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How can I make automation able to plan multiple builds in one turn? I am looking for relative code in but haven't found it.
Sorting pops among systems by using the space port is a entirely different beast and very powerful.
You just need one pop in a system to get the population buff it has.
For example you could ship one Remnant, one Mavros, and one Pulsos to a system and get a 40% production bonus, assuming they all have their pop bonuses activated.
Would be really cool if there was a mod that would automatically ship out pops, but idk how to make one or if it's even possible.
As far as riftborn, it may be possible but I haven't balanced it for them as it throws a wrench into a lot of the queues. (there's a lot of limitations to the system that can't be worked around or is a lot of effort to get workable.)
i mostly use advance but sometime it not build anything. but it build when switch to basic.
and is it possible to automatic build riftborn. i hate to see most of my people are from other race.
1.) Thanks for mentioning that, I didn't notice that was how it worked. In that case, 10 is definitely a good compromise.
2.) What do you mean by military one?
1. The problem is that it takes 1 turn for it to "get started" so you don't get the benefit until turn 2. 10 turns seemed like a good amount as a compromise, but at 3 or one it wouldn't give you much of a benefit unfortunately.
2. I'm using it for the military one, but we're limited on the number of automations and we're at our max unfortunately so I couldn't add any more.
3. Definitely beyond my scope but I don't think there is
1.) Rather than 10 turns, is it possible for the finite Research and Dust improvements to last a shorter duration, like 3 or even 1 turn, to allow the automation to be more responsive to new options or when resources become available?
2.) Any plans to expand the finite improvements solution to also include other infinite improvements, such as propaganda system improvements, alms for essence, fabricated forces? Not sure if automation uses most of these though.
3.) This is beyond the scope of the mod, but is it possible to implement auto hero levelling, like prioritising fleet commander or governor skills automatically?
for a mod like this
In ConstructibleElement_Industry[StarSystemImprovement].xml
" <AIGain RessourceName="ResourceConverter">
<Tag>IndustryConverter</Tag>
</AIGain>
<AIGain RessourceName="ScienceGain"/>
"
This is part of it, but I think the rest is somewhere else. Sorry I didn't really look into the AI portion much other than for testing.
Now if you can tell me how access the AI build queue, you would be my favorite person.
You're welcome!
It's probably a resolution/UI scaling issue with the game. I play at 1080p and like you can see in the screenshot above, it does still allow you to select No Automation. What resolution are you playing at and is there any UI scaling enabled?