Total War: WARHAMMER III

Total War: WARHAMMER III

Less AI Cheating (campaign)
465 Comments
Volcano  [author] 26 Mar @ 3:20pm 
I updated it, no more capital letters in the tables. It was tedious, and CA says they will fix it, but I don't quite trust that a future update will not break it again so the change/fix here doesn't hurt.
Volcano  [author] 25 Mar @ 9:59pm 
Yes, I am currently waiting on CA to put out a hot fix. Most mods are broken by their update - either roll it back to the previous version temporarily or go without the mod for now. It should be soon, I think.
harddevil3 25 Mar @ 9:29pm 
This mod currently blocks the client version 6.1. Please update.
Volcano  [author] 19 Mar @ 7:27pm 
OK, seems like it would work fine with that. :steamthumbsup:
Pfleger Von Yggdrasill 19 Mar @ 5:18pm 
It's immortal empire expanded mod, don't think it's quite related just to be sure
Volcano  [author] 19 Mar @ 12:38pm 
I have no idea what iee is. Is it the Immortal Empires campaign? If so, yes.
Pfleger Von Yggdrasill 19 Mar @ 10:51am 
Is it compatible with iee?
Volcano  [author] 14 Mar @ 3:14pm 
That is one of the great mysteries of the universe. I'd say probably put this mod at the top, but then if you see something you don't like or think it isn't working, then move it below.
Khorne 14 Mar @ 5:38am 
Should we load this mod before SFO or after?
Volcano  [author] 11 Mar @ 7:00pm 
This mod wouldn't allow that specifically, but there was a patch/update in the game that buffed the Ogre factions. They are probably earning some kind of "phantom income" (basically free income that every faction earns, in varying degrees).
FunkenGruven 11 Mar @ 6:12pm 
Greasus has only 3 territories, and he's grown to the 2 rank in strength There is absolutely no way his 3 territories could possibly have the economy to support the dozens of armies he has.

I'm not certain if this mod causing it, but I've never seen anything like this before I installed.

Thoughts?


P.S. I have a screenshot showing single settlement with a literal hoard of armies. Too many to count, but I'm not sure how to share it here.
Volcano  [author] 17 Feb @ 2:22pm 
@MightNight
Hmm, possibly there might be something in the difficulty tables that deals with settlement growth rate that I can dial down a tad. I know right now this mod doesn't alter anything like that, if it exists, so it would all be base game's behavior here. I will look into whether this is possible to adjust there.
Volcano  [author] 17 Feb @ 2:19pm 
@GoldenHammer
It might be compatible with SFO, try putting this mod on top of the loading order and see how it plays (if you like how it feels).
MightNight 15 Feb @ 11:45am 
Hey @Volcano could you by any chance remove the regular Growth bonuses the AI gets for towns? It is crazy how quickly they are going from level 1 to level 5 settlements.
GoldenHammer 30 Jan @ 5:49am 
SFO COMPATIBLE??
minecraft with gadget 2 Jan @ 12:17pm 
Reuploaded my submod for TOW compatibility. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3396066430
Your mod's essential man. AI feels so much more fair without being too weak.
Volcano  [author] 29 Dec, 2024 @ 1:05pm 
I guess the "AI Anti-Cheat Mod" is another mod? If so, perhaps someone else would know to answer the question better than I could, but this mod tries to take a minimal approach to the issue, for what that's worth.
Blakeioh 28 Dec, 2024 @ 1:10pm 
Does this one or the AI Anti-Cheat mod nerf the AI more?
Volcano  [author] 23 Dec, 2024 @ 6:02pm 
OK thanks for the info for those who play with that campaign mod. :steamthumbsup:
Volcano  [author] 22 Dec, 2024 @ 8:20pm 
Thanks for the compliment. :steamhappy:
Happy gaming! :WH3_clasp:
Louis Cypher 22 Dec, 2024 @ 12:48am 
Thank you, this is god's work
Volcano  [author] 16 Dec, 2024 @ 2:35pm 
Other than the description above, and the "Change Notes" tab, unfortunately no. The values changed so much over time, and there just isn't enough time in the day to track all of that. :steamfacepalm:
Baron Porkface 16 Dec, 2024 @ 1:30pm 
is there documentation of the changes anywhere?
Volcano  [author] 12 Dec, 2024 @ 5:23pm 
Yep, in progress now... :steamsunny:
Nobuhator 12 Dec, 2024 @ 1:24pm 
Update please.:steamhappy:
Volcano  [author] 29 Nov, 2024 @ 2:20pm 
It sounds like some of the stuff could conflict, but they might work together. I'd say you could try it with this mod at the top of the loading order and see how it plays. If there is something you don't like, then try swapping the two mods in order until it feels best.
JesusChristIsLord 28 Nov, 2024 @ 2:24pm 
Hey Volcano, does your sexy mod work with this mod "Ai organic mod overhaul" if so can you describe the mod loader in depth, thank you.
Volcano  [author] 25 Nov, 2024 @ 11:16am 
No worries, yeah I don't think there are many adjustments to the human side, that is one of the few. Have fun! :WH3_clasp:
Panzerknacker 25 Nov, 2024 @ 11:08am 
@Volcano
Thank you for clarifying. I was a bit confused to see less upkeep cost on my units. I thought there were only changes to the AI, but now I know. Great mod btw, especially that the AI can't recruit an entire army in 1-2 turns.
Volcano  [author] 25 Nov, 2024 @ 10:22am 
@Panzerknacker
Reduced from what the upkeep was originally? If so, yes, because this mod strives to narrow the cheating in both directions. The AI still has an advantage, but the top end penalties were felt to be far too extreme in many areas, this being one of them. The user has to be more competitive to keep up with the AI cheating, to avoid the entire map being at war with the player -- that's the idea, anyway. :steamfacepalm:
Panzerknacker 23 Nov, 2024 @ 12:43pm 
@Volcano
Hi, is it an intended change, that the upkeep cost of player units is reduced on higher difficulties (hard and above)? Or is it some sort of side effect?
Volcano  [author] 14 Nov, 2024 @ 2:08pm 
Thanks, glad you like it. Yeah, what happens without the mod is that the AI grows too fast. Then (apparently) they base all their decisions off strength based comparisons, and since the player has no chance to grow at a similar rate, then in very short amount of time you are at war with everyone on the map. With this mod, the player can grow in strength at a similar rate, and then this can discourage the AI from "piling on".
Have fun! :WH3_clasp:
Miracle Tortoise 14 Nov, 2024 @ 10:59am 
The main thing I've noticed while running this mod (one campaign on normal, two on very hard), is that it takes longer for the massive war declarations that you tend to be subjected to in the base game. As Alarielle, I'd normally expect to be at war with Be'Lakor, Morathi, Cylostra, and *maybe* a Brettonian faction, or Grom, or Noctilus, within 10-25 turns.

My experience is that I can still expect some of those wars, but you can 'outgrow' the AI's willingness to declare war on you because it's growing more in line with you. In base game's Very Hard/Legendary settings, the AI will usually have 2-3 full stacks at the same time as you have 1, and that makes a bunch of AI factions want to pick fights with you, or threaten you with demands for gold.

So yeah, thanks Volcano. This has improved my high difficulty experience by making me feel more in control of the pace of the game.
Volcano  [author] 8 Nov, 2024 @ 2:31pm 
This mod only affects the math related AI cheating. All AI behavior remains the same.
Breepzz 8 Nov, 2024 @ 5:53am 
@Volcano

Ok. Thks ;)
Then, what s the point the vanilla difficulty makes "smarter" AI without speaking about cheat? I think per exemple AI in battle is more reactive and choose better the targets per exemple, but in campaign, harder difficulties just make AI cheating more or there is smarter behavior too (I know it target the player more than other AI, this mod change that too?)?
Volcano  [author] 8 Nov, 2024 @ 1:11am 
No, its not like that. The AI still has all sorts of cheating, all this mod does it tone down the worst, most insane and absurd cheating in specific areas on all difficulty levels. I mean, it isn't like it just lowers the difficulty by -1 level across the board.
Breepzz 8 Nov, 2024 @ 12:01am 
But, if we play in Hard with the mod, it's the same than normal without the mod in fact?
If you almost remove cheating bonus for AI, normal vanilla it's the same. Maybe the AI behavior is smarter too in vanilla higher difficulties or it's just bonus?
Volcano  [author] 6 Nov, 2024 @ 4:11pm 
You are welcome, I always support my mods. :steamhappy:
Have fun! :WH3_clasp:
Volcano  [author] 4 Nov, 2024 @ 2:34pm 
Thanks, glad you like it. :steamhappy:
Happy gaming. :WH3_clasp:
Shimmlo 3 Nov, 2024 @ 10:59am 
You are my savior! Realizing that the AI has far less restrictions than the player destroyed the immersion completely for me. I tried to starve out a faction, and as they were left with just one small settlement they still kept a 20/20 army forever. Just battling ist no strategic gameplay imo...
I just started a campaign with your mod and it actually feels like a coherent world now! Thank you so much, this was my biggest issue with the game!
Zapah_Noskov 15 Oct, 2024 @ 10:10am 
Almost finished the noname slaanesh faction at the beginning of my campaign. There's one last Settlement left. In it sits the last 1st level lord. Next turn he has 15+ tier 3-4 units in his army. Alft+F4. Install this mod. Let's give this game another chance.
Volcano  [author] 7 Oct, 2024 @ 2:34pm 
Thanks, yeah. I heard they were adjusting things in this regard in the previous patch, and I thought (like everyone else at the time) that it meant they would make the AI cheat less, nope! The opposite, of course.
Have fun. :WH3_clasp:
Mythic Dawn Sleeper Agent 5 Oct, 2024 @ 9:40pm 
Havn't played wh3 in several months as i was bored with the ai cheating, high elves mass producing full stack armies is not immersive. I've come back and i could swear the cheating is even worse than before. This mod is a must now.
Volcano  [author] 14 Sep, 2024 @ 1:37am 
Just FYI, for those that are interested, I have finished the "Better Control Mod" and have uploaded it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330751956

That mod attempts to make Control (aka. Public Order) more of a factor in games. I have spent about 100 hours testing it, and it seems to be much more challenging and rewarding to achieve good governance.

Have fun! :WH3_clasp:
Volcano  [author] 11 Sep, 2024 @ 1:09pm 
@GoldenHammer
I have no idea if this mod works with SFO, unfortunately. You will have to try it out and see.
Volcano  [author] 11 Sep, 2024 @ 1:09pm 
@David / Waveshaper
Thanks, yeah, I don't know what they are doing at CA in regards to difficulty. Unless they add Campaign Customization options like from Pharaoh, then mods like this will be necessary.

BTW, I have been working on a 'better control' mod for a while now, I might make that available soon. Let's see...
GoldenHammer 7 Sep, 2024 @ 4:29pm 
Is your mod compatible with sfo??
.waveshaper 4 Sep, 2024 @ 1:14pm 
Warhammer 3 went to absolute shit with 5.2. Your mod, and many alike, are the light in these times of darkness.

Please keep it updated and functional.
.waveshaper 4 Sep, 2024 @ 1:13pm 
Looking for a mod that restores VH difficulty tobwhat it used to be in W2 and pre 5.2, all my campaigns are a disaster now with no counterplay option as I have 1,5 armies facing 5+5 on 2 fronts at turn 15. Corruption doesn't work, 80% damage reduction. Hitting economy doesn't work, 5000 background income + 90% upkeep reduction + 1 turn recruit time on everything. Control rubberbands so hard it's impossible to trigger rebellions and even if it works somehow as -80 Control gives +15 control per turn against -10 control per turn from a 100 corruption, doesn't matter if rebels take a city as there is no such thing as economy anymore in this game, just cheats. Entire strategies like attrition and control based empire undermining are just not functional anymore, hitting econony to cut off income to trigger attrition on AI armies doesn't work anymore.