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At some point in a relatively far future, when I have finsh every race, and if I CA does nothing with the map, maybe I'll switch my mod to IEE as a a base instead of IE
You can use my mod "SWO-RD - Add-on: Base Sized Icons":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3373353492
Just deleting "script/campaign/mod/sword_settlement_climate.lua" causes UI issues.
But if you really want that, you can try it.
Edit the pack with RPFM, and remove this file
script/campaign/mod/sword_settlement_climate.lua
T1: mountain_naggaroth, mountain_pass_ulthuan, mountain_cathay_coast, mountain_cathay, mountain_jungle
T2: mountain_desert, mountain_mourn
T3: mountain, mountain_snow, mountain_pass
T4: mountain_dwarves
(Desert and Mourn mountains at T2 as there are some dwarven settlement in these regions, maybe Snow mountains should be T2, I don't remember fully where they are distributed on the map)
You could also move all the T1 biomes to T2 and have T1 Deeps be available everywhere.
I hope I covered everything, if you spot something else let me know, climate effects are soimetime tricky (hidden in some unexpected places).
I have not fixed the issue with effects applying to army, based on the suitability of region owner.
I could resctrict to only a few mountains (Dwarven hold climate.
Or exclude some of them, like the Naggaroth mountains, the Mountain passes, Mountain of Mourn, or Cathayan mountains?
If anyone wants to take over the add-ons, I’m happy to add you as a contributor—so long as you know your way around modding!
I understand. It's better to wait for a major update. Please don't give up on this cool idea.
Thank you, master!
However, it does not work with the mechanics of the "depths" of dwarf. Variations of mountains are not considered mountains for depths. Because of this, it is impossible to expand the slots for construction. Can you fix it please?
SWO-RD - Add-on: Effects Overhaul
My personal edit, for anyone who's interested. It fixes the reported issues.
Looking forward to the update whenever you’re able to get to it!
The effect bundle key "sword_effect_climate_6_vmp" should have the effect key "wh_main_faction_political_diplomacy_mod_vampire_counts" applied to it, but it currently has "wh_main_faction_political_diplomacy_mod_empire" instead.
The following effect bundle keys:
"sword_effect_climate_1_grn"
"sword_effect_climate_2_grn"
"sword_effect_climate_3_grn"
"sword_effect_climate_4_grn"
"sword_effect_climate_5_grn"
"sword_effect_climate_6_grn"
should have the effect key "wh3_main_effect_province_growth_climate" applied to them, but they currently have "wh_main_effect_province_growth_other" instead.
The effect bundle key "effect_bundles_localised_description_sword_effect_climate_8_dwf" is missing text and needs to be filled in.
I hope this helps!
Thanks again for your work on the mod!
I just wanted to highlight this in case it could be addressed or improved upon in a future update.
Thanks for your work on the mod!
Best regards,
Tsundak
The scope applies to all forces in a region, but the effects seem to follow the region owner’s climate preference rather than the individual factions' climate preferences.
For example, if your force is in a region that should be harsh for your faction but is ideal for the region’s owner, your force receives a buff instead of a debuff. The opposite happens if your force is in a region that should be ideal for your faction but is harsh for the region’s owner. This issue also affects the AI.
An alternative could be using the "region_to_force_own" scope, but this would only apply when the player (or AI) owns the region. However, it can lead to inconsistent behaviour — for instance, your force might replenish when you don’t own the region, but is hindered when you do. This was also a problem in the vanilla game.
SWO-RD - Add-on: Base Sized Icons.
For people who want the icons the same size as the vanilla icons.
It may however not look nice since the icons are larger than vanilla.
But if someone has time, it's possible to make a compatibility patch. There is one table, campaign_map_settlement, where you can assign the climate for each settlement. So not difficult to do, but time consuming to go through all the settlements and decide what climate is the best for it.
- Malakai added to the "northern dwarves" group.
- CA changed the base climate of some settlements, but since the mod already has more specific climate for them, these changes are not added to the mod
They both touch climate stuff but I was hoping someone knows they work together or a submod exists
You'll see they are very similar to the base one, with an additional effect, such as "wh_main_faction_political_diplomacy_mod_dwarfs", which give a diplomacy penalty against dwarves, if another faction occupies one of the dwarve key region such as Karaz-a-karak or Karak Kadrin.
Unfortunatley I don't understand the files below named sameasabove_effect_diplo_raceblabla.