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@Kenchi nice idea friend!
more stat diversity? great idea i plan to add more weapon buff to the race when i play FU again
make armor set matches with racial bonus? umm yeah nice idea but might be bad for some ppls
if armor not give bonus to patch race weakness like give some radioactive resistant
ppls gonna complaint more i guess?
also i want ppls to stop using race armor when hit end game
rise more set bonus on armor more? sure but i will not rise much to make this race too OP
nowadays me and my test partner keep thinking this race is too OP and fast to speedrun game
if not getting hit by poison
Thanks for adding this FU racial patch + BYOS
Now, I don't want to sound ungrateful, but there are a couple things that would improve the Maldacht race.
1. Stat diversity. I think if the stats had separate scaling on different weapon types and maybe even a weapon style proficiency, that'd just add a bit more flair to the races play-style (Personal pref, Scythes deserve more love and I think this class would look kewl with a scythe!!!)
2. Make it so the armor set bonus matches with the racial bonus. I mean, after all. Wouldn't it make since that the race makes their armor capitalizing on there strongest skills?
Ok, that's it for me. Thanks again for the great mod! I will be playing this race again sometime in the future~
i check my code line and everything seem to be okay
armor that i designed for this race is not for Delta Freya II mission since there is a lot of poison and radioactive and insane.
i still remember on first run that i wear Valkyrie set at tier 8 and get one shot in boss room over 20 time
(it was like this race is hardcore in late game on FU)
but great work! i bet you jump a lot to stab
Final boss dead. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2852680451
Spoiler alert I guess if you haven't fought the final boss.
im not good at using wiki editor things
https://frackinuniverse.miraheze.org/wiki/Maldacht
thank you for ended it
It should be "nowadays"
ahh.. it kinda stressful now day
and when i try my own armor i made like z's set at tier 10 if i dont limit set bonus at x1.13
it multiply so much high enough to beat most boss and almost to beat final FU boss like cake
That's just my preference though, I'm sure someone else will use katanas or quarterstaves.
Now this race has Armor Effect that is poison and radioactive resistance
with extra set bonus
and dont yell at me i cant rise bonus and effect higher it will break game balance as hell
instead of making new one that really risky
so this armor effect is coming soon in this week (there is choice possible to be today)
Sayter (FU Creator) and his team make a lot of patch file and lua file that so complicate even i understand those code line but i dont dare enough to adding my own patch file. well... it can cause huge mistake that nuke everyone save file if i try to adding new set bonus file
so i think best way is just add effect separately each piece and might not be upgrade-able
to avoid conflict and corrupt
and i Agreed
and FU already have a lot of armor that buff ranged damage than melee
so i Agreed to add melee buff to armor
but i cant update now i have to be careful on code line they have a lot of stuff that sensitive
like resistance, special buff, set effect, upgrade-able
this mod still in developing now im checking what cause error that make info not show in tricorder page
race stats effect is working fine but problem is only info in tricorder tabs not display
sorry for inconvenience
so code 1 items a day? jk
when i catch the meaning of code line it might took less than 7day i guess?
to stay on balance not become too much game breaking (actually this race was really broken on damage)
so parasite of this race are very special that not kill host and give host very longggggggg life time
to stay over 500 year so great power come with great weakness
they are so sensitive because maldacht is very old human (before nuclear war)
so on lore that i dont release yet maldacht got wipe out by nuclear. and they evacuate from earth before they can mutate