Crusader Kings III

Crusader Kings III

Loyal To A Fault
192 Comments
Trotsky 27 May @ 2:28pm 
Subscribe to "More Interactive Vassals" which has this feature and is updated regularly.
exqoon 28 Apr @ 3:18am 
update!!!
PrimalRigs 10 Feb @ 5:39am 
more interactive vassal does the same thing and works
peirs 17 Jan @ 9:54pm 
Mod doesn't work anymore :(
Chewy 5 Jan @ 11:23pm 
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alegdansk 29 Dec, 2024 @ 10:01am 
Will you update it?
cinarthewise 17 Oct, 2024 @ 11:09am 
is this works with RtP
PearBear 22 Jun, 2024 @ 8:06pm 
Is there a way to see which factors are influencing the loyalty amount, similar to how opinion gives you the list of all the contributing info?
V.A.L. Commorby 12 Jun, 2024 @ 1:16am 
@the dark wizard snowflake
Scullex 6 Jun, 2024 @ 10:13pm 
even if you don't update this, thanks for making it, if you don't get to it in the summer, still wanna say it was a pretty dope mod!
Stik' | Mostly Mechanical Mods  [author] 27 Apr, 2024 @ 1:16pm 
I definitely intend to, but can't commit to any kind of timing currently
barcotics 27 Apr, 2024 @ 10:42am 
will this be updated relatively soon since STA was recently updated?
Stik' | Mostly Mechanical Mods  [author] 8 Apr, 2024 @ 11:30am 
It doesn't hurt my feelings. I just genuinely don't understand how a loading screen that promotes an event celebrating the very mods you're using could ruin your enjoyment of the game - but I don't have to. That's your prerogative as much as it is mine to include the loading screen, so no hard feelings either way.

One reason I don't understand it is, for about a year now, when you load a savegame after one of my mods has been updated, you get an alert that pops up a changelog. It's not advertised in the description, and terrible for immersion, yet not once did I ever get a complaint about it. So I'm not convinced that's really the issue here.

But mods: they're free, lose them if you don't enjoy them, it's all fine. For what it's worth, the ModCon loading screen will be gone in 3 weeks, but the mods will still be there (+ a couple of new things that will be revealed during the event).
the dark wizard 8 Apr, 2024 @ 10:26am 
Stik, I understand that it might hurt your feelings, but I didn't ask it to annoy you I asked because your mods still work and is still good. But seeing an add for a modcon when it isn't an interest is to put it nicely, annoying.

But I will do as I said, if it isn't possible to remove, then I will unsub. And I suggest you rethink why it annoyed you so much, to be called out for putting things that wasn't in the description in the mod.
Stik' | Mostly Mechanical Mods  [author] 8 Apr, 2024 @ 9:49am 
Well it's not in that mod, which isn't even working because it hasn't been updated in ages.

Feel free to unsubscribe all of my mods if a loading screen to promote ModCon offends you, I could not care less.

And you can probably unsubscribe all mods, because most of them don't list every little thing they change in their steam description.
the dark wizard 8 Apr, 2024 @ 3:50am 
Anyway to remove the "modcon3" loading screen, if not then I will remove it as it looks horrible, and it wasn't part of the mod's description.
Stik' | Mostly Mechanical Mods  [author] 3 Apr, 2024 @ 9:53am 
Well, the mod hasn't been updated for a long while, so it's sure to cause countless issues. But then you shouldn't load outdated mods, so...
An update is in the works, likely for this summer.
Зефiрка 2 Apr, 2024 @ 2:11pm 
I see that other people have also written about this, but I want to add 1 more comment so that people can notice it (because I didn't)
Зефiрка 2 Apr, 2024 @ 2:09pm 
For unknown reasons, this mod completely destroys tribes. They cannot build anything, and they don't have any soldiers or gold (because every building isn't working). So they only have their special soldiers and men-at-arms.

Also, this mod prevents clan governments from paying taxes and providing soldiers. Despite having a 100 relationship with them, they still provide zero soldiers and gold in total.

I highly recommend avoiding this mod unless you want to render 65% of the map completely useless and engage in wars against 200-300 soldiers.

Unfortunately, there's no cure for this issue. Once installed, this mod corrupts all saves where it's present. I played for 20 hours before noticing the problem, and now I'm highly disappointed because I have to start a new game.
Hutsh 11 Mar, 2024 @ 3:16am 
yes please update :)
Chewy 9 Mar, 2024 @ 3:51pm 
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Ninmah 24 Feb, 2024 @ 7:18am 
كن حذرًا، فهذا الوضع يكسر لعبتك.
Warning, this mod breaks your game.
Stik' | Mostly Mechanical Mods  [author] 6 Dec, 2023 @ 10:10am 
LTAF is very much tied into the same kind of stuff as Back Me Up, so I'm handling both at the same time
and BMU is slow going, unfortunately, so you'll have to hang in there a while longer
BloodW0lf 4 Dec, 2023 @ 7:45pm 
any fix soon?
b0NU5 19 Oct, 2023 @ 8:11am 
The mod causes some game breaking bugs. For example tribal rulers do not build buildings or military if enabled. If disabled the fractions of the loyalists remain and eventually rebel whereby you cannot win the conflict. the conflict remains permanently at -1% no matter what happens

It seems my save is busted no matter if the mod is on or off. If someone with mod knowledge could do a hotfix or something similar it would be very much appreciated
Morbid Views 9 Oct, 2023 @ 9:59pm 
this mod messes with tribal government. needs update. thanks
Idioteque 15 Sep, 2023 @ 11:05am 
This mod was preventing tribal rulers from constructing buildings. I have 68 mods and had a hard time finding out which one it was. Thank you.
流星白羽 4 Aug, 2023 @ 9:51pm 
Another mod: More Interactive Vassals has similar functions and is more expanded than this, besides that mod is achievement compatible.
Beat Takeshi 28 Jul, 2023 @ 4:24pm 
Needs an update, breaks the player heir system for latest version.
MooBoogie 16 Jul, 2023 @ 4:02pm 
pls update :(
Adam 10 Jul, 2023 @ 4:03am 
Update pls.
based.mann 6 Jul, 2023 @ 7:46am 
Update please!
Mr X 1 Jul, 2023 @ 2:03pm 
update?
Crobi567 23 Jun, 2023 @ 5:20am 
Would be nice if you would update
Benjamin 19 Jun, 2023 @ 11:45pm 
Absolute gemerald, makes CK3 playable.
Saint-Roch 18 Jun, 2023 @ 8:00am 
Just realized how amazing yout Mod serie is. It is Jewelry. From a player perspective, your Mods ar so well thought. Impressive. Can't wait to play the whole set up.

If I may, there are two other mods that, I think, would find a seat in your Mod suite : "Better Rebellions" and "Useful liege/vassal alliances". A bit more narrative, but complementary.
Jet 17 Jun, 2023 @ 1:46pm 
yo back me up! is that coming up before or after LTAF?
Stik' | Mostly Mechanical Mods  [author] 17 Jun, 2023 @ 8:08am 
LTAF hasn't been updated to 1.9 yet.
I have some systems rework to get through, that will be shared with Back Me Up when that releases as well, so it will take a while still before I can update properly, probably some time over the summer.
chosen undead 17 Jun, 2023 @ 4:28am 
This module prevents me from petitioning my king, but I am unwilling to give up. It gives me a stable country
[Army of Two] AXIS 2 Jun, 2023 @ 2:57am 
I love the vassal stances, and hope it gets a little buffed in effect here too, as it is a very nice and simple logic to it, but the vanilla impact is so little and so few sources that influence it that it is ignorable.
DrakeSteele 26 May, 2023 @ 7:25pm 
Looking forward to the update
Stik' | Mostly Mechanical Mods  [author] 23 May, 2023 @ 2:08pm 
I will, but I'd rather do it right =)

For one thing, I need to make the Loyalist faction *not* a faction technically, as that causes too many issues, so I need to rework the thing from the ground up.

Then I need to figure out how to factor in Vassal Stances in some shape or form, because there is some overlap there that needs to be either correcter, or accounted for.

It will all come in due time =)
leonard 23 May, 2023 @ 10:21am 
Please update promptly! I can't wait to experience this mod anymore
Stik' | Mostly Mechanical Mods  [author] 21 May, 2023 @ 6:57am 
@macluk LTAF isn't updated for 1.9 yet, I need to make some structural rework to make it behave better. So its game rules aren't implemented yet.
I'll change the label on the gamerule to clarify the issue, thanks for reporting!
macluk 21 May, 2023 @ 6:15am 
I have this mod subscribed, alongside with the framework one, set in order (same as before one of the latest game updates) and now I can't choose any option in the game rules. it stays on "off" all the time.
Is it just the latest paradox update?
blazeknave 13 May, 2023 @ 3:49pm 
are you going to revisit this one with the new loyalty system?
siri fazendo barra 13 May, 2023 @ 3:43pm 
Hello! Can I do a Spanish translation and send it to you? What files should I modify?
Big Bosso 13 May, 2023 @ 4:39am 
Loaded up Foundational Framework and saw a game rule for this mod, can't wait to try it out for the first time
Dr.Macari 12 Apr, 2023 @ 5:16am 
Good to know, with the upcoming game of thrones mod all of your mods are a great addition to the gameplay. A must have in my opinion. Great work and thank you.
Stik' | Mostly Mechanical Mods  [author] 12 Apr, 2023 @ 4:58am 
@Dr.Macari I never properly tested for it. LTAF is due for a rework with the upcoming patch either way, and I do intend to make it work with most released TCs at that point. It should be made easier by the fact that the Loyalist faction won't technically be a faction anymore, which is causing all kinds of issues.