Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for the Ogre Kingdoms
45 Comments
zsmasher 9 Jun @ 4:55pm 
I can double what @charlesklimper is saying. The "Bigga 'n' stronga" skill for Greasus does not benefit the new units despite their vanilla counterparts all being buffed by the skill.
孟老二 21 Feb @ 12:53pm 
How to recruit using rockets in the distance, I haven't found a way to recruit it. Either from the camp or from the building
charlesklimper 17 Jan @ 9:16pm 
@Singemeister
Sorry to bother you, but your units don't seem subject to Greasus' skill that makes large units recruit quicker. Thank you for your consideration.
Carlos the Cat 1 Jan @ 4:00am 
Hi there. You have a little glitch in your mod. The Rocketspitters are assigned to the Gunpowder 1, 2 & 3 Buildings in your building_units_allowed_table. But that building no longer exists. Leadbelchers are now built by the Barracks building.
I love your mods though. Keep up the good work and happy new year.
Daverin2112 26 Dec, 2024 @ 5:11pm 
No crashes here, and I know you have already started updates, but wanted to point out that the expansion does seem to break recruitment for the rocket bois, not seeing them available in any building. The rest seems fine. Hopefully at the top of the list for getting updated next!
Handsome Devil 16 Dec, 2024 @ 11:02am 
update pls
ArnauWild 11 Dec, 2024 @ 11:02am 
Update for 6.0 pls
Oz 20 Aug, 2024 @ 12:44pm 
What Goat said. Causes crash with the new mil generator. This update very well may have broken every unit pack mod.
GoatScream 20 Aug, 2024 @ 10:10am 
Hello, requires update after 5.2 please, its ctds
Singemeister  [author] 25 Dec, 2023 @ 11:48am 
@Red Panda
Yup
Red Panda 22 Dec, 2023 @ 10:19pm 
Is it part of Singe's Unit Compilation ?
Azeltorez Ⓢ 13 Dec, 2023 @ 7:09pm 
Hey, if you're looking for ogre spear throwers, Cerberias just made an ogre overhaul mod with an ogre hunter unit that uses throwing spears! They might be a decent idea to look at :)
Singemeister  [author] 12 Dec, 2023 @ 4:49am 
@Azeltorez [slacktivism]
You're welcome
Azeltorez Ⓢ 11 Dec, 2023 @ 12:18pm 
Thank you for giving my Greasy boy his proper 'ard gutted lads.
Singemeister  [author] 8 Oct, 2023 @ 4:05am 
@Wilgryf
Cool cool
Wilgryf 8 Oct, 2023 @ 4:01am 
Hello, I made submod to balance this for Duke's Damned Nations
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047626314
Singemeister  [author] 12 Sep, 2023 @ 1:44am 
@Sunglow dies in a narrow light
Grand, cheers
Sunglow 10 Sep, 2023 @ 6:06pm 
Hi, i make a unitcard for your fireworks ogre: https://postimg.cc/7JrYBkKm
Kon 2 Jul, 2023 @ 4:08am 
Where do I recruit the new Ironguts? They're not showing up in any of the buildings
GoatScream 25 Apr, 2023 @ 8:28pm 
Does this need an update?
Greenwithc 19 Apr, 2023 @ 7:19pm 
Gnoblars riding sabretusk maybe?
sunkenflunky 14 Apr, 2023 @ 7:26am 
Could the stats be updated with the ironguts buff?
Doriath 2 Apr, 2023 @ 9:02pm 
Any chance of the rhinoxen and mournfangs becoming capturable by rakarth?
Dumbledood 26 Feb, 2023 @ 12:15pm 
Does this need an update? Thanks
GoatScream 6 Sep, 2022 @ 9:10pm 
Also, could you incorporate or make a submod for the More Rhinox Variants mod? Adds more fur colours for our favourite horny friends?
GoatScream 6 Sep, 2022 @ 8:59pm 
Any plans for a feral stonehorn?
Singemeister  [author] 28 Aug, 2022 @ 1:29pm 
@Chicken Raptorson
Crash how? If it’s a startup or load campaign crash, it ain’t these mods. Verify your game files, unsub and resub to any mods.
Sniggledorf Fumpledink 28 Aug, 2022 @ 1:26pm 
btw, all of your unit mods for the warhammer 3 races cause the game trash, and the only mods i was using was all your unit packs
lwhのsama 27 May, 2022 @ 2:33am 
report: more than 600 cost, the upkeep for Rhinoxen herd seems wrong. Plz fix it !
ryukon 22 May, 2022 @ 6:44pm 
800 gold upkeep for Rhinox Herd? That is insane.
Ebonhearted 18 May, 2022 @ 5:54pm 
nvm
Ebonhearted 18 May, 2022 @ 5:53pm 
the ogre units arent showing up
Singemeister  [author] 26 Apr, 2022 @ 8:51am 
@buddhason8
Probably, I’ll take a look

@ 옴니시아
I believe that only affects two-handed weapon animations for the Ogres.
buddhason8 25 Apr, 2022 @ 1:29pm 
Would a Mournfang pack be possible? Maybe as an anti-large equivalent to the Rhinox herd?
Revelation 25 Apr, 2022 @ 12:59pm 
giving the units the tyrants animations over their current would help them actually hit things...
corith21212 17 Apr, 2022 @ 8:36pm 
The Irongut Ironfists were the size of regular ogre bulls for me, not sure if it's a compatibility issue. The Dual Weapon variant was fine, though.
Blazindragon 8 Apr, 2022 @ 10:40pm 
Can you add Maw Brutes which should be the highest tier armoured melee units and a Dread Doctor hero which is a buffer type hero agent similar to the Khorne Cultist hero, also some more Gnoblar units such as Skullflingers and Manbiters please and thank you
Mr Bones 6 Apr, 2022 @ 6:19pm 
Thanks for this, nice to have options for the Ironguts
GoatScream 6 Apr, 2022 @ 12:27pm 
@Magni Even though they are not on the tabletop, they kinda make sense given how all the other ogre units have variations
sunkenflunky 6 Apr, 2022 @ 11:54am 
this mod is perfect thanks
Trando🐺 6 Apr, 2022 @ 9:24am 
Thank you for the quick response, also I don't want to sound ungreatful for this fantastic mod but do you think it would be possible to give these two units only swords like the maneaters have it? It makes them look more high tier if they don't use clubs. ^^
Singemeister  [author] 6 Apr, 2022 @ 1:05am 
@Magni

I might have been reading the Warhammer Armies Project book

@Trando
I’ll look into it.
Trando🐺 5 Apr, 2022 @ 11:18pm 
Great mod, have been waiting for some more iron gut variation but I think the dual weapon variant is a bit bugged when it comes to holding their right weapon. They do grab the sword by the blade.
Magni 5 Apr, 2022 @ 9:19pm 
Erm, neither of thsoe were tabletop options. I got the last WHFB Ogre army book on my shelf. Ironguts come with Great Weapons, and have no options ofr anything else.