XCOM 2
Reconceal After Battle
35 Comments
Fringeart 4 Apr @ 5:13am 
Either this mod or Simple true concealment breaks Reaper's shadow. It's literally reduced to concealment.
Haite 26 Dec, 2023 @ 10:13pm 
Yeah, as mentioned, unplayable on Linux, it makes all effects that rely on timers to never expire. Mind controls, panics, sustain, so on, never expire. A bit TOO harsh for my tastes... ;/
Austere Hare 2 Oct, 2023 @ 12:06pm 
@IceCold Herat can confirm i have the same problem on mac. thanks for helping me identify the mod. i do love this mod, but im' fine with the challenge of not having it :steammocking:
Laast 9 May, 2023 @ 7:00pm 
Really like this mod! Combined with AI to AI Activations and LWOTC it makes the game a bit less punishing but still a lot of fun.
p6kocka 29 Apr, 2023 @ 2:36am 
Reason. This mod makes all battles too easy...almost trivial
p6kocka 29 Apr, 2023 @ 2:00am 
@davidtriune
Is it possible to delay the reconcealing? YOu shoot at the enemy. All are killed. You use all your APs. End turn. Enemy´s turn begins as normal. ANd when your next turn begins and no enemy has spottet you ...all your soldiers reconceal. is it possible?
jat11241976 28 Jan, 2023 @ 12:15pm 
Ive used this along yellow alert lite, and had no problem with crashes, bugs, etc. It's a fantastic mod, but i have 1 minor quibble. During the mission, after the initial ambush/kill of the first pod, my team re-conceal as it should. However, the next enemy pod I came upon seemed to be very casually strolling along, triggering my next overwatch ambush. I don't know nearly enough about how yellow alert works to say thats how its supposed to be, but I figured I'd put it out there. Thumbs up for the mod though:steamthumbsup:
HaziTru 22 Nov, 2022 @ 7:25am 
Works with yellow alert ?
a tree 25 Oct, 2022 @ 4:14pm 
Currently using on LWOTC with no issues so far.
IceColdHeart 6 Oct, 2022 @ 2:18am 
this MOD worked on Windows Version good, but by Linux it causes never expiring acid clouds and never end Psyonics bubble freeze. (after new reload savegame effect ends in next round)
i have tested with all my mods by deaktivate and load savegame.
davidtriune  [author] 15 Sep, 2022 @ 4:47am 
@BOUNCY! yea, being able to cheese reinforcements is the one drawback with this mod. Do I get pauses? not that i remember, i have weird pauses here and there but unsure if related to your case. and if i do get pauses, they're bearable with my 4x speed mod.
SAMAEL 3 Jul, 2022 @ 4:33pm 
DISCLAIMER
(just so that people don't think it doesn't work) I'm using a lot of mods and it's most likely a me issue

Hey I have a problem. After my team reconceals and an enemy reinforcement transport drops in there seems to be a window where the reinforcements should normally spot XCOM soldiers and scatter. They can't bcs all my soldiers are typically behind cover waiting to ambush the reinforcements. So as a result they just stand there and nothing happens for 30 seconds and after that camera changes to one of my troops and freezes for another 30 seconds. During this minute I can't do anything. It's not gamebreaking but annoying in missions with multiple reinforcements.
Other than that the mod is great and I enjoy it a lot.
So my question is: Did anyone and especially you @davidtriune have the same issue and if you did did you just accept it and play with it or is there a fix for that?
Thanks in advance
TaraPryde 30 May, 2022 @ 10:29pm 
This could work really well with Yellow Alert.
M200Chan 16 Apr, 2022 @ 4:11am 
Nice! Thanks a ton! Gonna try this when I get home - my laptop can't handle XCOM haha
davidtriune  [author] 15 Apr, 2022 @ 3:29pm 
@M200Chan I managed to make it compatible with both! try it out now.
M200Chan 6 Apr, 2022 @ 8:26am 
Is there a version of this mod that doesn't require WOTC? This looks really interesting (I want viable stealth, goddamn it) but I'm not buying a DLC to use it
davidtriune  [author] 2 Apr, 2022 @ 2:12pm 
@흑심 no it isn't
흑심 2 Apr, 2022 @ 10:20am 
The Reaper doesn't shadow at the start of the mission, is it because of this mod?
Moisesjns 31 Mar, 2022 @ 1:22pm 
I really really like this concept. And i found the guy that stays conceled, after you shoot kind of useless, since he only got to ya know do 1 sneak attack entire map basically. With this he is way more useful. And like said, with Alien buff mods, or new alien races you can die.
Mr.Pink 26 Mar, 2022 @ 6:11pm 
Thank you for getting back. Cheers.
davidtriune  [author] 24 Mar, 2022 @ 5:58pm 
@Haite exactly my thoughts. can always crank up the difficulty to level it out. glad you enjoy!
davidtriune  [author] 24 Mar, 2022 @ 5:26pm 
@Mr.Pink yep. should be compatible with every mod AFAIK
Haite 23 Mar, 2022 @ 9:24pm 
I have been trying this mod, it makes stealth really work. Taking a pod at a time makes the game much easier, and stealth abilities are further rewarded. Is it OP? Yeah... But not at the point that aliens have no chance, specially with you're using some mods that benefit the aliens.
Very, very good, thank you
Mr.Pink 22 Mar, 2022 @ 6:53am 
Usable with LWOTC?
davidtriune  [author] 17 Mar, 2022 @ 7:39pm 
@Best Pureeyaa yep. after reconcealment, the timer still keeps going. .
Rampager 17 Mar, 2022 @ 6:25pm 
i see no issues with just throwing down an evac point, then concealing and yeating out lmao
The Overseer 17 Mar, 2022 @ 7:13am 
This somewhat nerfs Reapers, making them only better than XCOM in ambushes, Haven Assaults, and probably Lost missions.
Best Pureeyaa 17 Mar, 2022 @ 5:16am 
Does this work with simple true concealment?
InsanoPotato 11 Mar, 2022 @ 4:11pm 
EDIT:
I forgot to select it in the mod menu before starting the game. Don't be like me, lol.
InsanoPotato 11 Mar, 2022 @ 3:42pm 
The concealment still isn't working for me. How did yal get it to work?
[Dragunov37] 11 Mar, 2022 @ 7:36am 
just recently I saw a similar mod, but I understand that this one is a little better
TGalaxy 11 Mar, 2022 @ 3:51am 
tysm, my game is so much better now 10/10
davidtriune  [author] 11 Mar, 2022 @ 2:43am 
Sorry, added [WOTC} to the title.
InsanoPotato 10 Mar, 2022 @ 11:07pm 
Okay, I just tried the mod but the conceal didn't happen. Do I need to begin a new campaign to make the mod work?
InsanoPotato 10 Mar, 2022 @ 10:28pm 
Lol, sorry, I just saw the required DLC.