XCOM 2
Modular SPARKs WOTC
130 Comments
i have no torso option selectable i think this mod mixed with one of those mods that just add the same piece of armor instead of the mix and match ones did this!
RustyDios 25 Mar @ 12:33pm 
should be fine in CI :)
rainturtle 25 Mar @ 6:47am 
Anyone know whether this mod can use with Covert Infiltration?
Bilge-Soup Head 15 Feb @ 5:31am 
For anyone running LWOTC; once you unlock the correct project in the Proving Ground, completing it costs 10 alloys and 10 elerium, and will yield you one random module of that tier.

I have never tried running this without LWOTC so I'm unaware if that is intended.
Coley 28 Nov, 2024 @ 1:37am 
Hey, just popping back to report that I've got the build Spark project to appear in the PG. Turns out it was an easy fix, all I had to do was use my bloody eyes. It was buried under a mountain of other projects added by a bridge mod for Weapon and Item overhaul attachment projects.

Apologies for wasting your time, and thanks for all of your mods h4ilstOrm, they're all must haves imo.

Cheers.
Coley 27 Nov, 2024 @ 1:05pm 
Hm, I'm at a loss then. I've checked the configs for mods I think may affect it, but I'm drawing a blank. I appreciate you trying to help, though
h4ilst0rm  [author] 27 Nov, 2024 @ 12:23pm 
All vanilla projects should exist; this mod does not touch those.
Coley 27 Nov, 2024 @ 10:41am 
It's possible it's PG overhaul, that mod changes how the projects are handled, in the sense that once you've researched one, the resulting item becomes available to build in Engineering. It's hard to confirm whether the issue occurs without the DLC mission enabled since I just finished that mission in my current campaign.

I received the Spark reward, and the module projects are all present, as well as the companion module mods that were made to accompany this one. Just no repeatable build spark project. I don't run any other spark related mods, or any lost tower mods.

It's possible that I'm misunderstanding this mod, though. Do you only get the rebuild spark once you've lost one? Or is there supposed to be a repeatable build spark project like in vanilla etc?
h4ilst0rm  [author] 27 Nov, 2024 @ 9:05am 
PG overhaul maybe? This mod doesn't change how you get sparks. It only adds a project to rebuild one for cheaper if you lose one in combat.
Do you run any other spark or lost tower related mods?
Coley 27 Nov, 2024 @ 7:47am 
This could possibly be a daft question but I'm not seeing PG projects to build more SPARKs. I've just completed the Lost Towers mission, got my first SPARK, and everything seems to be fine, modules and all, just no projects to build more of them. I'm running Mec Troopers, PG overhaul and Spark Arsenal, I doubt these are conflicting but I do wonder what the cause could be.
Mr.Nuke 9 Oct, 2024 @ 8:05pm 
One of my fav mods. London Monitor is phenomenal. I wish the Carbon Reflex Nerves heavy weapon from honey's hot heavy items which simply increases overwatch aim did the same thing for humans. You did your thing here buddy. Thank you!
Povuh 8 Aug, 2024 @ 11:10am 
Hi, I really enjoyed my last campaign with Modular Sparks, thanks for making it! Probably my favourite interpretation of the class.

There's one change I'd love to see if you have time for it, which is to add an equip sound to the modules. Right now switching between the equipped modules in the barracks is completely silent, which feels a bit strange!
Icicle_Ai 5 Jul, 2024 @ 6:11am 
Force field projection doesn't work against the chosen hunter's tracking shot
RustyDios 9 Jun, 2024 @ 3:18am 
With this setup SPARKs shouldn't need promotions, you just need to get better gear and equip them correctly.
★Andzhay★ 8 Jun, 2024 @ 11:40pm 
is there any way to enable promotions for sparks. The game I am doing could really use it
xf100t 16 May, 2024 @ 11:56am 
Fine, I can read lol. Didn't see it the first time.
xf100t 16 May, 2024 @ 11:54am 
Can I add this mid campaign?
Icicle_Ai 19 Apr, 2024 @ 3:30am 
For the "parts available when first spark is made" does that work for console commands?
HATERADE 9 Apr, 2024 @ 9:23pm 
SPARK Bonding?
Dood! 30 Mar, 2024 @ 1:16am 
I love robots! Playing this in LWOTC and so far everything is working great. Although, it may need some balancing for LWOTC as these sparks are better then their organic companions in almost every way. Hopefully ModJam will incorporate it next.
Malthael 18 Mar, 2024 @ 6:54am 
I have a problem i cant equip the modules for my spark how can i fix this ?
NahuelST 11 Jan, 2024 @ 3:07pm 
EXCELENTE!!
TeraVee 29 Nov, 2023 @ 5:02pm 
@RustyDios Thanks a ton, that was EXACTLY what was needed!
RustyDios 29 Nov, 2023 @ 6:25am 
"SparkTargetPainted" is the effect name :)
TeraVee 28 Nov, 2023 @ 11:40pm 
I'm trying to figure out how to add the target painter module to the list of holotarget abilities that work with the lockon rocket in Iridar's Rocket Launcher mod, but I'm having trouble figuring it out. I thought I found the ability name (MSA_PaintTarget) and copied the template in their config, but it seems that is not the correct name. I am not 100% sure, but I think it needs to be the name of the effect that is applied to the enemy as opposed to the name of the ability that the module grants, and I don't know how to find that.
Nero 28 Nov, 2023 @ 11:18pm 
any ideas on what mods might be incompatible with this? the expiremental project seems to not show up for me
h4ilst0rm  [author] 20 Oct, 2023 @ 12:08am 
there is nothing to handle? The new equipment all comes from Proving Grounds projects like special ammo and grenades in vanilla.
Diego 19 Oct, 2023 @ 7:35pm 
Can Prototype Armory handle this ?
Alyfox 18 Aug, 2023 @ 10:52pm 
@Solar Oracle - I wasn't planning on using this with LWOTC until I saw your Beagle Probe comment. I'm all in now <3
h4ilst0rm  [author] 3 Aug, 2023 @ 11:04pm 
Sounds like you installed the mod midway through. starting items are only given at campaign start
Wonder of U 3 Aug, 2023 @ 2:42pm 
Came back to the game after a long time, when i get my first spark, no modules are given or equipped, tried reinstalling the mod, still nothing, any ideas? The slots appear, and the mod is checked on 2k launcher
wilnemo35795 30 Jul, 2023 @ 11:45pm 
does anyone have a list of all items and what they do?
h4ilst0rm  [author] 2 Jul, 2023 @ 12:31am 
This mod only affect the normal spark class and clears out all the promotion ranks there. I've heard moderate success with running this alongside of other spark classes, but it is neither supported nor balanced.
diabolical sandwich 1 Jul, 2023 @ 7:23pm 
Is there away for me to remove the no promotions part of this mod I have a mod that adds more spark class and want to have both mods enabled
Bica 19 Apr, 2023 @ 4:52pm 
@Talon Augmentations runs well with CI?
h4ilst0rm  [author] 19 Mar, 2023 @ 12:57am 
this shouldn't change anything about the story mission spark as its internally a different unit, but I haven't actually tried it out. please do report back if you do.
silverleaf1 18 Mar, 2023 @ 2:03pm 
@h4ilstOrm Will this mod work with the mission with Lily Shen? Just curious.
[六四天安門事件]전승연 14 Jan, 2023 @ 9:30am 
only item need,,
RustyDios 27 Dec, 2022 @ 8:29am 
Sounds like the issue caused when using a mod that blocks Highlander Slots .. iirc the most common culprit is the "Vest and Ammo Slots mod"
h4ilst0rm  [author] 23 Dec, 2022 @ 12:28pm 
Im away from my PC for xmas but the mods listed shouldn't cause issues I don't think. Could you share some screenshots, the "yellowed out" is of particular interest. I've not done any way to disable them, you just have or don't have them
Talon 23 Dec, 2022 @ 10:17am 
Running this with Augmentations, CI, Spark Arsenal. However, the additional slots do not show up in loadout, and on Squad Deployment show as yellowed out and when I click on it it only changes the "spark armor" category instead.
h4ilst0rm  [author] 11 Oct, 2022 @ 5:34am 
The slots are not configurable and are only added to the default spark character and changing that will require some scripting magic, though it should be quite simple.
Dex 10 Oct, 2022 @ 7:26pm 
If I wanted to add these items to other units how would I go about that? I want to let SHIVs use these items, but I'm not sure how to add the slots looking at the inis from this mod.
Obelisk Illuminatus 13 Jul, 2022 @ 9:23pm 
Beagle Active Probe?

BattleTech in XCOM is the crossover I didn't know I needed until now!
Alex.S 11 Jul, 2022 @ 7:37pm 
Adressing the LWOTC compatibility, it is in fact semi-compatible in my run, all the features in this mod are functioning.

However, a major issue is that this mod doesn't remove the skill tree of the SPARK, in fact, it only changes the spark's rank to only Squire. It seems that this is only a visual bug, but the idea of a modular SPARK that can learn new tricks is kinda funny XD

Long Story Short - you can use this mod in LWOTC, but it's gonna be either stupendously broken and funny XD
Arkhangel 25 Jun, 2022 @ 7:12pm 
Not sure how much you love robots if you think SPARKs don't have a learning AI that was literally shown in the lost towers mission. XD
h4ilst0rm  [author] 16 Jun, 2022 @ 5:01pm 
you can find the item names in the config / localization as well.
ultimentra 16 Jun, 2022 @ 3:39pm 
Sorry, I meant to ask about the SPARK modules. Like the PG project for an experimental Spark module, how would use the console to give myself the additional SPARK modules that this mod provides at tier 2, tier 3 etc? I looked in the localization file in the mod folder and I couldn't find anything titled X2TechTemplate.
h4ilst0rm  [author] 15 Jun, 2022 @ 9:47pm 
you can find that in the localization file, search for X2TechTempalte
ultimentra 15 Jun, 2022 @ 2:08pm 
If I wanted to give myself an instant proving ground module, what would the console command be? givetech? What is the name of the proving grounds project I would type in?