Total War: ATTILA

Total War: ATTILA

MK1212_2xtechnology.pack
71 Comments
sam.pidgeon  [author] 27 Sep, 2024 @ 9:55am 
Why does it no longer work with mk1212?

I have not played the mod for a while and haven't touched files of this submod for a while either
ZarmehrAswari 27 Sep, 2024 @ 9:40am 
Man, don't you think it needs an update?
sam.pidgeon  [author] 17 Jul, 2024 @ 11:38pm 
You have to look in mk1212ad main database for that or look in my mod pack give you an idea on research rates and make changes.

Could be others like that on steam but I maybe wrong and wanna be careful not to increase too much
Velster 17 Jul, 2024 @ 7:12pm 
how can i change to 3x tech ? or Are there already mods that accelerate the technology even further? 3x/4x
sam.pidgeon  [author] 17 Jun, 2024 @ 10:15am 
This unit pack is alot of work had to reskin units change Nordic factions units to anno Domini assets taken ages
Tovarish Malun 17 Jun, 2024 @ 10:06am 
good to hear tho
sam.pidgeon  [author] 17 Jun, 2024 @ 7:31am 
Celts to Germanic and desert Arabian and African factions done same for Slavs and nomads like Avars and gokturk and Persians done
sam.pidgeon  [author] 17 Jun, 2024 @ 7:29am 
Ah ok glad it working now I try not to use too many submods for mk1212 as there so many pack files you must download to play it I do have an extra units pack for mk1212 adds units to Lithuania and Scotland rosters not touched it for a while was going to work on units for Sweden but I think modders of mk1212 are doing that and I'm focused on modding for AOJ unit submod.

It's taken me ages to get alot of units into campaign will need to get remaining alani units into the game as well as do vascones faction units as well.
Tovarish Malun 17 Jun, 2024 @ 7:08am 
it seemed like it was conflicting with a 4 turns/year mod thats why it was messed up, i disabled 4turns mod and now its working normally
Tovarish Malun 15 Jun, 2024 @ 5:13am 
Thx
sam.pidgeon  [author] 14 Jun, 2024 @ 10:13am 
Have to look into sometime but busy trying to do a mod for AOJ
sam.pidgeon  [author] 14 Jun, 2024 @ 10:12am 
Hmmm I do not know why as I not touched the mod for a while
Tovarish Malun 14 Jun, 2024 @ 3:28am 
its not working for me if i play kiev, ayubbids etc
sam.pidgeon  [author] 14 Jun, 2024 @ 12:01am 
It should do although not played mk1212 for a while not sure if they made changes to research rates for some factions or not
Tovarish Malun 12 Jun, 2024 @ 7:29am 
doesnt work for all factions for me
sam.pidgeon  [author] 23 Apr, 2024 @ 1:23pm 
Means needs to be top end of load order
BloodyBeauty 23 Apr, 2024 @ 9:24am 
edit: working i guess it means as 2nd in row list
BloodyBeauty 23 Apr, 2024 @ 9:21am 
the hell does top end mean? O.o
lwhのsama 5 Apr, 2024 @ 5:19am 
已经不工作了 需要更新:steamthumbsup::steamthumbsup:
sam.pidgeon  [author] 27 Mar, 2024 @ 3:20pm 
it should work fine i do not think they made any changes to research rates.
VO 27 Mar, 2024 @ 3:15pm 
Update for 1212
sam.pidgeon  [author] 29 Sep, 2023 @ 1:53am 
I think it does not sure not played mk1212 for a while
Duke Sir Snow Onii Nuggutus I 28 Sep, 2023 @ 7:11pm 
read that this works on the ai ?? it be great if it does
sam.pidgeon  [author] 14 Jun, 2023 @ 11:14am 
I do not know I not played medieval kingdoms mod with this mod for a while I'm busy doing unit pack for anno domini unit submod
Honsou 14 Jun, 2023 @ 8:39am 
is there a way to play all seasons instead of only 2?
sam.pidgeon  [author] 23 May, 2023 @ 11:32am 
np i have not made any more changes to this pack as i do not know if they would conflict or cause issues
Excel.exe 23 May, 2023 @ 12:57am 
thanks for uploading, finally i can reach the cool lategame units in a reasonable timespan without having to download a cheat mod
sam.pidgeon  [author] 11 Mar, 2023 @ 1:33am 
i tried to make similar changes for other mods and they not always worked so do not want to mess around too much and muck things up lol
Tingu 11 Mar, 2023 @ 1:31am 
ok thanks:steamsad:
sam.pidgeon  [author] 11 Mar, 2023 @ 1:29am 
no sorry i do not know how i can get that to work with mk1212 this mod is made by someone else i just uploaded on someone else behalf
Tingu 10 Mar, 2023 @ 12:36pm 
can you make a 5x version plz?
sam.pidgeon  [author] 19 Feb, 2023 @ 6:27am 
u certain it works as military techs do take a while to research civic ones not so much but this was a mod someone else made and i just uploaded on his behalf.

if someone can help me improve it so military ones do not take so long let me know how to do it i try to sort that out
Dead Fox 18 Feb, 2023 @ 12:14pm 
It works now, I had to fuck with the mod order. Thanks for the mod, it makes 1212 playable!
sam.pidgeon  [author] 17 Feb, 2023 @ 11:21am 
should work for both
Silentbyte 17 Feb, 2023 @ 11:11am 
Thank you for the mod. Does this also effect the AI or only the player?
sam.pidgeon  [author] 15 Feb, 2023 @ 12:33pm 
updated it now changed name of the table in the pack hopefully that fixes it as if it uses same one as medieval kingdoms mod may not work
sam.pidgeon  [author] 9 Jan, 2023 @ 8:55am 
posted on submod discord on medieval 1212 channel so hopefully someone can help me fix it
sam.pidgeon  [author] 9 Jan, 2023 @ 8:45am 
Bugger do you know anyone that could advise how I can get this working for medieval kingdoms mod then?

As the original mod was uploaded on someone else behalf rather than use cheat mods
Dead Fox 9 Jan, 2023 @ 7:58am 
Unfortunately doesn't work for me, after trying multiple load orders. It's free so I can't complain, but 4TPY is horrible to research on without this mod :( wish the 1212 team didn't fuck their mod with 2TPY
sam.pidgeon  [author] 7 Jan, 2023 @ 6:01am 
Not touched this mod files for long time
sam.pidgeon  [author] 7 Jan, 2023 @ 6:00am 
Hmmm does the game just crash not played medieval kingdoms mod for longtime so I do not know if there has been changes made which this mod conflicts with
Imperator 7 Jan, 2023 @ 5:46am 
Mod is not working
sam.pidgeon  [author] 19 Sep, 2022 @ 10:02am 
But if you play medieval kingdoms mod without the this submod just to see what the turn times are and then with it activated
sam.pidgeon  [author] 19 Sep, 2022 @ 2:39am 
I tested last night some techs only take ten turns to research was playing Mongol faction
sam.pidgeon  [author] 18 Sep, 2022 @ 5:55am 
do not use mod for time being then until i updated it
sam.pidgeon  [author] 18 Sep, 2022 @ 5:53am 
bugger i not played medieval 1212 mod for while so i did not know it been updated again i shall message them to find out what i need to do to fix the issues
sam.pidgeon  [author] 5 Aug, 2022 @ 10:14am 
should affect ai as well not played medieval 1212 for a while so you have to test it out
Fennas Drunin 5 Aug, 2022 @ 10:12am 
Does this apply to the AI as well?
sam.pidgeon  [author] 24 Jul, 2022 @ 10:09am 
it should work with the new update not touched this mod since launching it i have been playing other mods lately and working on a unit pack for age of justinian mod
pantdim 23 Jul, 2022 @ 1:27pm 
This mod still works for me after the 22 Jul update