XCOM 2
[WOTC] Stealth Objective Interaction
67 Comments
Joe Marotta 30 May @ 2:53pm 
So this doesn't work with CI because dependency doesn't work with CI... would be great if there was a patch or compatibility option. Fantastic addition but alas...
TheMugiMonster 28 Apr @ 4:38pm 
As @S. Agent Gadriel says, my units still get revealed by marking supply crates after the first time concealment is broken in a mission. Is it possible to change this? Being able to send your reaper around to mark crates by himself while the rest of your squad focuses on the enemy might actually make those missions fun to play.
Lebowskichild 17 Feb, 2024 @ 4:18pm 
@davidtriune I wonder if the functionality of this mod could be made into a mod that does not require the Mission Overhaul mod. I'm sure a lot of people would love to have these options but are not using the Mission Overhaul mod.
Squidward 13 Jan, 2024 @ 5:33pm 
Mod doesn't seem to work with LWOTC
hottt3 28 Aug, 2023 @ 10:11am 
Thanks for the mod! Is it compatible with LWotC?
SimoneP 19 Aug, 2023 @ 8:34am 
In my LWOTC playthrough this mod removes the power relays in psionic transmitter missions and also disables detection radius of scanning towers in all other missions.
So I had to deactivate the mod completely.
S. Agent Gadriel 25 Jun, 2023 @ 6:21am 
It seems that, while marking crates during the Supply Raid mission doesn't reveal (as intended), after the squad is revealed, marking crates with Reapers DOES reveal them.
Dood! 23 May, 2023 @ 6:16pm 
I tried this in LWOTC and it works but with 2 caveats. It seems to remove the power relays from the destroy the psionic transmitter missions and rescued NPCs reveal you. Bestfix I have was deleting the psionic transmitter missions from this mod and the file that affects npcs. There's no way I could make to the transmitter in stealth anyways, without destroying the power relays, so it doesn't seems like a loss and NPCs freaking out about being rescued is kinda immersive.
ZJwh5S 5 May, 2023 @ 10:54pm 
@davidtriune

Stealth seems to not break for crate extraction (for me at least). But Reaper's Shadow does. Could you please look into it?
ellu 20 Dec, 2022 @ 6:55am 
@davidtriune I already tried. But I look for where the problem may come from and I test with a fresh start.
davidtriune  [author] 19 Dec, 2022 @ 6:20pm 
@ellu can you please try setting in Mission Overhaul: Core in XComMissions.ini, the EnableStealthLogicTrack to true and +MarkingAnyCrateBreaksConcealment = false
ellu 19 Dec, 2022 @ 2:17pm 
seem to not work for me at all :/
Lux Manifestus 29 Nov, 2022 @ 11:06am 
Sure: "I have a request for another stealth objective interaction: 'Open/Close Crate,' which is present during the 'ADVENT Loot' sitrep. Everything else seems to be working! Great mod!"
davidtriune  [author] 28 Nov, 2022 @ 5:32pm 
@Lux Manifestus your comment from oct 12 is still marked as "awaiting auto check", could you post again?
davidtriune  [author] 28 Nov, 2022 @ 5:29pm 
Yes successful hacking of towers does not reveal you. i think rescuing mox is the same scenario as hacking the jail cell, which I patched. But let me know if it doesnt work.
Shhplay 28 Nov, 2022 @ 9:57am 
Hey, love the idea of this mod. Mox rescue mission logic just drove me a little mad.

Will this mod prevent successful hacks of a Security Tower from breaking concealment/raising alarm?

Currently in the Rescue Mox mission, and I felt that hacking a security tower successfully shouldn't raise alarm or break concealment. Not only does the hack effect fail to alert players to this outcome, a successful hack of towers in other missions doesn't break concealment AFAIK.
Lux Manifestus 12 Oct, 2022 @ 9:42am 
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davidtriune  [author] 21 Sep, 2022 @ 5:28pm 
@Lux Manifestus added LW_Jailbreak map to the supported list. thanks and credits to @WaldoTheRanger
Lux Manifestus 21 Sep, 2022 @ 5:14pm 
What was in the update?
Lux Manifestus 3 Aug, 2022 @ 8:54pm 
Has anyone found a fix for the hackable tower detection radius bug?
davidtriune  [author] 29 Jul, 2022 @ 6:14am 
For some of you guys the mod may not work. in that case you can try setting EnableStealthLogicTrack to true and +MarkingAnyCrateBreaksConcealment = false in XComMissions.ini in Mission Overhaul: Core. It might be related to the load order not guaranteeing my mod to be loaded after MO:C
Hoogley 9 Jul, 2022 @ 7:43pm 
Yeah dude. Thank you. Never made sense to me and completely removed the concept of a full stealth mission run. You are the GOAT. Well, Iridar is the GOAT, but you are the co-GOAT.
Zaku II (Alias WatcherZigzagoon) 11 May, 2022 @ 6:34pm 
unfortunately, it appears this mod does not work for me. I've tested several times when able, but to no avail
Coach Freeman 21 Apr, 2022 @ 6:37pm 
So ive tried three separate missions with this enabled and i cannot complete them in stealth, obviously i have a mod conflict but i know it is not a problem with your mod, i just wish i knew what was conflicting.
davidtriune  [author] 21 Apr, 2022 @ 4:39pm 
Sorry no
MrBananaClipps 21 Apr, 2022 @ 3:35pm 
Is there a vanilla version of this?
davidtriune  [author] 20 Apr, 2022 @ 1:50am 
@Lone check your launch.log under my games\XCOM2 War of the Chosen\XComGame\Logs
Coach Freeman 19 Apr, 2022 @ 11:11pm 
It was just a normal hack workstation mission, in a train yard. Ill wait for another one to come up so i can compare.
davidtriune  [author] 19 Apr, 2022 @ 5:50pm 
was that the waterfront radio mission? that one will say "hack workstation" when you are hacking, but it actually wont' work.
Coach Freeman 19 Apr, 2022 @ 4:59pm 
Im using this mod and the required mods, however the hack workstation mission still triggers an alert, am i missing something?
Lone 19 Apr, 2022 @ 7:21am 
i dont know why, but with all 3 enabled, my game wont launch, only other one i have enabled is hack plus.
davidtriune  [author] 11 Apr, 2022 @ 8:15pm 
@Flying Monkey awesomesauce! glad you enjoyed it.
davidtriune  [author] 11 Apr, 2022 @ 8:12pm 
@SquarelyCircle i unpatched jailbreak mission for now. it seems like any edits to that map breaks the rescuing part. it was probably made with an older version of UE
Mech_Monkey 11 Apr, 2022 @ 12:04pm 
Thanks!
Great mod, I always found XCOM kinda lacking, when it comes to stealth. Soldier have not been seen, bypassed the security door without triggering alarm. Picking up body? HA! We got you!

With this I managed to build my own infiltration team, and it is just a wonderful experience.
SquarelyCircle 11 Apr, 2022 @ 10:51am 
I tried just evacuating my units. When I do this, it plays enemy turns rapidly and endlessly. It's actually really funny.
SquarelyCircle 11 Apr, 2022 @ 8:27am 
Before the mission it said:
Rescue Resistance Contacts
Free Captured Rebels
SquarelyCircle 11 Apr, 2022 @ 8:14am 
Mission objectives say:
Break into the ADVENT holding cells.
Extract all XCOM soldiers.
SquarelyCircle 11 Apr, 2022 @ 8:13am 
*upward arrow (with a star on it)
SquarelyCircle 11 Apr, 2022 @ 8:09am 
Eh... I call all rescuable units VIPs. I've never considered which are VIPs and which aren't - they're all very important to me :P. It was two prison cells with, I think, 5 people in them. I could reload the level to look for details (I don't think it'll let me see whether they're called VIPs or not when I don't have control of them, will it?), and I can keep my eyes peeled for what they're called in the future. They have a yellow downward arrow icon above their head, if that makes any difference.
davidtriune  [author] 11 Apr, 2022 @ 5:24am 
@SquarelyCircle can you rescue any other unit besides VIPs? or does this only happen to VIPs?
SquarelyCircle 11 Apr, 2022 @ 5:19am 
On my last mission I had to hack the door to rescue several VIPs. I didn't quite make it stealthily, and ended up hacking the door while revealed. However, none of the VIPs became controllable after hacking. They all just sat there. As always, this may be due to a conflict with some other mod, but this hasn't happened to me before. Can you can think of a reason that this mod might cause the VIPs to fail to convert to controllable units? I'm running heavily modded, including LWOTC.
RatboyW 10 Apr, 2022 @ 4:57pm 
Tyvm for including LWOTC compatibility, breaking randomly stealth always bugged me but I thought for sure this wouldn't work alongside it!
Theobald 10 Apr, 2022 @ 12:13am 
I've tried with every "type" I could get except alien units (each faction hero, advent turncoats, hybrid soldiers, and basic human soldiers) and in different states (concealed, squad concealed, and revealed) and it always hung up.
I'm running far too many mods to test for a specific conflict with certainty sadly.
=[NK]= Col. Jack O'Neil 9 Apr, 2022 @ 10:34pm 
Thanks :)
davidtriune  [author] 9 Apr, 2022 @ 6:22pm 
=[NK]= Col. Jack O'Neil Required for WOTC, but LW uses different map files, so it's pointless to dl it.
davidtriune  [author] 9 Apr, 2022 @ 6:18pm 
@Theobald are you using reaper to get it? i get it too, but only for reapers. I just patched it though so i think i fixed it
=[NK]= Col. Jack O'Neil 9 Apr, 2022 @ 5:33pm 
So is it a hard requirement for this mod to work correctly? Or just recommend
davidtriune  [author] 9 Apr, 2022 @ 2:05pm 
@=[NK]= Col. Jack O'Neil If you have LW, dont install Mission overhaul core
Theobald 9 Apr, 2022 @ 1:41pm 
I'm getting a consistent "blacksite vial black screen" with the mod on, but it may be because of the gazillion other mods I run too. Just quitting, unsubbing and reloading allows to pass the mission though, if anyone is in the same basket.
=[NK]= Col. Jack O'Neil 9 Apr, 2022 @ 7:37am 
This may be updated for LW, but the required mission overhaul doesn't seem like it is? Unless I'm horribly wrong :)