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You probably entered a war through an alliance or something and didn't realize.
Back when this mod was created, turn times were about ten times longer, and even war declarations had to be skipped just to maintain some sanity between turns.
But now, with much shorter turn times, and considering that war declarations aren't as spammy as some other diplomatic requests,I think it's fine not to skip them, so the player doesn't risk missing these notifications.
If the Turn Times ever become as bad as they were, I can re-enable it.
People are so weird. Subbing to a mod to skip AI and then ask for AI declarations to stop the game again like vanilla..
Author, don't cave to random comments bro this mod was already perfect before. Bad update.
Watch, someone will probably complain about the opposite now! :)
-B-b-but Marthenil what about an opt—
NO!
This mod is almost impossible to cause game crashes, something else is messing up your game.
[out] <1030.3s> [string "script\campaign\mod\marthdiploskip.lua"]:41: attempt to index upvalue 'button_skipdiplo' (a nil value)
[out] <1030.3s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:35: in function 'callback'
[string "script\_lib\lib_timer_manager.lua"]:126: in function 'check_timers'
[string "script\_lib\lib_timer_manager.lua"]:143: in function <[string "script\_lib\lib_timer_manager.lua"]:140>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:100: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
"SCRIPT ERROR:"
"[ string/"script/campaign/mod/marthdiploskip.lua/" ]:41:attempt to idex upvalue
'button_skipdiplo' (a nil value)"
I'm going to add a check for it, but this is not really a problem if it's just the log.
"[ string/"script/campaign/mod/marthdiploskip.lua/" ]:41:attempt to idex upvalue
'button_skipdiplo' (a nil value)"
Auto decline per certain faction would be great.
Auto decline per certain faction's certain suggestion would be great as well.
I see that if the opponent threaten to give money (which begins war if you decline it), it doesn't auto decline it and I like it.
When allies got attacked by others and wants you to join the war by the pact, I think it also needs not to be auto declined since it breaks the ally. (But, it can be necessary since they spam the same suggestion- and that's why it needs an option for certain suggestion xD)
But it's convenient mod so far. I really like this. thx again :)
[string "script\campaign\mod\marthdiploskip.lua"]:8: attempt to index local 'parent' (a boolean value)
(maybe because I have too many enemies and allies)
Thumbs up Marthenil