Total War: WARHAMMER III

Total War: WARHAMMER III

Pink Horrors split into Blue Horrors
106 Comments
Leonardo 10 Jul @ 12:35am 
So. many. brimstone.... and I play with permanent summon mod....
Dead Baron  [author] 17 Jan @ 10:52am 
Breaks the game and locks to never ending battles
Lord Of the flies 17 Jan @ 5:33am 
Can Summoned blue horrors be split into Brimstone horrros. I tried adding the ability in rfpm. it doesnt work.
Dead Baron  [author] 20 Dec, 2024 @ 12:36pm 
The implementation is hard to pull off, the way it spawns cannot change. I can see about adding a modifier to make it not happen right away.
Yoshi 20 Dec, 2024 @ 7:20am 
Such a great idea but if a unit of pink horrors starts the battle with little health it instantly spawns a unit of blue horrors which then barely can get used before dying. I dont mind that the spawn degrade over time as I think its useful for balance but that the ability triggers instantly does not feel right. Also looks a bit weird that a FULL unit of blue horrors pop out of a low model unit of pink horrors. Could the trigger be changed to something else? Could it trigger if the horrors are "loosing the battle"? And would be better if the blue horrors spawn with similar entity and health as the pink horrors have when it triggers.. anyway cool mod!
Obtite 17 Dec, 2024 @ 8:41am 
would you consider making a mod for exhalted pink horrors to have a aoe missile, feels like they are somewhat lackluster compared to other factions ranged options, plus their effect is huge, would make sense if they were a bit aoe, like 3 meters radius on impact like the grenade launcher horsemen from empire
Vlad Draculea 9 Oct, 2024 @ 3:52am 
but its how theyre meant to work
Dead Baron  [author] 7 Oct, 2024 @ 7:44am 
I think that's going a little too far
Vlad Draculea 7 Oct, 2024 @ 12:01am 
ok this might be too op, but can u make it so that tzeentch's firestorm and infernal gateway spawn a unit of screamers and pink horrors respectively and at 20% hp when an enemy unit is at or below 20% hp within the spells' aoe

tzeentch's flames are supposed to have this innate effect off of increasing the numbers of said units in lore and tabletop through transmogrification of affected targets, its represented with the fires of change lore effect but i guess for balancing ca decided not to go with that so this could be a different way of implementing it
Alberto R. 13 Aug, 2024 @ 1:27pm 
DUDE THE BRIMSTONES ARE AMAZING!!!! <3
Deeyourelf 22 May, 2024 @ 4:22pm 
YOOOO YOU ADDED BRIMSTONE HORRORS TOO?!?!
Stryke 13 May, 2024 @ 9:44am 
Any chance of a version without the Brimstone splitting? They look neat but I'd prefer to stick to the WFB Pinks into Blues without the extra invented for AoS splitting ideally.

Also probably worth mentioning that this mod does include that as I'm sure that'd be a plus point for others.
Lord Of the flies 13 Apr, 2024 @ 3:43am 
what an amazing addition.
Leafork 11 Mar, 2024 @ 10:43am 
Dead does this mod cause blue horrors to split into brimstone ones?
Dead Baron  [author] 3 Mar, 2024 @ 12:17am 
I'm pretty sure I fixed it and think I know what the issue was.
luthurram 2 Mar, 2024 @ 11:56pm 
No worries. I just rematched as well, and saved my caravan. I just figured I'd drop a comment, since it seemed rather coincidental that it happened right after I dealt with the remaining horrors. Who knows, maybe it has nothing to do with this at all, but I've never encountered that before in my thousands of hours of gameplay.
Dead Baron  [author] 2 Mar, 2024 @ 8:19pm 
I had that happen once too, not sure it was this. Although after this report I'm sure it is this. I'll mess with some settings and see if I can solve it. Rematch solved it for me, apologize for the issue
luthurram 2 Mar, 2024 @ 8:06pm 
I think something about this mod made it so that I could not end a battle even after every enemy was either killed or sent back to the Warp. Weird stuff. A Tzeentchian army with two units of Pink Horrors attacked my caraven. I defeated them all, killed the blues that spawned, but could not conclude the battle.
Dead Baron  [author] 29 Dec, 2023 @ 12:04pm 
Just verified it still works
Dead Baron  [author] 29 Dec, 2023 @ 11:48am 
Worked fine for me last time I fought against them, I will test it to be sure.
The Guiding Light 29 Dec, 2023 @ 7:38am 
Is this Broken?
Birbucifer 6 Aug, 2023 @ 9:57am 
@Forlorn I second what @Gleen Cross said. I'd love to play this mod with SFO
Gleen Cross 19 Jul, 2023 @ 6:29am 
@Forlorn, can you publish this SFO patch? I assumed this mod would translate to SFO naturally, but it needs patching indeed
Forlorn 9 May, 2023 @ 1:46pm 
Yo dead, to make this SFO compat all you need to do is add the recruitment cost of two blue horrors onto the base cost of a pink, and increase upkeep of pink horror by the amount of a blue horror.

I think you should make it a sub mod. If you don't have time or don't want to do it, I could probably do it for you.
XII 7 May, 2023 @ 2:11pm 
@Dead Baron
Nice. Like you I was surprised they didn't split. Thanks for this « fix ».

I made a french translation for the ability. If you want to share it, here's the link :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972937113
Durin's Greatest Smith 5 May, 2023 @ 5:20am 
After doing so modding, I have only gotten more curious how you made this.
How did you create a custom ability then add it to the unit.
Dead Baron  [author] 13 Apr, 2023 @ 5:34pm 
Update should allow this to work with SFO and Radious as it uses base game unit. Update will be soon, testing now
Incata 24 Mar, 2023 @ 10:59am 
Of course, I would in any situation :lunar2019crylaughingpig:. My version changes them a lot so that your mod is still a viable option for whoever wants it. Thank you :lunar2019wavingpig::steamthumbsup:
Dead Baron  [author] 24 Mar, 2023 @ 10:49am 
just be sure to credit me :)
Incata 24 Mar, 2023 @ 10:47am 
@Dead Baron Hello, first of all, I would like to tell you that I really like the idea of your mod, I have created a mod that remakes these units and I have also added your mod, I have read in another comment that you would not mind if someone made a sub-mod of your mod, but I prefer to ask why my intention is not to offend anyone, if you give me permission I would publish it so that everyone could enjoy it. And again thanks for saving me hours to make my own.
Dead Baron  [author] 4 Mar, 2023 @ 8:58am 
I emdont play radious. Also my hand is all messed up
eggorgagyla1 4 Mar, 2023 @ 5:31am 
Hello.
Please do for the radius version. I really liked your mod and I want to grade the pink horror version from the radius version.
Dead Baron  [author] 24 Feb, 2023 @ 12:32pm 
dont need it
GoatScream 24 Feb, 2023 @ 12:31pm 
Update?
Dead Baron  [author] 30 Jan, 2023 @ 12:54am 
There is no 'code' involved, it is all table based using RPFM. There was a similar mod in WH2 that I used as a reference. I couldn't reach the creators though :( So I went about trying to make it work on my own.
Durin's Greatest Smith 29 Jan, 2023 @ 3:32pm 
How of curiosity, how hard was this to code?
Rewasder 28 Jan, 2023 @ 8:02am 
I see, thanks!

Well, until such patch arrives, it is still a cool feature, and one more unit that I can get in battle when things go south.
Dead Baron  [author] 28 Jan, 2023 @ 7:59am 
it creates a new unit based on a vanilla unit. it would need an SFO patch
Rewasder 28 Jan, 2023 @ 7:38am 
I wonder how the blue horror unit is generated. Dos it get the Blue Horror unit or is it a defined unit? Like, if I play with SFO will it generate an SFO blue horror unit or a vanilla one?
Durin's Greatest Smith 31 Dec, 2022 @ 5:59pm 
can you make a model that all tzeentch demons split into horrors on death?
Green Raven 10 Dec, 2022 @ 5:49pm 
Horrors are pink
Horrors are blue
Once there was one
Now there are two
Xalderin 3 Nov, 2022 @ 5:40am 
THanks for the mod! Was about to ask about the whole degrading summoning thing, but someone beat me to it. Now if only I knew how to mod. XD
Solaire 23 Oct, 2022 @ 8:24pm 
Steam is just weird. I've seen this occur with quite a few modders with this same issue. They update but the date doesnt change.
Dead Baron  [author] 23 Oct, 2022 @ 8:22pm 
I updated all my mods, not sure why they wouldn't be shown as updated
they also all worked before i updated
Solaire 23 Oct, 2022 @ 7:53pm 
Does this need an update?
Dead Baron  [author] 14 Sep, 2022 @ 8:38pm 
Nah, if it is my mod then it will be up to date as soon as I get the patch downloaded unless stated otherwise
Solaire 14 Sep, 2022 @ 8:28pm 
Fucking sweet. May have given my suggestion before but you may want to put that in the title or description.
Dead Baron  [author] 14 Sep, 2022 @ 7:29pm 
yes
Solaire 14 Sep, 2022 @ 7:18pm 
Does this work with 2.1?
Dead Baron  [author] 13 Sep, 2022 @ 4:41pm 
That was done for balance reasons. I won't be changing it. Feel free to make a sub-mod though, ti would be easy to do.