Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Lord Skills Compilation
558 Comments
Ben 2 Jul @ 2:52pm 
Hi. Have a suggestion. Is it possible to change the Northern Blood for Konstaltyn to give him and his army Berserk instead? His lord trait already gives him and his army the Rage trait thus making the former a bit redundant.
TToKKang 30 May @ 11:19pm 
Hi, I'm really enjoying this mod. If it's okay, can I translate this mod into Korean and upload it?
sweetnerevar 16 May @ 10:03am 
Have been playing with this mod for a very long time and have enjoyed its effect of thematic army building for specific LLs immensely, so many thanks. But just launched a Belakor's campaign and, boy, do his army bonuses look weird. Some lukewarm buffs for mortal (?) units, stalk for demons, buffs to soul-gtinders? Feels like the guy deserves another look.
Videogamer40000 13 May @ 1:10am 
Hey, Singe. It was brought up on the Malakai mod specifically, but I thought I would bring it up here. His Queen of the Skies buff for Thunderbarges makes them reduce melee attack to enemies by 600%. When you have the time do you think you could fix this? Since I imagine this isn't intentional. Thank you.
banjaxedspy 1 May @ 12:29am 
Awesome, thanks for the Update!
miramew 30 Apr @ 1:55pm 
Thank you for the update! :)
Capm Merica 27 Apr @ 1:04pm 
Thank you again for all the work you've done, Singemaster!

CA if you by any remote chance happen to see this, please take note - the content of this mod makes the game infintely more replayable and satisfying!
Gator 12 Apr @ 4:34pm 
@Dairak Logrus
I'm afraid this one's over with until OP can update it. This has a lot, lot, LOT of custom calls that affect level-up and has been causing late game crashes for me. Was a nightmare to figure out which one, but this is it. Honestly it's not THAT bad, it doesn't crash on level up until generally turn 40-50 and it's not the mod itself, but how the script works inside the core with others.

If you add a bunch of script mods on top of this one you'll see far more often crashes. Realistically, though, it does work.
Canadian Leaves 12 Apr @ 11:28am 
@Dairak Logrus, it needs to be updated
Dairak Logrus 3 Apr @ 11:42am 
mod work with other skill mods? maffer maybe and etc!
SAMURAI_E 29 Mar @ 4:38am 
Hi Singemeister, you made great additions, and wanted to thank you, and find out if it is possible to somehow add the effect of perks on units from other mods, for me your perks work on some units and on others not and I can not understand why
Daemon 27 Mar @ 4:51pm 
first. i am not trying to rush you, i understand how life can get busy, and this mod set it massive.
do you have a likely idea of how long it might take. my friend and i have a few games we plan to play and knowing will allow us to plan. if its going to be a few weeks or more, then we can plan for that. we love your mods so want to play with them, but also really want to try out the new stuff.
regardless, thanks for all the work, and have fun with the new content.
Italian the Hun 26 Mar @ 7:32pm 
Take your time! This is an awesome mod and I'm hyped for the update, thank you for all your hard work.
Singemeister  [author] 26 Mar @ 4:49pm 
Update might take a while guys, life's pretty busy right now
Immortal Zeki 1 Mar @ 7:15am 
I don't think that the fleshknit ability is giving horrible regeneration to the zombies. Horrible regen is not popping up in the ability list for the zombies after getting the skill. Tested with just this and the console command mod
Canadian Leaves 2 Feb @ 2:37pm 
@KevinSan , if those skills aren't far by the chain (red or blue) - yes. I'v got confederated LL with those "skills" unlocked previously by AI
no care 25 Jan @ 8:26pm 
Will this work with sfo? Sadly, I don't think the submod will get an upate
ZX 18 Jan @ 12:45am 
Is it possible to make Malakai's Queen of the skies skill affect the spirit of grungni summon? It currently dosen't affect it
jude 26 Dec, 2024 @ 6:31am 
thanks for the update
Capm Merica 25 Dec, 2024 @ 9:14pm 
Thank you singe! You're truly the best modder!!
【HAN】小螞蟻找蝴蝶 25 Dec, 2024 @ 9:07pm 
What a wonderful present. Thank you and Merry Christmas, Singe.
TTV.Inquisitor_Machina 25 Dec, 2024 @ 8:42pm 
praise be! Merry Christmas to you Singe!!
Sin 25 Dec, 2024 @ 5:00pm 
lord singe is back
Oz 25 Dec, 2024 @ 2:08pm 
What a wonderful present. Thank you and Merry Christmas, Singe.
WilliamLaw 25 Dec, 2024 @ 5:52am 
cool!
看我不放假 25 Dec, 2024 @ 3:11am 
Can't imagine playing without this mod.
Hard Mod 24 Dec, 2024 @ 10:07pm 
good:steamthumbsup:
Derubain 24 Dec, 2024 @ 4:36pm 
wow, big thanks man
Reaver79 24 Dec, 2024 @ 3:43pm 
And he's back ! Thanks for the new lord skills mate, love your mod, helps give every faction a little more flavor :steamthumbsup:
Reaver79 23 Dec, 2024 @ 2:17pm 
@Ran Yea have had no problem with using it for the older ones.
Ran 21 Dec, 2024 @ 10:27am 
Does this mod still work for older lords?
Mr. Illusionist 20 Dec, 2024 @ 9:57am 
Singe will be updating this mod but he doing his Units Mod first plus Singe is a busy person so give them time to cook!
Rivenash 19 Dec, 2024 @ 3:37pm 
Singe the fun-bringer, needed now more than ever. Hopefuly he shall save all of us in our time of need...
John Galt 19 Dec, 2024 @ 12:05pm 
Every time a new lord comes out I am reminded how much flavor Singe's mods add. Thanks for all the ones you've done, they're great.
CrimsonRain 19 Dec, 2024 @ 8:32am 
Hey man hopefully we got new skills for new lords and an update but either way -love- the mod anyways and will always use it :D thanks a lot makes some of the lords so much more fun and interesting!
BOT 17 Dec, 2024 @ 10:01am 
really love your mod! Hope to see the update soon
I pray for papa singe to return
isRobin 16 Dec, 2024 @ 8:04pm 
I miss you singe
欧利昂尼 14 Dec, 2024 @ 11:01pm 
updata:steamthumbsup:
Calcifer 14 Dec, 2024 @ 5:50pm 
Hopefully not quitting as this mod has been a staple in my game for a while. Just wanted to say thank you and hope you're having a good holiday season. Good things come to those who wait...and who don't demand updates.
Nova015 14 Dec, 2024 @ 12:38am 
If Singe is going in times to come bless us with mods for the new lords, I have a suggestion. Gorbad could have skills that temporarily or permanently boost units around him, like armor, melee attack/defense etc. Maybe even some that boost himself, like a healing ability. That way Gorbad is not tied to any specific set of units and remain a flexible strategist.
TTV.Inquisitor_Machina 13 Dec, 2024 @ 11:24pm 
I wouldn't blame him for quitting with how rude and obnoxious some of y'all are
djkiwiv 13 Dec, 2024 @ 1:40pm 
Do you mind if i ask how the process of making these works?
OPThrill33 13 Dec, 2024 @ 6:04am 
Now that the new dlc is out, do you have any plans for the new lords? Thanks and can’t wait to see!
Reaver79 3 Dec, 2024 @ 4:06am 
You quit modding mate ?
gilbertgv_9 27 Nov, 2024 @ 4:51pm 
any updates on fixing god slayers roar and kairos time shared?
Pirate Frog 15 Nov, 2024 @ 11:19am 
Godslayer Roar doesn't work and hovering over Time Shared from Kairos crashes the game
masterquintus 15 Nov, 2024 @ 8:54am 
it still works
Rusty Nuts 21 14 Nov, 2024 @ 4:17pm 
Is this getting an update?
Dairak Logrus 8 Nov, 2024 @ 4:22pm 
up pls