Space Engineers

Space Engineers

NPC Encounter Exploration Cargo Ships
7 Comments
Soul 23 Oct, 2023 @ 10:51am 
this mod has been a nightmare with them weapons being so OP
Malignant  [author] 3 Apr, 2022 @ 8:13pm 
The Encounter Imp took me in a whole new tactical direction because of it's blue coloration. I've been trying to sort out how the Green, Blue, and Red team ships will fit into the overall theme here and I've finally figured it out. For Green, I see them as the more or less mercenary color scheme and they will have no special targeting considerations or restrictions. For Blue ships, think of them as more on the Defensive, Pacifist spectrum - Blue ships will only target weapons and engines. For the Red, assume Aggressive because they will fire on anything or anyone within range.
Malignant  [author] 20 Mar, 2022 @ 9:48pm 
Stingray II has been my favorite so far because of it's potential. If you get a target lock on it, it will spin around and fire rockets in all directions for about 15 seconds, then pick a random direction and fly away about 10km before stopping, then turning around to come back to it's original waypoint patrol. You could potentially target lock a neutral or friendly Stingray near another ship and score some random chaos damage. With my Warfare Range Upgrade mod, Target Locks go out to 10km and missiles fire out to 5km before exploding.
Malignant  [author] 18 Mar, 2022 @ 10:06pm 
For Trash/Block De-Spawn control, I recommend setting it to at least 2,000 blocks for this mod unless you want lots of large grids floating around dead a few hundred km from your players.
Malignant  [author] 18 Mar, 2022 @ 10:03pm 
Added a [HardBurn] thruster control system - ships that have not been disturbed and are just out floating around will attempt to leave the area at full speed after 1 hour (small) / 2 hours (large). I had a Raider Corvette park out about 6 km from my starting position and sit there for about 6 days, spawning raider & grinder drones to harass me until it ran out of power. Sure, maybe it had something to do with the Safehouse I... acquired. But I'm still not convinced.
Malignant  [author] 16 Mar, 2022 @ 10:18pm 
A note on ++Evasion Protocols. [ShakeDatAss] for example. If you breach and ventilate the hull, the evasion protocols kick in. The Taurus LCS-8 will burn it's main engine and start fish-tailing and rolling, dodging port then starboard while trying to flee the area. It will also turn it's grav generator off and on, attempting to splatter any unwelcome boarders against the interior walls. It's 2 Spawning Antenna will continue to call reinforcements as well. Since this is a cargo container ship, it holds pretty much everything you will need if you manage to capture it. Just remember to watch those stray shots around ordnance containers.
Malignant  [author] 16 Mar, 2022 @ 10:08pm 
This works with Vanilla Cargo Ships or with Modular Encounters, MES is not required.