Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for Kislev
39 Comments
Sombidy 4 Apr @ 6:13pm 
does this work for 6.1?
BeaR@@stoker**92 28 Mar @ 7:16am 
Please update the mod
_FinalFrog69 9 Aug, 2024 @ 10:32pm 
the tzar guard is sadly underpowered lacking armored and maybe melee attack?
AngelPhoenix 21 Jun, 2024 @ 5:01pm 
Could just be me but it seems like the ice guard riders animation is broken. They don't move with the horses but rather stutter forward with the horses movement. Looks bad :(
Singemeister  [author] 17 May, 2024 @ 10:36am 
@Admiral Spyre
Cheers for pointing that out, I'll have a look
Admiral Spyre 15 May, 2024 @ 8:27am 
Also, I don't know whether this is on purpose or an oversight, but iceguard have received a +10 armor and +15% spell resistance buff, that is currently missing on the horse variant. (Just for consistency sake)
Admiral Spyre 15 May, 2024 @ 6:32am 
Thanks, you are great man! Have a great day sir :)
Singemeister  [author] 14 May, 2024 @ 11:07am 
@Admiral Spyre
Will do.
Admiral Spyre 14 May, 2024 @ 11:02am 
Could you please take a look at the ice guard on horse back? Their horses are currently to big, their size needs just a slight adjustment. Thank you
Wiseblade 13 Mar, 2024 @ 8:24am 
This is a great mod that fills in the remaining gaps in the Kislev roster, but I feel like the Ice Riders are a little overtuned. Their Melee Atk/Def is too high for a Missile Cavalry with Frostbite. I understand that this is supposed to be mitigated by their Armour and Charge bonus, but it still feels excessive.
lwhのsama 21 Nov, 2023 @ 6:43pm 
great units ,:steamthumbsup: available for ai and benefit from technology
MuffinTop 23 Aug, 2023 @ 9:15am 
Have you considered making a dismounted gryphon legion? A anti infantry sword and shield unit with their models would be awesome. Thanks for the mod!
ElColeccionista 12 Aug, 2023 @ 4:52pm 
can you make a submod? :""v
Singemeister  [author] 12 Aug, 2023 @ 12:35pm 
Nope
ElColeccionista 12 Aug, 2023 @ 11:47am 
Is there a warband submod?
Tequila Sunset 28 May, 2023 @ 11:31am 
I'm surprised the ice rider cavalry has only 75 speed and not 90 considering they have only 40 Armor. Is that a deliberate choice?
Singemeister  [author] 30 Apr, 2023 @ 2:31am 
@Price
@goatScream
I'll have a look when I get the chance.
GoatScream 30 Apr, 2023 @ 2:25am 
Price's complain is still right. Also, the tzar guard's running animation is weird, they take little steps. Check the armoured kossars with spears, they have the correct animation
Price 5 Mar, 2023 @ 7:00am 
mounted ice guard when animating switch to regular horse archer bows. I think there's some animation people around that can try to change that
Castellan of sea 13 Jan, 2023 @ 1:39am 
Will their be a sfo version of your mods?
Tazza 7 Nov, 2022 @ 7:58am 
Hey can you make a version with only the Tzar Guard?
jshshadowknight 17 Sep, 2022 @ 1:41am 
Hello sir, the Ice Riders can not get the tech buff to increase their range. Is it a bug?
Faleg 10 Sep, 2022 @ 10:16pm 
There was some table or the other CA changed and it causes many unit mods to crash, that's all I know :)
Singemeister  [author] 10 Sep, 2022 @ 11:12am 
@Faleg
As far as I can tell, the live version should be working fine. I'm not sure what's causing others the problem
Faleg 10 Sep, 2022 @ 11:08am 
Seems like it's working just fine, had no ctds so far.
Faleg 10 Sep, 2022 @ 8:55am 
Anyone knows if it works with 2.1? I'll give it a check.
BahamuT 1 Sep, 2022 @ 2:15pm 
I agree with @Plague Destroer, those would be awesome units to increase the army + Tzar Guards with Pistols :D

I think I already said this back in WHII but your Unit Compilations are really good , it compliments every army very well, specially the factions that don't get much love like the Vampire Coast. :steamthumbsup:
Semiprogamer 1 Sep, 2022 @ 9:21am 
Just wanted to say how hard it is not to use this mod cuz of the Ice Riders. So cool its a wonder why CA doesn't actually make them a thing. Also love me the bears but I'd suggest bumping up their armor a bit, maybe to 25-30. They may look all fluff but they be some thick boys.
HughJanus69 17 Jul, 2022 @ 2:02pm 
can we have an sfo submod and also a submod that makes this compatible with the motherland mod that changes tzar guard to Kreml guard?
Wandering 20 Apr, 2022 @ 2:44pm 
Hi!:steamhappy: As always - great!) I have a huge request for you, please, could you make just 3 units?

1. Kossars (Halberds) without bowns. Halberds like Tzar Guard (Halberds) are in your fashion.

2. Tzar Guard (Great Axe). I have not found the Tzar Guard (Great Axe) unit anywhere in the workshop. I visually really like this unit, but I didn't find a variation with Great Axe.

3. The Nobles of Kislev. These are mounted Armoured Kossars with pistols and sabers.

Please, I ask you very much, make these 3 units. Thank you for reading, and sorry for my poor English.
Ultimate Powa 13 Apr, 2022 @ 8:35am 
Might I recommend taking another screenshot without the spears.
Bardiches are more lore friendly.
Blazindragon 8 Apr, 2022 @ 10:10pm 
Any chance you could add Armoured War Bears and/or Hawks of Miska eventually please
Singemeister  [author] 8 Apr, 2022 @ 12:50pm 
@Lazy Skeptic
Oh, that was a personal mod I made whilst messing around. You can find a similar one in the workshop, just search for armoured kossars with spears.
Lazy Skeptic 8 Apr, 2022 @ 7:40am 
Why does the image in the mod display armored kossars with spears when no such unit is in the mod?
Redbeard 6 Apr, 2022 @ 6:12am 
I feel like it would be interesting if the wild bears had their speed buffed, by five or ten or so, better than the ones with armor and riders.
Singemeister  [author] 6 Apr, 2022 @ 1:07am 
@Draethan
Red skills for Ice Guard and Tzar Guard respectively.

@Mason
Will fix.
KingMonsoon 6 Apr, 2022 @ 12:43am 
I don't think the name of the units is configured correctly, when I highlight over a unit card I can't see the name of the unit in game.
Draethan 5 Apr, 2022 @ 8:49pm 
Do the Ice Riders and Tzar Guard benefit from the yellow skill line?