Total War: WARHAMMER III

Total War: WARHAMMER III

No Diplomatic Penalty for "Too Many Trade Partners"
107 Comments
DrDCB  [author] 14 Jul @ 7:26pm 
Depends on whether it changes the same table. I haven't looked at it.
Jose 13 Jul @ 9:25am 
How compatible is this mod with IEE?
DeathNote 18 Jan @ 3:54am 
I will just open the aversion mod in rpfm and see what tables it touches. Thanks for the response.
DrDCB  [author] 17 Jan @ 9:40pm 
No idea, never heard of it. It's pretty much a hard incompatibility with any other mod that edits the same table (cai_personality_deal_evaluation_components_tables), so you'll need to ask the author if that mod edits that table. Doesn't seem like there are any aversion factors in it though, so it might be ok.
DeathNote 17 Jan @ 7:46pm 
Is this mod compatible with the No aversion mod?
Dark Side Cookies 4 Jan @ 8:12pm 
As others have pointed out, this does nothing to stop the AI's negativity towards trade agreements if you are already exporting 100% of your goods (or the goods they want, not sure if that's even considered). If your exports are maxed, the most you will get is the tariff fee (a pitiful ~150 gold per trade partner) and some relations bonus that I believe maxes out somewhere around +15. In addition, as your region count increases and the # of factions decreases, this mod becomes unnoticeable in late game. Therefore, it is hardly "game breaking". It merely makes increasing relations with some factions more manageable as sometimes a Non-Aggression pact is not enough to satisfy them, usually due to a silly racial malus or something.
Tiberious_Of_Elona 4 Jan @ 1:51pm 
@warbossrok Then don't install the mod wtf lol. You are not the boss here lil bro. Go make your own mod then
warbossrok 4 Jan @ 11:15am 
This makes the campaign too easy. You shouldn't get infinity trade agreements.
Ordavion 20 Dec, 2024 @ 3:38pm 
works fine
老秦人从不饶舌 19 Nov, 2024 @ 5:22am 
免除了太多贸易伙伴带来的外交惩罚
教主 18 Nov, 2024 @ 1:07am 
取消连续签订贸易协定时的惩罚的mod
maverick91141 12 Nov, 2024 @ 1:02am 
Doesn't work
DrDCB  [author] 23 Oct, 2024 @ 6:30am 
Tilea-Estalia-Border Princes.
Thward 22 Oct, 2024 @ 1:27am 
What's the "TEB faction"?
Jose 21 Oct, 2024 @ 11:13pm 
It is not compatible with TEB faction,and I remember they worked well together before.
Thward 7 Oct, 2024 @ 10:03pm 
I have been playing about 25 hours with this mod and SFO, and have had no problems. I am also running about a dozen other mods, so this mod seems to be pretty safe to use with others.
DrDCB  [author] 1 Sep, 2024 @ 6:43pm 
@Aegyssus: No idea. I don't play any of the large scale overhaul mods. I have zero interest in them.
Aegyssus 1 Sep, 2024 @ 12:19pm 
Thank You mate for this mod !
A small question, that maybe was asked to bits:
Radious compatible ?
...
:steamthumbsup:
DrDCB  [author] 28 Jul, 2024 @ 10:55pm 
That is handled by AI code. This mod is a simple table edit that removes the penalty for the number of trade agreements you have.
Smokey 28 Jul, 2024 @ 12:29am 
Is this considered ?

"If a faction that you're on good terms with is not interested in a trade agreement, it's likely because your exports are at or near maximum output and thus there's no value in it for them. Increase output by upgrading resource buildings (or taking new ones) and then try again."
Arawwn 21 Jun, 2024 @ 12:48pm 
For some balance, this may be useful for whose "asking": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790584452
Solmyr 19 Jun, 2024 @ 1:54pm 
A nice mod, but it does contribute to the Ordertide - with every Order faction trading with each other and getting positive relations, they form massive alliance blocs much easier.
HolyMolyOllyPoly 23 May, 2024 @ 8:16am 
Can you also remove the -12 "too many trade partners" penalty to the AI's decision-making calculator? The thing found in the evaluation breakdown.
Yeazzal 17 Apr, 2024 @ 2:30pm 
Yeah they shouldn't be mad at me for having a lot of trade partners, we're not married! Just merchants!
HAVOC5150 14 Mar, 2024 @ 6:36am 
@fdream look for decline diplomacy mod
=[NK]= Col. Jack O'Neil 5 Feb, 2024 @ 10:07am 
There is a mod that reduces the to only ask every 10 turns
fdream 5 Feb, 2024 @ 8:12am 
I want to go crazy when the AI ​​keeps asking for diplomacy.. every time diplomacy makes me lag and crash the game... can you make a copy that bans the AI ​​from asking anything from me?
=[NK]= Col. Jack O'Neil 20 Jan, 2024 @ 1:15am 
Yes it's compatible with SFO
The Mighty Ragnarok 20 Jan, 2024 @ 12:57am 
great mod is it compatible with sfo?
DrDCB  [author] 29 Nov, 2023 @ 7:54am 
I don't play MP so can't really help you. Best I can suggest is the usual - make sure all players have the same mod list and that they use the same load order.
diggingdwarf26 29 Nov, 2023 @ 4:22am 
this mod currently causes me desync issues in multiplayer immortal empires
Iris 13 Sep, 2023 @ 2:32am 
This mod causes large desync issues when activated, did thorough testing and it is that mod.
DrDCB  [author] 8 Aug, 2023 @ 8:00pm 
There's nothing in the table to do with reputation. If that's having an effect it's not anything this mod can change.
蛇皮怪 8 Aug, 2023 @ 11:45am 
find question because my reputation very low when i reputation is high it works
蛇皮怪 5 Aug, 2023 @ 6:49am 
Putting it first but not working
DrDCB  [author] 3 Aug, 2023 @ 8:01pm 
From the Modding Den Discord:

"The other type of priority - individual table priority - is determined by the name of individual file names within a .pack. Individual table priority determines which version of a key is used within a db or loc file. If two mods both edit the localised text for land_units_onscreen_name_my_example_unit, one of them using a .loc file called text/db/!my_text.loc, the other using text/db/zzz_my_text.loc, the former will take priority and the localised text set in that mod will be used. Individual table priority will NEVER be affected by pack file priority."

and

"Overwrite priority order ! # $ % & ‘ ( ) + , – ; = @ 0-9 a-z [ ] ^ _ ` { } ~ Where ! wins over a."

Although not mentioned there is that capital letters seemingly override lowercase letters.

The table in this mod is:

db/cai_personality_deal_evaluation_components_tables/!dcb_no_too_many_trade_agreements
skag 3 Aug, 2023 @ 1:56pm 
I have it top of my load order, would it still be possible to override then?
DrDCB  [author] 2 Aug, 2023 @ 3:15am 
It's possible another mod is editing the same DB table and overriding this mod's changes.
skag 2 Aug, 2023 @ 3:05am 
Weird, whenever I get a trade agreement playing as one of the minor Dwarfen factions all of the other previously available trade agreement's get a lower likelihood of success/become red
DrDCB  [author] 1 Aug, 2023 @ 8:14pm 
@skag: It should apply to all factions, major and minor.
skag 1 Aug, 2023 @ 12:16pm 
Does this only work for LL factiops?
Cheerio 4 Jul, 2023 @ 6:31pm 
the way CA is managing trade is dumb as hell. Not only is it counter intuitive and hidden (took me a while to find this limiting factor). It also pushes you to the point when you need to break trade agreements to make room for larger partners, which is beyond stupid and unrealistic
=[NK]= Col. Jack O'Neil 20 Jun, 2023 @ 5:24am 
Pack file load order won't matter if a dB table load order is higher
DrDCB  [author] 19 Jun, 2023 @ 10:49pm 
The table is a universal modifier to a whole faction (i.e. the faction you're playing as). If you get the penalty for trying to trade with one faction then it should apply to every other faction. So possibly the mod is being overridden by something else - try moving it to the top of the load order.

If only one trading partner faction is being affected then that suggests there is something else unrelated to the mod causing it, the most likely being that the faction in question uses an added faction type not in the vanilla table.
Echo 19 Jun, 2023 @ 4:02am 
@DrDCB Well, when you mouseover the reasons for rejection, it clearly says "Too many trade agreements -15".
DrDCB  [author] 18 Jun, 2023 @ 2:52am 
@Echo: Then the penalty has nothing to do with the number of trade agreements. The table applies a universal buff/debuff to all of a given faction's trade agreements.

@arakan94: HEs are already playing with cheat mode even in vanilla. They don't need any real effort to generate huge incomes even with the nerfs WH3 introduced.
arakan94 18 Jun, 2023 @ 2:24am 
High Elf players especially beware - this will "ruin" your game unless you can control yourself and not trade with everyone :D It's turn 46 and I have 26000 gold trade income as Tyrion (and growing every turn as I build resource buildings..
Echo 18 Jun, 2023 @ 1:32am 
I'll take a look and see if there's anything that might override it.
Echo 18 Jun, 2023 @ 1:31am 
No, I was playing as WoC (Belakor) and vassalized them. When trying to get them to accept a trade deal, they showed the penalty. The other factions didn't.
DrDCB  [author] 17 Jun, 2023 @ 8:15pm 
When playing as them via something like Mixer? The same modifications are being applied to all these race IDs: wh3_deal_eval_chaos_dwarf, wh3_deal_eval_chaos_dwarf_major, wh3_deal_eval_chaos_dwarf_minor, wh3_deal_eval_chaos_dwarf_unfriendly. That would suggest either something else is overriding the changes, or they have been given their own unique ID. Move this mod to the top of the stack in the launcher and see what happens.