XCOM 2
[WOTC] XpanD's Abilities And Assets
11 Comments
XpanD  [author] 23 Aug, 2024 @ 6:59am 
Small update the third, and it is very small indeed. Lowered the width malus on Next-Gen Propellant from -3 to -2, which makes it /much/ more usable.
XpanD  [author] 14 Aug, 2024 @ 4:13pm 
And another small update, this time to hopefully put the incompatibility with Mitzruti Perk Pack to rest for good.
XpanD  [author] 5 Jul, 2024 @ 8:44am 
Been a while, but pushed out another update! Some quality of life stuff, some fixes, and hopefully a fix for the Mitzruti Perk Pack issue a few people were having. Check the change notes for more info.
XpanD  [author] 6 Dec, 2022 @ 6:20am 
Fair warning for modders using this pack's abilities in their own mods: Secondary variants will, with any luck, be disappearing from the upcoming release, which will probably come out tomorrow.

Testing things now, but I think I can finally have the mod figure out what strings it needs to use by itself. That way, you can just plonk the base ability onto any item or class and it'll just work!

Still need to tidy things up and do more testing, but if this all works and you use any of my secondary abilities you'll want to change them over to their generic variants when the update hits.

(if you're just playing with this mod, don't worry -- you won't need to do anything)
XpanD  [author] 17 Nov, 2022 @ 8:28am 
New update is out! Prepping for my upcoming Salamander Amalgamation spec release with two new abilities, along with some behind-the-scenes cleanup.

We now also need Ketaros' 2D Package, which I'd imagine most users will have installed already. (and if not, it's lightweight and compatible with just about everything)
XpanD  [author] 13 Apr, 2022 @ 8:00am 
New update is up! Adds a bunch of (currently unused) armor abilities per the discussion below, as well as Quiet Operation for the most silent of weapons. Check the changelog for more changes.
XpanD  [author] 9 Apr, 2022 @ 12:05am 
So... A lore swap for these abilities to have them make sense on armor instead? I'll have a poke at it when I next look at updating the mod, that should be doable.

(feel free to add me on Steam, that may be a bit quicker for talking about this stuff)
XpanD  [author] 8 Apr, 2022 @ 11:23am 
What did you have in mind? Something similar to Integrated Shield, but with the weapon granting armor instead? Can probably give that a go if I can find a good base game armor sprite to kitbash in, when I get a bit of time to mess with that stuff again.
XpanD  [author] 8 Apr, 2022 @ 2:57am 
@Frizzeldian12 Sure! Check out the Q&A section, that should get you started. Just keep in mind the descriptions and icons aren't 100% set in stone yet, may see some small changes going forward.

Let me know if you release anything, can probably add a section for mods that rely on this one.
XpanD  [author] 8 Apr, 2022 @ 2:51am 
@Rockfire ✘: I can put one up if people want me to, though with this mod being meant purely for other mods to implement as they see fit (it does nothing on its own) I wasn't sure if it'd be worthwhile.

I'll have a look later. For now... You can check out the mod's "XComGame.int" localization file with a text editor, that'll always be up to date. (right click in AML > click "Show in Explorer" > open "Localization")
Rockfire ✘ 7 Apr, 2022 @ 5:26pm 
Any chance we can get a list of abilities and descriptions?