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One reason I don't understand it is, for about a year now, when you load a savegame after one of my mods has been updated, you get an alert that pops up a changelog. It's not advertised in the description, and terrible for immersion, yet not once did I ever get a complaint about it. So I'm not convinced that's really the issue here.
But mods: they're free, lose them if you don't enjoy them, it's all fine. For what it's worth, the ModCon loading screen will be gone in 3 weeks, but the mods will still be there (+ a couple of new things that will be revealed during the event).
But I will do as I said, if it isn't possible to remove, then I will unsub. And I suggest you rethink why it annoyed you so much, to be called out for putting things that wasn't in the description in the mod.
Feel free to unsubscribe all of my mods if a loading screen to promote ModCon offends you, I could not care less.
And you can probably unsubscribe all mods, because most of them don't list every little thing they change in their steam description.
An update is in the works, likely for this summer.
Also, this mod prevents clan governments from paying taxes and providing soldiers. Despite having a 100 relationship with them, they still provide zero soldiers and gold in total.
I highly recommend avoiding this mod unless you want to render 65% of the map completely useless and engage in wars against 200-300 soldiers.
Unfortunately, there's no cure for this issue. Once installed, this mod corrupts all saves where it's present. I played for 20 hours before noticing the problem, and now I'm highly disappointed because I have to start a new game.
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Warning, this mod breaks your game.
and BMU is slow going, unfortunately, so you'll have to hang in there a while longer
It seems my save is busted no matter if the mod is on or off. If someone with mod knowledge could do a hotfix or something similar it would be very much appreciated
If I may, there are two other mods that, I think, would find a seat in your Mod suite : "Better Rebellions" and "Useful liege/vassal alliances". A bit more narrative, but complementary.
I have some systems rework to get through, that will be shared with Back Me Up when that releases as well, so it will take a while still before I can update properly, probably some time over the summer.
For one thing, I need to make the Loyalist faction *not* a faction technically, as that causes too many issues, so I need to rework the thing from the ground up.
Then I need to figure out how to factor in Vassal Stances in some shape or form, because there is some overlap there that needs to be either correcter, or accounted for.
It will all come in due time =)
I'll change the label on the gamerule to clarify the issue, thanks for reporting!
Is it just the latest paradox update?