Crusader Kings III

Crusader Kings III

Total Animation - All Portraits Are Animated
114 Comments
blazeknave 30 Nov, 2024 @ 9:58pm 
Created a compatch for Dynastic Bloodline Tracker: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3375330038

You'll still need to use Kaepbora's update patch.
雪小颜 5 Oct, 2024 @ 6:21am 
It seems v1.13 has add this to game.
sudoCompetence 7 Jun, 2024 @ 2:36pm 
This is not updated; use Compatch
Ludius Prime 1 Apr, 2024 @ 6:47pm 
Update would be awesome!
Minus1983 29 Mar, 2024 @ 9:45pm 
please update
聪明珊瑚派大星 5 Mar, 2024 @ 4:22am 
please update
rayancoelho 4 Mar, 2024 @ 11:06pm 
Could you please update the mod to the new patch, 1.12.1? Many thanks in advance!
Kaepbora 24 Aug, 2023 @ 2:41am 
Updated to 1.10:
Total Animation 1.10 Compatch
Will remove once Morven returns
Doozer64 30 Jul, 2023 @ 2:32am 
Works fine here with Lance. I've placed it last in load order of nearly 70 mods, just followed by the Title-Ranked Portrait Borders Patch. It gave my current collection the final bling. Love it. This one is a jewel!
blazeknave 15 Jul, 2023 @ 11:03am 
still working, as well as the portrait border compatch
R 10 Jul, 2023 @ 5:16pm 
Has this mod mod been abandoned?
blazeknave 29 Jun, 2023 @ 10:55pm 
Still working
CsDarKnight 23 Jun, 2023 @ 10:14am 
Any word on updates?
CPKNTNWT 7 Jun, 2023 @ 1:05pm 
Does this work with Lance?
花灌 18 May, 2023 @ 6:03pm 
thx
Morven  [author] 18 May, 2023 @ 11:55am 
I'll be back to update all the mods next week.
Imani 17 May, 2023 @ 1:20am 
Please update!
Frito_Montana 16 May, 2023 @ 4:49pm 
I mean it still works fine, but I worry that eventually it won't. And I'm pretty sure it works well with AtE and AGoT but I could be wrong. Thanks a bunch.
Frito_Montana 16 May, 2023 @ 4:45pm 
Please update if you can <3 this mod has been integral to in-game immersion for me. Thanks, cheers.
Waldo 15 May, 2023 @ 7:26pm 
Update?
12 May, 2023 @ 11:42am 
1.9 Lance update?
Avicenna 10 Apr, 2023 @ 9:12pm 
This isnt working with the Fallen Eagle mod for me, Im new to Ck3 so bear with me.
Morven  [author] 28 Feb, 2023 @ 3:09pm 
Yes
TheLoneWanderer 28 Feb, 2023 @ 2:33pm 
Hi Morven, is this save game compatible?

--sorry if this has been previously answered in the previous 9 pages of the discussion
Crown 25 Feb, 2023 @ 3:55am 
Thank you!
Morven  [author] 17 Feb, 2023 @ 2:48pm 
v1.5
Updated for 1.8.*. New vanilla portrait entry animated.

@Royal Raven
Should be animated now.
Kaepbora 9 Jan, 2023 @ 11:00am 
works with 1.8.1 great mod
Crown 8 Jan, 2023 @ 5:07pm 
1.8.1 <3
glory2god 2 Dec, 2022 @ 10:26pm 
1.8 my good sir?
on the minefield 25 Sep, 2022 @ 5:30am 
I just wanted to leave a comment here. Thank you VERY VERY much for this mod. This is one of THE key mods for CK3 for me. Do you have any plans on expanding this?
Royal Raven 18 Sep, 2022 @ 3:49pm 
@Morven You might need to investing this. Under the Relationship tab, the Friends and Rival portraits do not animate. The Ward portraits do.

There might be some changes in the code or additions to the code PDX gave us in 1.7. I did notice that with portrait border mods, where was some addition code add for them.

This is the new code I am using for the 0_portraits.gui or the portraits.gui, in this fix:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862576865

I do not know if that code I am using is relevant to your mod, just trying to help.
Morven  [author] 11 Sep, 2022 @ 1:55am 
v1.4
Updated for v1.7. No changes.
Royal Raven 27 Aug, 2022 @ 9:38am 
I still fill PDX needs to add this to CK3. In Stellaris, every portrait is animated in some way, that adds to immersion. Plus by having officially added by PDX, it would be compatible with most mods.
Royal Raven 27 Aug, 2022 @ 9:16am 
Just tested it out with Court Offices mod, it works. Sorry for my comment below.
Royal Raven 27 Aug, 2022 @ 8:48am 
Lonely Knightess 13 Jun, 2022 @ 6:19pm 
Thank you very much! You'll be credited fully as I said, least I can do.
Morven  [author] 13 Jun, 2022 @ 5:58pm 
@The Pink Panzer
Hey mate I got your message, that's fine if you want to integrate any of my mods (or use them as a starting point) into Godherja. I think it's a lot easier with big overhaul mods like yours to integrate and tailor them to the overhaul rather than attempt and maintain compatibility patches. A small acknowledgment somewhere is good form, but it doesn't have to be prominent.
Morven  [author] 13 Jun, 2022 @ 6:32am 
You can post in the comments or make a discussion here, or on the Paradox Plaza forums:
https://forum.paradoxplaza.com/forum/threads/mod-war-alerts-customisable-war-notifications.1435936/
Lonely Knightess 9 Jun, 2022 @ 5:51pm 
Hey Morvin, is there a best place I can reach you to talk about something mod related?
Saxton Fail 4 Jun, 2022 @ 1:22pm 
Your Morbin modpack
Cristobal 31 May, 2022 @ 8:47pm 
@kirk the jerk
It's weird because there are times when hundreds of characters are also listed, like when you're looking for a wife, and the fps don't go down, only when I choose a guardian
kirk the jerk 31 May, 2022 @ 7:57pm 
I don't have this mod installed yet but I do have that performance issue as well when choosing a guardian. I think it has something to do with the hundreds of characters available because when I filter to, for example, show only genius characters, the fps returns to normal.
Morven  [author] 31 May, 2022 @ 7:04pm 
v1.3
Updated to Fate of Iberia v1.6. Small vanilla value changes included.
Morven  [author] 8 Apr, 2022 @ 8:21am 
Each persons set up will be different, for some there may very well be a performance cost like what you experienced. It's up to you, 10 fps of animated fury, or 120 fps of modest stillness and humility; and likewise for everyone, check what the fps cost is for you and decide whether it's worth it for your set up. Personally I didn't notice much, if any, of a performance hit, but it makes sense that animating more portraits will have a performance cost.
Cristobal 8 Apr, 2022 @ 8:03am 
I have a problem with this mod, every time I try to educate a child and the list of guardians is opened, the fps drops from 120 to 10. After deactivating the mod the fps go down but not in such a drastic way
xxLUTHOR 28 Mar, 2022 @ 12:19pm 
Wow, this is amazing! So animated and everything suddenly feels so aliveeee!
⚡ FaTcaP ⚡ 23 Mar, 2022 @ 9:22pm 
thank you for answer
Morven  [author] 23 Mar, 2022 @ 6:39pm 
Yeah achievements will be disabled. As I understand Paradox only enable 'gfx' folder modding with achievements, which are only graphics assets. Any of the scripting/coding as to how 'gfx' assets or text are displayed, like this mod does, are handled in 'gui' files, which are not achievement compatible. I suppose you could get the game to display things you ought not be able to see or know about by gui modding. For me I couldn't play any Paradox game without tweaking or fixing things or adding in custom code to deal with situations as they arise, which is how a lot of my mods start out.
⚡ FaTcaP ⚡ 23 Mar, 2022 @ 7:56am 
achievements are always disabled?
Morven  [author] 23 Mar, 2022 @ 2:00am 
@lexo1000
@Gaul
Thanks lads