
Stukov81-T.TV  [author] 20 Jun, 2023 @ 12:00pm 
if you build the item from loadoutscreen instead of going in engineering and building from there. the items will never appear.
mikesh1958 20 Jun, 2023 @ 10:37am 
Can you explain in more detail what this means: "If you try building these Items from Loadoutscreen, it is very likely it will just charge you the cost but never build the item." ?
mikesh1958 20 Jun, 2023 @ 9:02am 
How to check that the mod works (in particular ammo) and then no changes are displayed in the statistics?
Stukov81-T.TV  [author] 18 Apr, 2023 @ 2:20pm 
Update: 18 Apr @ 11:17pm
Corrected wrong Localization

added some minor buffs to the Slayer Ammo. Each one will have a small buff to one of
Aim, Critchance or FlankingAim (between 1 and 5)
removed Elerium cost of Slayer Ammo, replaced with Corpse Cost

added config to change the Hunter Damage (but commented out so it has no effect) Base Game has 2 bonus damage
Stukov81-T.TV  [author] 17 Apr, 2023 @ 9:14pm 
Update: 17 Apr @ 9:49pm

two new Ammunitions:
Chryssalid Slayer Ammo
Trooper Slayer Ammo
Stukov81-T.TV  [author] 8 Apr, 2023 @ 8:12am 
Update: 8 Apr @ 10:55am
some minor changes

*commented all PointsToComplete so all build times are gone. Should you like that though just remove the ; in front of the lines

*added some rudimentary coloring of the ammo bars if you use the mod [WotC] UI - Colored Ammo Bar
Stukov81-T.TV  [author] 21 Mar, 2023 @ 12:30pm 
Thanks a lot! Always happy if others enjoy things
o EEK o 21 Mar, 2023 @ 11:09am 
loving what your up to dude. keep it up. kudos :steamhappy:
Dęąth Viper 19 Oct, 2022 @ 3:50pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [author] 16 Jul, 2022 @ 9:50am 
Update: 2 Jun @ 10:35pm: added config to support Teslas Loot Mod
thenumba1hitman 16 Jul, 2022 @ 9:33am 
anyway to get this to work with the tesla mod would love to try some of these ammos out
Jhereg 20 Jun, 2022 @ 2:49pm 
Can confirm that building from the squad loadout screen borks this and will charge you the resources but never enter actual timed production.
Jhereg 3 Jun, 2022 @ 12:57pm 
Will do, cannot remember whether I did it there before or in eng.
Stukov81-T.TV  [author] 30 May, 2022 @ 7:22am 
A user of another Not-Mod mentioned it did not work if he tried building from loadout. So to be safe probably build it by going into engineering directly
Jhereg 30 May, 2022 @ 5:56am 
Just got to Basic rounds and it seems all is well, started project, requirements burnt, showed in timeline, and finally got built.
Jhereg 27 May, 2022 @ 4:47am 
Yeah, I know from when it worked prior to whatever my games issue is that there is a delay. This time there was resources burnt but no rounds made. Just started a new game with the combined lab/workshop and will let you know what happens when I get to Basic Sentient build ability again.
Stukov81-T.TV  [author] 25 May, 2022 @ 12:20pm 
also mind even if they are built in engineering, i set a build time. Something that is not really done apart from my no-mods
Jhereg 25 May, 2022 @ 12:07pm 
Well got to build them and it took the materials but no round or project counter, then I checked your update and see that the Combined Workshop/Lab mod (which I just installed may be the reason) now has support. New game time LOL.
Jhereg 8 May, 2022 @ 9:15am 
@Stukov81-T.TV
So I started a new game with this installed and so far so good. I am only seeing one line of ADVENT Datapads in inventory so far. Have no idea what changed in the last playthrough to cause two entries for them out of the blue. Still not able to build basic sentient rounds yet and will let you know what occurs when they are available.
Jhereg 4 May, 2022 @ 12:24pm 
@Stukov81-T.TV
I have two entries in my Inventory for ADVENT Datapads one has 10 of them the other none...hmmm. Wonder what updated/changed to cause this, will investigate. The unsub/resub did not work either.
silverleaf1 4 May, 2022 @ 7:09am 
After checking XCOM 2 files in Steam the ammo is suddenly working. Steam does not always allow mods to update it would seem.
Stukov81-T.TV  [author] 4 May, 2022 @ 7:02am 
mind that there are Alien and Advent Datapads and they are not the same.
Jhereg 3 May, 2022 @ 2:47pm 
@Stukov81-T.TV
Just so you know I am also now having the same issue 8 Data Pads and no ability to make ammo. Worked earlier in the playthrough so will unsub and resub this to see if the change in order fixes it. Will let you know.
Stukov81-T.TV  [author] 26 Apr, 2022 @ 4:04pm 
I will check when I am at home
silverleaf1 26 Apr, 2022 @ 1:51pm 
@Stukov81-T-TV When I checked inventory I had two entries for Advent Data Pads. One showed two data pads and the other showed none.
silverleaf1 26 Apr, 2022 @ 1:50pm 
@Stukov81-T-TV Even when I had ten engineers I could not build ammo that required an Advent Data Pad. The lettering showed that the missing part was the Advent Data Pad. I had no overhaul mods related to ammo loaded on that campaign.
Stukov81-T.TV  [author] 26 Apr, 2022 @ 12:40pm 
I am back home at weekend and will try to check then. Do you have all the requirements including the amount of engineers? Are you running an overhaul mod?
silverleaf1 26 Apr, 2022 @ 11:07am 
@Stukov81-T-TV I tried all the ammo types that required an Advent Datapad and none were able to be built.
Stukov81-T.TV  [author] 26 Apr, 2022 @ 10:41am 
I am not at home at the moment so can’t check but please tell me which ammo you are trying to build
silverleaf1 23 Apr, 2022 @ 12:06pm 
@Stukov81=T.TV I tried to build the ammo that requires an Advent Data Pad. I have two in inventory but there is a second entry, Advent Data Pad - above the entry Advent Data Pad 2.