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This mod is great… you just need to do a tutorial to teach people how to use the mod properly. Lol! Or people need to just test and test until they get things right! Kinda guess and check style.
In the Assign tab, I change the Current Loadout to: Sniper, Assault, Assault, but a few moments later, it changes back to *Sniper, *Assault, *Support.
Is it possible to give a weight to move speed malus offset in weapons rules?
Simple Sidearms will make your pawn remember the weapons he has picked up. If your loadout asks pawn to drop it at the same time, that could be the issue you're talking about.
Select the pawn and check the sidearms bar at the bottom of the screen, right click to remove weapons they shouldn't have equipped.
But it seems no way to stop the same thing happening again, maybe you could try replacing Simple Sidearms with Pocket Sand as the requirement for this mod if it works?
But could you please check whether after this change pawns will automatically switch to best tools for cleaning and crafting? I think this part is handled by Simple Sidearms, not the Equipment Manager itself and in my case it does not work (pawns may have tool in the inventory but will not use for those jobs). Tried with or without DeGeneralize Work mod and with different mod loading order but to no luck... :(
@Smlazy: If you order the pawn to equip the weapon, do they put it away later? If yes it means the weapon does not fill the criteria (which is stragne if you whitelisted it). Are you sure you have the rule attached to equipment policy and this policy is set for pawns?
Create a merge request and I will look at it. Thank you!
I've increased the Mass, but overall still the same issue. Any help would be appreciated
1. Create separate ranged/mele rules for each weapon
2. On those rules, set some impossible stats condition (line mass from 0.00 to 0.01) to exclude all weapons from the rule
3. Whitelist only the single weapon that you want to equip
4. Enable "Drop Unassigned"
5. Attach those rules to equipment policy
6. Attach the policy to pawns
You may need to make pawns "forget" previously equipped weapons. To do it, select the pawn and click RMB in the Simple Sidearms box on the weapon icon, until it disappears.
You may also want to check Simple Sidearms mod settings as by default it imposes some limitation on what can be equipped as sidearm. For example, I had to increase max. sidearm mass to allow my snipers carrying secondary SMGs.
However, I'm facing the same issue as lukey pookie, when using it with Tool O'Plenty. While some work types work great, some (cleaning, art...) do not recognize any tools. It seems (by checking the code) that your mod requires the tool to have specific work type modifier explicitly hardcoded, no matter of filters defined by the player. This way it is not possible to assign i.e. Multi Tool with +60% global work speed to art, as it has no art-specific modifier (I may be wrong, I'm not a Rimworld modder). Perhaps this requirement is not needed and only player-defined filters (stats weights) should matter?
Wut (at least for me) it is not working with ranged Weapons.
Anyone else this issue or an idea, what I am doing wrong?
Exactly the same configuration for both kinds of weapons (except the weapon itself) abd no log errors...
love you