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I'm not certain if this mod causing it, but I've never seen anything like this before I installed.
Thoughts?
P.S. I have a screenshot showing single settlement with a literal hoard of armies. Too many to count, but I'm not sure how to share it here.
Hmm, possibly there might be something in the difficulty tables that deals with settlement growth rate that I can dial down a tad. I know right now this mod doesn't alter anything like that, if it exists, so it would all be base game's behavior here. I will look into whether this is possible to adjust there.
It might be compatible with SFO, try putting this mod on top of the loading order and see how it plays (if you like how it feels).
Your mod's essential man. AI feels so much more fair without being too weak.
Happy gaming!
Thank you for clarifying. I was a bit confused to see less upkeep cost on my units. I thought there were only changes to the AI, but now I know. Great mod btw, especially that the AI can't recruit an entire army in 1-2 turns.
Reduced from what the upkeep was originally? If so, yes, because this mod strives to narrow the cheating in both directions. The AI still has an advantage, but the top end penalties were felt to be far too extreme in many areas, this being one of them. The user has to be more competitive to keep up with the AI cheating, to avoid the entire map being at war with the player -- that's the idea, anyway.
Hi, is it an intended change, that the upkeep cost of player units is reduced on higher difficulties (hard and above)? Or is it some sort of side effect?
Have fun!
My experience is that I can still expect some of those wars, but you can 'outgrow' the AI's willingness to declare war on you because it's growing more in line with you. In base game's Very Hard/Legendary settings, the AI will usually have 2-3 full stacks at the same time as you have 1, and that makes a bunch of AI factions want to pick fights with you, or threaten you with demands for gold.
So yeah, thanks Volcano. This has improved my high difficulty experience by making me feel more in control of the pace of the game.
Ok. Thks ;)
Then, what s the point the vanilla difficulty makes "smarter" AI without speaking about cheat? I think per exemple AI in battle is more reactive and choose better the targets per exemple, but in campaign, harder difficulties just make AI cheating more or there is smarter behavior too (I know it target the player more than other AI, this mod change that too?)?
If you almost remove cheating bonus for AI, normal vanilla it's the same. Maybe the AI behavior is smarter too in vanilla higher difficulties or it's just bonus?
Have fun!
Happy gaming.
I just started a campaign with your mod and it actually feels like a coherent world now! Thank you so much, this was my biggest issue with the game!
Have fun.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330751956
That mod attempts to make Control (aka. Public Order) more of a factor in games. I have spent about 100 hours testing it, and it seems to be much more challenging and rewarding to achieve good governance.
Have fun!
I have no idea if this mod works with SFO, unfortunately. You will have to try it out and see.
Thanks, yeah, I don't know what they are doing at CA in regards to difficulty. Unless they add Campaign Customization options like from Pharaoh, then mods like this will be necessary.
BTW, I have been working on a 'better control' mod for a while now, I might make that available soon. Let's see...
Please keep it updated and functional.