Total War: WARHAMMER II

Total War: WARHAMMER II

Gotrek and Felix for Grimhammer - Jack's Rebalance
14 Comments
=[NK]= Col. Jack O'Neil  [author] 20 Aug, 2022 @ 4:03am 
Yeah so what was happening is the two tables were the same name,so the mod name with the highest load order would simply overwrite that table so that other mod couldn't link to abilities,hence the crash.

So by simply changing the name,they don't overwrite The ability,unless, the key that was on the tables were the same. But then that might not always cause a ctd,just wonky gameplay.
[akZ]Solid Boss 20 Aug, 2022 @ 2:00am 
Thank you, everything seems to work fine now. I was using kmm to find the conflict but I wasn't completely sure if what I found really was the reason for the crashes as most of the other conflicts that kmm show in my load order dosen't seemingly cause any problems.
=[NK]= Col. Jack O'Neil  [author] 19 Aug, 2022 @ 7:08am 
Just pushed an update with changing the name of the table to clear the CTD with the Arkhan mod :)
=[NK]= Col. Jack O'Neil  [author] 18 Aug, 2022 @ 9:36pm 
Using kmm can easily help you identify conflicts. Make sure the bypass mod conflicts beta is unticked in the options, and each mod will show you what other mods use the same table
=[NK]= Col. Jack O'Neil  [author] 18 Aug, 2022 @ 9:35pm 
Yeah that's definitely likely the problem. Cheers for that. I'll update my table tonight
[akZ]Solid Boss 18 Aug, 2022 @ 9:13pm 
I also get CTD on startup with this mod but I have been able to pinpoint the crash to only happen when I use this mod together with the SFO Submod for Arkhan the Black: Expanded, which doesn't make sense. The only thing I could find that might be the problem is that both have a "!SFO_abilities" in "land_units_to_unit_abilites_junctions_tables". Is it possible that they override each other and crash the game?
=[NK]= Col. Jack O'Neil  [author] 7 Jul, 2022 @ 1:07am 
Hey cunning. It's not this mods fault, I run over 100 mods.
Make sure you have all the required mods. I would also very strongly recomend you use kaedrins mod manager to help with mod management and proper load order.
CunningSTOX 6 Jul, 2022 @ 12:37am 
This mod currently causes the game to crash
n.pedrazalis 11 Jun, 2022 @ 7:20am 
thank you very much i am happy the have been resized for immersion
=[NK]= Col. Jack O'Neil  [author] 11 Jun, 2022 @ 6:33am 
A few changed made. Rebalanced the size (Thanks n.pedrazalis), as well I went over again the SFO pack files and did a bit of rebalancing. Reduced the size of the models to SFO sizes, decreased attack interval time inbetween this and SFO's value, increased their weapon length, added in some SFO abilities, added in the wh_passive_single_nerf to make them the same with other single entities, editted UI bullet points.

Just note as well, when you hover over the stats, you'll only see Gotrex's stats. Felix has indiviual stats, but he just hits a little less in almost all areas, but does have a slight bonus vs infantry, as opposed to Gotrex's bonus vs large that's shown.
n.pedrazalis 10 Jun, 2022 @ 7:14am 
no no i am sorry i am just using the v3 version with gotrek and his friend together , and this submod i dont use it only the shadow muscle version , so i have gotrek as a herto v3 with sfo submod , and gotrek and feliw fot grinhammer sfo submod with main mod
=[NK]= Col. Jack O'Neil  [author] 10 Jun, 2022 @ 12:40am 
Why are you commenting the sadness thing on different gotrex mods? You're not using them all are you?
=[NK]= Col. Jack O'Neil  [author] 24 Mar, 2022 @ 6:22am 
I added the maintanence skill tree in. It's not perfect as the tomb kings should use the incomce version instead of the upkeep, but it still is better for the rest of the factions and as far as I can tell not a negative. (the income and upkeep has a buuuunch of hidden factors. You can check out one of the images in my Hertz SFO province patrol mod for a screenshot).
=[NK]= Col. Jack O'Neil  [author] 24 Mar, 2022 @ 4:26am 
I've updated the description. Let me know if you feel they over or underperform still :)