Stellaris

Stellaris

LEGACY - Fallen Empires Expanded [3.14 - Beta]
57 kommentarer
Pietas 30. apr. kl. 9:27 
ah, my bad.
FirePrince  [ophavsmand] 29. apr. kl. 13:27 
Actually the last update was an accident, but I can try to make it real 3.14 and fix all the reports.
Pietas 28. apr. kl. 20:34 
Seeing the dev post about the Hive FE in the DLC made me think of this mod, stoked to see it's working on 3.14 now!
RECKLE$$ 28. apr. kl. 13:34 
compat above mostly sorts that out
RECKLE$$ 28. apr. kl. 13:33 
i also used to have this problem think its liked to one of the ethics / civics mods. they changed how imperial governments are formed. they require authoritarian civic which FEs dont spawn with so the game doesnt know what to do with them
youtubitz 28. apr. kl. 10:25 
Most Fallen empires spawned without names, civics or ethics
Thrice 9. juli 2024 kl. 14:24 
Id ask if there were plans for an update, but..... ;)
Melkorian 22. juni 2023 kl. 17:13 
any idea of an update?
RECKLE$$ 29. jan. 2023 kl. 16:51 
many of the FE home worlds, starting planets and systems in game start with NAME_******_*****
you need to edit the solar_system_initializers.txt and change the names to text only as you want it to be displayed in game. their displaying as their key name type from the code. Should do the trick
Also many FE spawn with no empire name, they have civics, ethics ect just no name, this im not sure about how to change
17blue17 4. nov. 2022 kl. 16:49 
You also still have common\subjects which is obsolete
17blue17 4. nov. 2022 kl. 16:46 
thank you for the update. I see you still have localized sync which is no longer used as far as I understand.
Kaela Mensha Khaine 12. okt. 2022 kl. 12:34 
Update please?
Working like right now?
17blue17 10. okt. 2022 kl. 11:50 
a guess on the name issue is to move the files from localisation_syncedl to localisation but that is just a guess.
Copperhead Quoz 30. juli 2022 kl. 6:24 
Does anybody have a fix for the names problem Sergeant Centurius or Sptazimaus have reported? It's affecting all games for me as well and I'd love to re-install this mod because I love it but for right now it renders FEE3 unusable.
Sergeant Centurius 19. juni 2022 kl. 5:36 
Spatzimaus same thing for me. And BTW I wonder if it is possible to make new colours for fallen empire ships
MajorGeneralPike 12. juni 2022 kl. 9:04 
LETS GO LETS GET THIS SHIT UPDATED to 3.4
ghosterino 25. maj 2022 kl. 10:43 
Me too
Spatzimaus 23. maj 2022 kl. 17:38 
Error in 3.4:
[11:11:58][effect_impl.cpp:13132]: Trying to add_opinion_modifier on oneself at file: events/FEE_opinion_modifiers_events.txt line: 255, don't do this!
Happened about ~50 years into the game.

Also, with this mod, none of the FEs (or their stars) have names in my games; they're all the key names (fallen_empire_xenophobe_name). That might just be due to load order or something, though.
Aliens are real 13. maj 2022 kl. 9:48 
Hello Sir,
I found out that when using the new Origin Teachers Of The Shroud together with this Mod an issue is caused. You won't get the benefit of the Shroud Teachers Enclave.

Thank you very much for your great work here with the Mod. It is realy fun and I hope you will get to find some time to update this Mod to the newest version.

BR
SMmania123 12. maj 2022 kl. 19:39 
Can we expect an update to 3.4 in the near future?
Ultragrunt777 8. maj 2022 kl. 14:02 
Why does the sol imperium spawn when i have fallen empires turned off?
KornFlaks 22. apr. 2022 kl. 10:34 
I dont know if this is intended but a FE awakened right next to my poor empire on 2300, on the dot. The end game date was set to 2500. FE steamrolled my empire with 1M sized fleets against my poor starting BB fleet of 25k. Wasnt even a contest. I need to check if this mod was causing it or some other one.
FirePrince  [ophavsmand] 15. apr. 2022 kl. 5:53 
@GradientDissent: fixed, ty ;)
GradientDissent 14. apr. 2022 kl. 13:54 
It seems like this mod might be breaking the Crisis Manager. I noticed that Sleeper Awakening events (including War in Heaven) were not triggering, even if using the manual operations menu. Confirmed this with multiple new games. Then I started a new game with this mod disabled and the awakening events worked correctly (at least through the manual operations menu).
FirePrince  [ophavsmand] 11. apr. 2022 kl. 8:41 
@polari that's fine, ty :steamthumbsup:
polari 10. apr. 2022 kl. 13:37 
Well it bothered me enough to make me figure out how to make compatibility patches so here it is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792508080
polari 10. apr. 2022 kl. 12:08 
First of all sorry for message spam since you can't edit old messages? But the issue whit these 2 mods is that they cause fallen empires generated by this mod to be despicable neutrals.
polari 10. apr. 2022 kl. 10:06 
Ok never mind I figure it out Ethics and Civic Bug branch Causes Issues with this mod
polari 10. apr. 2022 kl. 9:59 
Any Idea what might cause FE's being Despicable neutrals? I have this mod near bottom of the load order with only patches being under it.
FirePrince  [ophavsmand] 8. apr. 2022 kl. 0:39 
@Dr.Gilty: normally in-built should be below, but this mod can be above them.
Dr.Gilty 7. apr. 2022 kl. 16:48 
@FirePrince quick question, should this mod be above or below ACOT/ZOFE in my load order?
FirePrince  [ophavsmand] 7. apr. 2022 kl. 2:08 
Thx for comments. I found a mistake in my added zofe_trigger, replaced them with the merger_triggers. This should give much more compatibility, so this should fix the ethics (and probably Despicable Neutrals)
@Ultragrunt777: there was only a conflict in the fleets effects - solved it.
Ave Imperator 6. apr. 2022 kl. 23:01 
Seems like the update for gigas compatibility worked seeing as I passed day 4 without even freezing for a bit.
LAJ-47FC9 6. apr. 2022 kl. 18:21 
I believe there's something of an issue with any mod that adds ethics, as I have a Fallen Empire with no ethics, and also no fleets apart from a transport fleet.
Ave Imperator 6. apr. 2022 kl. 17:55 
Time to test whether the update fixed the problem where if you leave the fallen empire megastructures setting on it means there's a good change the game will CTD on day 4. Oh yeah that's a thing too for everyone who might be having their game crash, if you want to know.
Ultragrunt777 6. apr. 2022 kl. 16:53 
What about ACOT?
FirePrince  [ophavsmand] 6. apr. 2022 kl. 11:26 
Update:
@IDHAGN: ty, fixed all this and some more (mostly wrong loc keys).
@Magnus: no idea
Ave Imperator 1. apr. 2022 kl. 13:59 
Oh hey just noticed the Hivemind FE Battlecruiser design has different Core components from the other designs as it has Bio-Drive, Bio-Thrusters, Bio-sensor, and no combat computer. The Titan and Escort designs have regular FE tech; Jump Drive, Dark Matter Thrusters, etc.
Ave Imperator 31. mar. 2022 kl. 13:59 
Ok so the problem seems to be that gigastructures sets The Preserve to change into a matrioshka brain vr world. So as long as the Ethereal Bastion xenophile FE doesn't spawn it works fine.
Ave Imperator 29. mar. 2022 kl. 15:30 
Gigastructures has some spawning issues with the new fallen empire systems. As in megastructures that gigas gives to fallen empire like the matrioshka brain spawning in Eternal Bastion along with asteroid artillery even though there aren't any asteroids(xenophile FE).
Magnus 24. mar. 2022 kl. 14:38 
Any mods that, when combined with this, would cause most of the Fallen Empires to be Despicable Neutrals with no name?
FirePrince  [ophavsmand] 23. mar. 2022 kl. 11:40 
OK adding some compatibility info to the desc.

@Spatzimaus: Changelog is indeed missing (it's been a while since I've done that). Mainly updating syntax and adding compatibility (s. desc). Also completing some missings and I will actively develop this mod further.

Otherwise, thanks everyone for the feedback.
spectre199 23. mar. 2022 kl. 0:05 
Is this compatible with Alpha Mod 3.3?
Spatzimaus 20. mar. 2022 kl. 20:15 
The big question for me is, what needed updating? I still use the previous 2.6.x-era mod, to this day. (Literally, I was playing an hour ago.) The only issues I've noticed don't seem to be version-dependent:
> The hive FE has no navy, so gets war declared on it by its neighbors who think they have a fleet power advantage, and the wars never end until someone (usually me) finally amasses enough ground troops to conquer it.
> When an FE starts adjacent to a leviathan, they'll often decide to destroy it before anyone else has a chance.
There was also a compatibility issue with NSC, I think
edey5000 20. mar. 2022 kl. 19:07 
Is this compatible with gigastructures?
The Emperor's Chosen 18. mar. 2022 kl. 20:27 
So idk if this is outside of the scope of this mod, but since this is about expanding FE I think it's worth considering. Maybe giving each FE a Mega-structure that they own that's relevant to their ethic? like Xenophobes having a Sentry Array or something, maybe even ones that are unfinished given their Fallen statues, that they decide to finish once they wake up?
Cegolas 18. mar. 2022 kl. 15:15 
can i use with acot and sofe?
heinrich fishly 18. mar. 2022 kl. 13:56 
i always thought that fallen empires deserved some more love in the base game, this mod helps a bit so thank you for making it work for the current version
ghosterino 18. mar. 2022 kl. 13:33 
It lives!
Jy crois pas 18. mar. 2022 kl. 11:56 
Woooow so unexpected I have been playing with older version whoch wasn't ideal !