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I would also recommend to use the fix for Total Animation - All Portraits Are Animated which can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3010587762
What it means is that you can have them in any order in your launcher's mod playset and the filenames will sort their load order out by themselves.
Only caveat is that at some point in the future Paradox may change how mod loading order works. Non-gui mods load by overwriting, with the last alphanumeric filename overwriting every other mod and getting their keys loaded. Playset load order only affects the load order when mods have the same filename.
Thank you for making all of these terrific mods for the community to use!
Updated for v1.8.*. Thanks to Royal Raven and MacAwesome for the updated gui.
@Royal Raven
Thanks mate I used your gui to update this. I've also updated the links for Wroke's mod to your file.
Morvin, hope life and your health is fine. We all miss you!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888249874
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888270436
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862576865
It should work with the other ones you listed above until they get update with the new code.
Unfortunately Wroke is not around so I am going to upload a fix to apply to his Noble Frames mod.
PDX added in some addition code in portraits.gui and it was a little challenging to find which one applied to the issues.
Here is a few pictures to show you:
https://i.imgur.com/gteId0c.jpg
https://i.imgur.com/FrTq1H8.jpg
https://i.imgur.com/sEc9vcE.jpg
https://i.imgur.com/iDlpoy7.jpg
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2786743138
Thanks.
Tentative update for Fate of Iberia 1.6. No changes, uses the old values from v1.5, vanilla has made some small tweaks but it doesn't seem to affect anything I can see. Let me know if there are any issues with frames or portraits.
Try loading different combos and see what look you prefer. Non-ironman means they poke their head out of the border frame window, ironman means they're stuck inside the window with you peering in.
But it does beg the question, if you're using Total Animation, which is a gui mod, you can't get achievements, so you'd be better off using the non-ironman version of Title-Ranked Portrait Borders which won't clip at the top (unless you prefer that clipping in the ironman version where the hats stay within the portrait square).
Name change to reflect the new purpose of the underlying mod as an animation feature mod now that Paradox have fixed the frozen portraits bug with v1.5.1.1.
Kind of better than what they had before, those little triangles in the corner portraits that no one could see.
They're a bit ordinary, aren't they.
https://i.imgur.com/mJnCCUc.jpg
https://i.imgur.com/u2ecfVt.jpg
https://i.imgur.com/bZmtU1V.jpg
https://i.imgur.com/cpKh42u.jpg
Yes, it will. I did just check as well. It's built on the same MacAwesome gui framework as the others.
@lexo1000
I had a look for you. Improved Portraits by Ensy will work as is with Animation Fix and doesn't need this (or any) patch mod, he's cleverly done it by only modding 'gfx' files, and doesn't touch any 'gui' files, which is where the conflict with Animation Fix needs to be patched for the others.