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Testing things now, but I think I can finally have the mod figure out what strings it needs to use by itself. That way, you can just plonk the base ability onto any item or class and it'll just work!
Still need to tidy things up and do more testing, but if this all works and you use any of my secondary abilities you'll want to change them over to their generic variants when the update hits.
(if you're just playing with this mod, don't worry -- you won't need to do anything)
We now also need Ketaros' 2D Package, which I'd imagine most users will have installed already. (and if not, it's lightweight and compatible with just about everything)
(feel free to add me on Steam, that may be a bit quicker for talking about this stuff)
Let me know if you release anything, can probably add a section for mods that rely on this one.
I'll have a look later. For now... You can check out the mod's "XComGame.int" localization file with a text editor, that'll always be up to date. (right click in AML > click "Show in Explorer" > open "Localization")