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So I had to deactivate the mod completely.
Stealth seems to not break for crate extraction (for me at least). But Reaper's Shadow does. Could you please look into it?
Will this mod prevent successful hacks of a Security Tower from breaking concealment/raising alarm?
Currently in the Rescue Mox mission, and I felt that hacking a security tower successfully shouldn't raise alarm or break concealment. Not only does the hack effect fail to alert players to this outcome, a successful hack of towers in other missions doesn't break concealment AFAIK.
Great mod, I always found XCOM kinda lacking, when it comes to stealth. Soldier have not been seen, bypassed the security door without triggering alarm. Picking up body? HA! We got you!
With this I managed to build my own infiltration team, and it is just a wonderful experience.
Rescue Resistance Contacts
Free Captured Rebels
Break into the ADVENT holding cells.
Extract all XCOM soldiers.
I'm running far too many mods to test for a specific conflict with certainty sadly.