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@Tat011 I assume deleting Resources is just the tip of the iceberg
if i remove the Resources folder from the mod it seams to work ok.
got it from the error only thing in the fold are Texture
Could not allocate memory: System out of memory!
Trying to allocate: 67108868B with 16 alignment. MemoryLabel: Texture
I genuinely have no idea how this happens and why this mod specifically does it but for people with 16GB of RAM or less I don't think you can play with this mod.
'AcademyEra1' is not a property i modify in this mod so this isn't an error with my mod, and if it was what crashes your game it'd crash for everyone, not just some people.
It crashes with the new patch according to my crash dump and all of the stack warnings I get given whenever I look at the log. "The database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3." and associated entries keep repeating only when your mod is enabled by itself with no others.
I added new planets because i wanted to.
Where are you getting that this conflicts with the new patch? What conflicts?
for me the mod works just fine, some people experience crashes which i think may be some weird hardware issue but idk and ill look at it eventually but im busy with other stuff atm.
Im pretty sure there are other mods that delete 1/2 planet systems.
Your changes conflict with the new patch, especially because of the academy rework.
The older version of this mod from 2022 actually worked. You should make a more vanilla version that just stops the spawning of 1 and 2 planet systems and fixes the stars and planet types based on temperature, or at least send me the older version on discord.
As for ESG, that has some changes I don't like, which why I have been using your mod and the community fixes.
Shame - I liked this mod.
1 ESG
2 BPG
3 Political Trees
4 More Traits
5 I. Gui Colors
Is this OK order?
So we're actually talking radiation intensity here. Amounts of energy per m². Not 'cold' or 'hot'.
Then I'll give this a shot. Have a nice easter holiday :)
But in which sense are white dwarfs not 'proper'?
In fact, they're hotter than Sol. You're mixing up 'light' with temperature (and distance) which is simply physically incorrect. Red dwarfs have most of their spectrum in infrared, so they have indeed little visible light.
My point is: ES2 has always been physically incorrect with it's suns and I'd hoped to find a mod which adresses that.
Because a white dwarf surely isn't the coldest type of star. The red supergiant would be somewhere middle-ish, red dwarfs are *brrrr* but the blue ones are hotties <3
the challenge is supposed to be there to be more engaging, and raise the stakes! Overcome the odds!
I will also be downloading this mod anyways. Thank you.
All that said, I hate tiny useless systems so I'll see if it works.
Have you tested this with ESG by any chance?