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Thanks for the great work!
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l_german:
CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [Character.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Wirkung:#!\n', Character.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(Character.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][Character.GetStress|V]/[GetMaxStress|V]#!\n[Character.StressProgressDesc]"
STRESS_LEVEL_PROGRESS:0 "Nächste Stufe bei [stress_i]$NEXT|V$"
STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Dieser Charakter ist bereits auf der höchsten Anspannungsstufe. Bei [stress_i]$NEXT|V$ wird er einen Geistigen Zusammenbruch erleiden und [stress_loss_i][GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P] verlieren.#!"
Thank you! updated
l_french:
CHARACTER_STRESS_TOOLTIP:2 "#T [stress_level|E]: [GetPlayer.GetStressLevel|V]/[GetDefine('NCharacter', 'MAX_STRESS_LEVEL')|V]\n#![ConcatIfNeitherEmpty('#S Effets:#!\n', GetPlayer.StressLevelEffect )]\n[AddTextIf(Not(StringIsEmpty(GetPlayer.StressLevelEffect)), '\n')]#S [stress|E]: [stress_i][GetPlayer.GetStress|V]/[GetMaxStress|V]#!\n[GetPlayer.StressProgressDesc]"
STRESS_LEVEL_PROGRESS:0 "Niveau suivant à [stress_i]$NEXT|V$"
STRESS_LEVEL_PROGRESS_MAX:1 "#X @warning_icon! Ce personnage est déjà au niveau de stress maximal. À [stress_i]$NEXT|V$ il souffrira d’un effondrement mental et perdra [GetDefine('NCharacter', 'STRESS_PER_LEVEL')|P][stress_loss_i]#!"
This will allow me to add support in UniUI :)
Thanks for the awesome mods and for your help. I'm new to CK3 and UI stuff like this that makes things a little clearer and easier to read are a great help.
Edit: I notice you have show me your council installed too. Do you have it working with the name and title mod? They seem to be incompatible. Did you make a compatibility edit?
Ingame: https://i.imgur.com/1QrcUS8.png
https://i.imgur.com/qQv7U0k.png