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Best regards,
Mr. Panda Dome
Nice course though! It is fun
10/10, loved the secret holes ;)
The teleports - and how they work confused me - but it makes sense as you say when you use the same teleport colour twice and - while playing if you already used one of the teleport exit - the logic is that it will go to the other unused one. I might have to rethink this and adjust it. I thought it had to do with distance of the ball relative to the teleports.
The Hole 16 Launch works really well if I test it in the Level Editor, but while playing the behaviour of the gravity fields seems to be different and the ball flies through the map, which is not the idea of the hole. In testing it flies with a good speed up in the air, mostly in a straight line, to fall back on the target platform. It's annyoing there's a difference between Level Editor and actual game play.
I'll have a look soon and slightly update it. Your comment is appreciated.
As to the "Unreliable Hole 16 Launch," check to see if you have duplicate gravity fields stacked on top of each other. That can affect how they work.