Total War: WARHAMMER II

Total War: WARHAMMER II

balrok99's Basilisks updated
15 Comments
zerg93  [author] 22 Aug, 2022 @ 8:58am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
Shadlos 6 Aug, 2022 @ 1:36pm 
understood. Thanks for your responses, your mods are great.
zerg93  [author] 6 Aug, 2022 @ 11:17am 
2) Depends.
From a not lore-friendly point of view you can pretty much add anything to anyone.
Form a lore-friendly point of view Basilisk are chaotic and evil creatures so no: Lizardmen would kill them on the spot.
I'm very open to submods though so if you guys wanna make a Lizardmen submod go ahead, you have my permission.
Just remember to credit me and balrok99.
zerg93  [author] 6 Aug, 2022 @ 11:11am 
1) No idea.
There are 4 separate versions of this unit with different unit sets but they are all generic so they may or may not get certain specific bonuses related to tech and/or lords' skill lines.
Greenskin one don't have access to scraps because I didn't allow that.
I didn't do that mainly because:
A) I thought that they were just fine without them
B) Greenskins have fixed scrap bundles.
The only ones who would make sense to have tied to this unit would be the monstrous ones.
The problem Is that those bundles are pretty much just for things like Squigs,Trolls, Giant, Arachnarock.
Now things like the waaagh feral Hydra and waaagh Wyvern DO get mixed scraps from the giant idol and Arachnarock scrap bundles.
To be honest I don't feel really comfortable in mixing like that scraps but hey if vanilla did It I guess that It should be ok.
Assuming that those scraps don't turn the Greenskin Basilisk into an unstoppable murder machine I can push out the scrap update even today.
Shadlos 6 Aug, 2022 @ 9:46am 
Two quick questions:

1: For any of the factions, do they scale with any skills? In example, for greenskins, do they scale with "The Big Ladz" skill? (Skills that increase the attack, res, etc of Giants, Rouge Idols, and such). I noticed for Greenskins they also don't have Scrap options.

2. Possible to add these to Lizardmen?

Overall a very good unit for rushing in and dealing damage, a bit squishy but potent. Great at rushing down enemy cavalry or running into enemy artillery or archers to disable them. Works well with other quick units like various fliers and cavalry. When playing greenskins i tend to use them in duos or trios. Overall a lovely mod, like a lot of the others you've made, thanks for updating the old 2020 mod so Warhammer newcomers like me can enjoy it.
zerg93  [author] 29 Jul, 2022 @ 7:54am 
I don't take direct requests nor I would be able to make a proper Thunder Lizard.
There Is only so much You can achieve with custom vanilla models after all.
Hopefully one day some skilled modders are going to give You a proper Thunder Lizard model.
You can try to ask here https://discord.com/invite/moddingden and see if anyone Is interested.
zerg93  [author] 21 Apr, 2022 @ 4:37pm 
Showcase added in description and credit section.
Thanks!
Chavez 12 Apr, 2022 @ 8:50am 
Nvm lolo i just read the lore quote about it
Chavez 12 Apr, 2022 @ 8:48am 
Noice
Would you think about giving the lizardmen this?
zerg93  [author] 18 Mar, 2022 @ 1:08am 
Thanks!
Glad to know that. :steamthumbsup:
Balrok99 17 Mar, 2022 @ 9:45pm 
Thou shall get my blessing!

Thank you for keeping this alive when I cant. :steamthumbsup:
Kitiguya 17 Mar, 2022 @ 6:02pm 
an excellent addition to my beastmen modded roster, thanks for an update :steamthumbsup::shkgold:
2Scribble 17 Mar, 2022 @ 3:56pm 
This really was one of the best model kitbashes - glad it's usable again
CoffeeCaat 16 Mar, 2022 @ 10:50am 
Thank you so much for doing this!