Stellaris

Stellaris

! Traits Remove and/or Add
117 Comments
Lordlony  [author] 17 Jul @ 5:29am 
It would cause to many changes and mean AI would add Psionics to there robots if they had. So I created a separate patch mod that allows this.

! RP - Traits Remove and/or Add - Robot Psions Patch[url/]
Actual Final Boss 16 Jul @ 2:18pm 
would it be possible for synthetically ascended pops to gain the psionic trait? as it stands now that cant be done with this mod. Specifically, using the Murmuring Monument.
Lordlony  [author] 6 Jul @ 9:35am 
Self-Modified should be removable by applying an original template.
Lord Milutin 5 Jul @ 4:59am 
I cannot seem to remove self-modified... :(
Lordlony  [author] 4 Jul @ 4:50pm 
@MYSTERIO: Not of this world added :Blessing:
MYSTERIO 4 Jul @ 1:34pm 
Good day, could you please add the "not of this world" trait, as it stands your mod currently doesn't support this vanilla trait. Love this mod thanks.
Lordlony  [author] 4 Jul @ 7:48am 
I found the problem, I think. If you were using Compatible Ascension Paths since it added its own it appears to have duplicated the trait. I have now patched this but you may this to be the case for any other mod that tries to change these traits. If you come across some I should be able to patch in.
Lordlony  [author] 4 Jul @ 7:15am 
@Supersampleman: I have fixed so robot/machine pops cannot add the trait but I do not know how you have multiple psionic traits, do you have any other mod running that affects psionic, traits or Ascensions ?
Supersampleman 3 Jul @ 6:33am 
I'm using the mod well. Thank you.
However, I would like to report two issues.
1. In the case of psionic traits, pops can be added multiple times. So the AI ​​is currently using a race with three psionic traits.
2. In the case of robot pops, psionics trait are also attached.

In the case of this issue, it seems that it can be fixed by making it possible for only users to use the mod's functions. What do you think?
Lordlony  [author] 30 Jun @ 11:38am 
@anandal: Plantoid Bloomed added
anandal 27 Jun @ 8:15pm 
Could you please make it so that the trait "Bloom", which can be obtained through the "Idyllic Bloom" social system, can be added like the Plasmic trait?
I desperately need your help.
ZAPierZeta 20 Jun @ 11:09am 
Nice, though I have since started a new game, so I guess Ill have to see how it works if I get that relic again.
Lordlony  [author] 20 Jun @ 8:06am 
Astral Planes plasmic trait has been added back in.
Lordlony  [author] 19 Jun @ 10:47pm 
My intention was to add it back but I've not managed to fit in the time to do so.:Blessing:
ZAPierZeta 16 Jun @ 6:18pm 
Arrived here looking for a mod to allow me to add the Plasmic trait to my species, This is the closest thing I found, and I am currently confused as to why the ability to add/remove that trait was removed from this mod in the past, I was so close lol.
Lordlony  [author] 9 Jun @ 11:55am 
Updated sorry for any inconvenience. :Blessing:
Ameba 7 Jun @ 3:32am 
Bug report

Everyday two event window popup which are disaster.174 and 175.

I turned off this mod now.

Please update.
David Liu 4 Jun @ 4:31am 
Please update this mod. It starts to popping empty event windows again, like nearly two weeks ago. Someone opened their save game and this "window" thing keeps regenerating itself again and again.
Lordlony  [author] 27 May @ 9:34am 
Technically, this mod isn’t balanced by Paradox standards, but it’s not blatantly cheaty either. If another species in your empire has it, you can add it to any other.

There are also console commands:

add_trait_species 1 trait_brainslug – Adds the trait directly to your main species.

effect set_country_flag = finished_brainslug_chain – Lets you apply the trait via gene modding, as if you'd finished the event chain.

add_anomaly DISTAR_BRAINSLUG_CAT (with an astral body selected) – Triggers the Abandoned Settlements anomaly that begins the brainslug event chain.
Vhodnoylogin 27 May @ 2:04am 
Is it possible to add brainslug without event?
Lordlony  [author] 25 May @ 4:20am 
- Strange Worlds
- - Inner Darkness
- - Geleboric Mutations
- - Psionic Ephapse

Added
christophercarter408 24 May @ 9:49pm 
the new event traits are: "Inner darkness", "geleboric mutations", and "psionic ephapse"
Lordlony  [author] 24 May @ 2:34pm 
A few, how many are we talking. Anything specific you think should be added. Some of the changes broke the code I was using to in some of the traits, not even sure I know how to anymore at this point.:steamfacepalm:
christophercarter408 22 May @ 6:07pm 
theres a few more new traits you need to add, but its a good start!:steamhappy:
Vhodnoylogin 22 May @ 1:05pm 
Wow, thanks
Lordlony  [author] 22 May @ 12:45pm 
Updated but back to basics.
Lordlony  [author] 16 May @ 11:10am 
Allot has changes with how pops work and the traits that influence them. It will take me a bit to update, I will try get around to it when I can. Sorry for the inconvenience :Blessing:
cellec 16 May @ 3:47am 
Mod started to cause endless empty messages.
2 messages an ingame day.
Vhodnoylogin 11 May @ 10:18am 
Mod does not work. But so needed.
Lordlony  [author] 30 Jan @ 9:33am 
Glad you like :)
Cas 29 Jan @ 11:59am 
Thanks for this! Always thought that with having Evolutionary Mastery, it should be possible to modify Cybernetic and Psionic pops to remove those traits. Works like a charm.
Vhodnoylogin 30 Sep, 2024 @ 2:59am 
Nice mode, thanks
Lordlony  [author] 28 Sep, 2024 @ 10:01am 
Another update to include Cybernetic Creed Traits
Lordlony  [author] 28 Sep, 2024 @ 7:14am 
Still need to look at adding the origin traits.
Lordlony  [author] 28 Sep, 2024 @ 7:13am 
Sorry it was so late.
Ameba 27 Sep, 2024 @ 8:42pm 
Thank you very much for update!!!
Lordlony  [author] 26 Sep, 2024 @ 12:00pm 
Yes
Bandi 25 Sep, 2024 @ 5:05pm 
Can this mod be added mid save without issues?
Vhodnoylogin 14 Aug, 2024 @ 3:46am 
Great mod.
But need to update: add trait from Spirit Cybernetic origin. They works as other such traits - can't add or remove them.
marauderB 18 Jul, 2024 @ 10:10am 
Thank you for this, I have been trying to purge those stupid "self modified" morons from my empire for a long time. I was actively blowing up planets just to get rid of them before.
Lordlony  [author] 24 May, 2024 @ 9:18am 
Clearly I did not do that correctly swore it worked for me, anyway has been removed. No habitability changes in this mod :steamfacepalm:
Master 24 May, 2024 @ 3:30am 
死寂星适应会失去属性.

导致 trait_pc_nuked_preference 没有属性
DoubleLight 24 May, 2024 @ 12:31am 
by the way, Planet Preference Unlocked will crash game immediately since machine age(3.12).
DoubleLight 24 May, 2024 @ 12:27am 
Hi, I found this mod will make nuked habitability no effect.
Lordlony  [author] 22 May, 2024 @ 12:12pm 
Sorry thought I had replied to you, not sure what the fires one is but should be is with zofe.
ArcaneGamer 4 May, 2024 @ 4:44am 
is this comp with giga planet deversity and zofe
Lordlony  [author] 14 Apr, 2024 @ 2:56pm 
Enigmatic Cache traits are already included. Least they should be.
MYSTERIO 14 Feb, 2024 @ 6:35pm 
@Lordlony OMG thank you, im sorry i didnt reply earlier.:steamthumbsup:
Lordlony  [author] 6 Feb, 2024 @ 4:11am 
@MYSTERIO: Planet Preference Unlocked . It does not have those negative traits and it does not edit the localisation, which is what you found. I made this very quickly and not very efficient, I'll try to tidy it up when I get a chance in the meantime it works as intended.
Lordlony  [author] 6 Feb, 2024 @ 2:26am 
I could have a look cant guarantee anything, quite distracted at the moment. Is it this mod, Planet Preference Plus , your refering to or Do you have a link ?