Crusader Kings III

Crusader Kings III

(DISCONTINUED) Stress Bar for All
32 Comments
novacary 27 Dec, 2024 @ 10:00pm 
이거쓰면 배우자에 내캐릭터 복사되는 오류있음
Jet 29 Jul, 2024 @ 2:51am 
2 yrs rip
Lance 1 Dec, 2023 @ 1:09pm 
Sadly this mod requires updating. Currently, it will cause every character to be married to themselves sort of.
Exterminate 31 Oct, 2023 @ 4:31am 
not working with The Fallen Eagle
Square Discus 29 Oct, 2023 @ 12:18am 
Um, for some reason this is duplicating the ruler portrait over the spouse and removing the background on the page. Any idea what might be doing this?
Jet 14 Sep, 2023 @ 3:13am 
tfe compatible?
Jet 13 May, 2023 @ 4:04pm 
achivement compatible
HeirandtheSpare 1 Dec, 2022 @ 10:40pm 
Please update! :)
MetalGearDaner 24 Sep, 2022 @ 7:17am 
If it's still working would you mind releasing an update to mark it as compatible with the latest version? This way we don't have to check this mod when reviewing incompatibilities.

Thanks for the great work!
Kenn The Cooker 13 Sep, 2022 @ 6:37am 
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Big Buck 11 Sep, 2022 @ 5:41pm 
The memory button seems to disappear off of a lot of mods now
Rheines 9 Sep, 2022 @ 9:04pm 
yes it overrides the memories button showing up
Olli 8 Sep, 2022 @ 3:47pm 
I think it prevents the new memories-button to be shown
Franz_K 8 Sep, 2022 @ 6:28am 
compatible with 1.7?
Switching Doom 1 Jul, 2022 @ 1:25pm 
https://prnt.sc/2_tH761y2-41 a way to fix this?
Switching Doom 1 Jul, 2022 @ 1:12pm 
is it updated in german now?
Lord DGP 19 May, 2022 @ 8:32am 
German loc:
l_german:

CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [Character.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Wirkung:#!\n', Character.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(Character.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][Character.GetStress|V]/[GetMaxStress|V]#!\n[Character.StressProgressDesc]"
STRESS_LEVEL_PROGRESS:0 "Nächste Stufe bei [stress_i]$NEXT|V$"
STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Dieser Charakter ist bereits auf der höchsten Anspannungsstufe. Bei [stress_i]$NEXT|V$ wird er einen Geistigen Zusammenbruch erleiden und [stress_loss_i][GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P] verlieren.#!"
Big Uncle  [author] 24 Apr, 2022 @ 4:33pm 
@lexo1000
Thank you! updated
lexo1000 24 Apr, 2022 @ 5:21am 
French loc:

l_french:
CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [GetPlayer.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Effets:#!\n', GetPlayer.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(GetPlayer.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][GetPlayer.GetStress|V]/[GetMaxStress|V]#!\n[GetPlayer.StressProgressDesc]"
STRESS_LEVEL_PROGRESS:0 "Niveau suivant à [stress_i]$NEXT|V$"
STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Ce personnage est déjà au niveau de stress maximal. À [stress_i]$NEXT|V$ il souffrira d’un effondrement mental et perdra [GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P][stress_loss_i]#!"
GoGoShalls210 10 Apr, 2022 @ 9:56pm 
this should had already been in the game itself >:(
TheGib770 9 Apr, 2022 @ 9:19pm 
Never mind I can use the bar thanks!
TheGib770 9 Apr, 2022 @ 9:18pm 
Hello can you add a global variable like here:https://github.com/Gr770/UnifiedUICK3/wiki/Global-Variables

This will allow me to add support in UniUI :)
The Wee Turtles 9 Apr, 2022 @ 6:26pm 
lol sorry I just woke up and I'm still having coffee. I didn't realize they're both your mods and they had very clear instructions on how to make them compatible in descriptions.
Thanks for the awesome mods and for your help. I'm new to CK3 and UI stuff like this that makes things a little clearer and easier to read are a great help.
Big Uncle  [author] 9 Apr, 2022 @ 6:12pm 
Yes, check the end of the Show Me Your Council description. Very similar to this one.
The Wee Turtles 9 Apr, 2022 @ 6:09pm 
Thanks for the swift response! It was "Show me your council" which was messing it up. Fixed the load order and now it works.

Edit: I notice you have show me your council installed too. Do you have it working with the name and title mod? They seem to be incompatible. Did you make a compatibility edit?
Big Uncle  [author] 9 Apr, 2022 @ 5:53pm 
Big Uncle  [author] 9 Apr, 2022 @ 5:36pm 
Which one is not working? Try load them at the bottom of your load order with Separate Name and Title below Stress Bar for All. If this works then there is a mod loaded below these two mods that also edits window_character.gui
The Wee Turtles 9 Apr, 2022 @ 5:25pm 
How exactly do we make mods compatible? I added the line from this into the Separate Name and Title mod but they still seem to be incompatible. This mod will prevent it from working no matter what the order. This is what it looks like for me.

https://i.imgur.com/qQv7U0k.png
Big Uncle  [author] 9 Apr, 2022 @ 12:28am 
Unfortunately, no
Fear Preacher 8 Apr, 2022 @ 9:42pm 
Will this be Achievements compatible?
CK 8 Apr, 2022 @ 1:16pm 
I'm here for the thumbnail
Renown 8 Apr, 2022 @ 11:42am 
TY