Total War: WARHAMMER III

Total War: WARHAMMER III

Decline Diplomacy
115 Comments
Marthenil  [author] 10 Jul @ 12:36am 
I pushed an update that doesn't skip war declarations like a month ago. It's three comments down.
You probably entered a war through an alliance or something and didn't realize.
Induktio 9 Jul @ 6:57am 
Great mod, but it is easy to miss the war declarations. Then Skarbrand suddenly appears next to your capital.
Phukface 16 Jun @ 2:29am 
would it be possible to make it an option in MCT? I'm on the side of skipping it but think it's good to be able to choose
Marthenil  [author] 15 Jun @ 4:08pm 
Called it. Well it's not exactly the random comments that made me change my mind, I was thinking about it for a while.

Back when this mod was created, turn times were about ten times longer, and even war declarations had to be skipped just to maintain some sanity between turns.
But now, with much shorter turn times, and considering that war declarations aren't as spammy as some other diplomatic requests,I think it's fine not to skip them, so the player doesn't risk missing these notifications.

If the Turn Times ever become as bad as they were, I can re-enable it.
Espritviril`` 15 Jun @ 3:46am 
Bruh why would anyone ask for this update, just check your diplomacy events in the right at turn start.

People are so weird. Subbing to a mod to skip AI and then ask for AI declarations to stop the game again like vanilla..

Author, don't cave to random comments bro this mod was already perfect before. Bad update.
Marthenil  [author] 14 Jun @ 5:48am 
@Brother John it literally says so in the description, ultimatums are not declined, meaning it does nothing for them and you have to click.
Marthenil  [author] 14 Jun @ 5:45am 
There you go it no longer skips war declarations.
Watch, someone will probably complain about the opposite now! :)

-B-b-but Marthenil what about an opt—
NO!
Marthenil  [author] 14 Jun @ 4:05am 
You can see the war declarations on the events panel (top left) once your turn starts.
makabu 13 Jun @ 9:29pm 
is it true about skip declaring war messages?
Brother John 11 Jun @ 7:54am 
wait if it were ultimatums wouldn't it be declined and start a new war with the faction threatening you for something or money?
Riley 17 May @ 1:37pm 
is there an option to not skip past war declarations? i love this mod, but it does leaves me not realizing someone declared war on me if i look away for too long
TheClowN 10 May @ 1:54am 
da best mod
Reeva! 1 May @ 1:48pm 
Short of shooting the messenger and sending him back to his faction in violated pieces, this is pretty good. 10/10, would decline again.
Marthenil  [author] 16 Apr @ 10:26pm 
No, it shouldn't.
MiAh The King 16 Apr @ 9:19pm 
so if my allies are attacked and it pops up asking me to join them or decline and break the alliance...does this mod auto decline that too?
Steele 3 Apr @ 5:28am 
Thank you Marthenil
Marthenil  [author] 3 Apr @ 3:06am 
That error was safe to ignore but I've added a check so it doesn't happen anyways.
This mod is almost impossible to cause game crashes, something else is messing up your game.
GenezisO 29 Mar @ 12:38pm 
can't believe this got updated, is it now fixed?
Bruce Venture 5 Mar @ 7:54am 
Is it still producing scrip errors? Cant live without this mod
Notthebeegees 13 Feb @ 8:18pm 
Yep, script error: [out] <1030.3s> BIG FAT SCRIPT ERROR
[out] <1030.3s> [string "script\campaign\mod\marthdiploskip.lua"]:41: attempt to index upvalue 'button_skipdiplo' (a nil value)
[out] <1030.3s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:35: in function 'callback'
[string "script\_lib\lib_timer_manager.lua"]:126: in function 'check_timers'
[string "script\_lib\lib_timer_manager.lua"]:143: in function <[string "script\_lib\lib_timer_manager.lua"]:140>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:100: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Gator 23 Jan @ 12:35am 
@Marthenil I get the message same as others and immediate crash.
lwhのsama 19 Jan @ 7:36pm 
also:
"SCRIPT ERROR:"
"[ string/"script/campaign/mod/marthdiploskip.lua/" ]:41:attempt to idex upvalue
'button_skipdiplo' (a nil value)"
킹니 17 Jan @ 10:11am 
It seems work fine, I saw only log. But every turn, I should clear the log. sorry for complaining
Marthenil  [author] 17 Jan @ 5:29am 
Does the mod stop working? Are you getting a broken script icon ? Or are you just reading the log and freaking out about it?

I'm going to add a check for it, but this is not really a problem if it's just the log.
킹니 17 Jan @ 4:22am 
this makes script error..
TirGir 16 Jan @ 12:39pm 
Be careful this mod causes a script error
Induktio 7 Jan @ 6:40am 
This is amazing mod! Now I can go afk while it is AI's turn.
Psychooll 1 Jan @ 3:23am 
"SCRIPT ERROR:"
"[ string/"script/campaign/mod/marthdiploskip.lua/" ]:41:attempt to idex upvalue
'button_skipdiplo' (a nil value)"
Hear me roar! 31 Oct, 2024 @ 8:04pm 
update please for 5.3 thanks
CHOUXIANG·抽象 26 Sep, 2024 @ 3:13am 
拒绝外交mod
Alessar 🐺🦄🦅 10 Sep, 2024 @ 9:46pm 
Is it possible to get a version for Total War Attila? :winter2019saddog:
Marthenil  [author] 4 Sep, 2024 @ 3:02am 
But you don't get offers during your turn
Aetherion 4 Sep, 2024 @ 2:30am 
Is there a way to turn on or off the decline during your turn and not during the passing of turns?
Zaylidin 23 Aug, 2024 @ 5:09am 
A classic mod for me, helps so much to avoid those pesky alliance requests that so often occur and are so rarely wanted! :luv:
MonoLight_KR 30 Jul, 2024 @ 3:11pm 
Thanks for the mod, but this can be improved.
Auto decline per certain faction would be great.
Auto decline per certain faction's certain suggestion would be great as well.
I see that if the opponent threaten to give money (which begins war if you decline it), it doesn't auto decline it and I like it.
When allies got attacked by others and wants you to join the war by the pact, I think it also needs not to be auto declined since it breaks the ally. (But, it can be necessary since they spam the same suggestion- and that's why it needs an option for certain suggestion xD)

But it's convenient mod so far. I really like this. thx again :)
shana 26 Jul, 2024 @ 2:44pm 
非常好用的mod,感谢作者
jiaoao188856 27 Jun, 2024 @ 3:42am 
求更新
Marthenil  [author] 13 Jun, 2024 @ 2:17pm 
@Casualfield can you please post the entire log on Pastebin or something?
Marthenil  [author] 13 Jun, 2024 @ 1:57pm 
Hmm, I'll take a look. It's possible the hotfix broke something
Casualfield 13 Jun, 2024 @ 10:58am 
me and a friend use this mod in MP and keep getting script breaks. I have log if you want it. ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [PanelClosedCampaign] but the script failed with this error message:
[string "script\campaign\mod\marthdiploskip.lua"]:8: attempt to index local 'parent' (a boolean value)
Mim 14 Mar, 2024 @ 3:10pm 
btw me an a friend use this mod in MP and i didnt have any issue with it ! xD
耀眼的毛玉 2 Mar, 2024 @ 11:06pm 
I install this mod because the game often crash in diplomacy interface :(
(maybe because I have too many enemies and allies)
fatkedama 28 Feb, 2024 @ 2:55am 
masterpiece! save my life.
Commodus 15 Jan, 2024 @ 8:56am 
So How do you pause the turn timer before they spam diplomacy?
荒草 6 Oct, 2023 @ 5:38am 
update please
Grovilator 4 Aug, 2023 @ 12:17pm 
This mod is such a mental health savior. It is so satisfying to see for a second a faction trying, for the 20th times, to drag you in their stupid war in exchange of a "generous" 150 gold, and get denied instantly by the mod !

Thumbs up Marthenil
Skiritai 29 Jul, 2023 @ 12:21pm 
Great mod, it would be nice if there was an addition of a blacklist, choosing which factions to always block and not block. Thx o/
=[NK]= Col. Jack O'Neil 17 Jul, 2023 @ 9:13pm 
Hey Marthenil, would there be any possible way to add an option that it auto disables if there is a faction you're at war with that is next to you borders? I'm playing the high elves and have vision over everywhere, and I am using the camera mod to change settings, but there's sooo much movement I don't care about, plus even when not the high elves it would be awesome if there was an option to auto disable if enemy forces are getting close :)
Marthenil  [author] 28 May, 2023 @ 2:09pm 
No need, I suspected what the issue is, I reproduced it myself :)
Jolc3r 28 May, 2023 @ 11:48am 
Thanks! I have a save file but I also have a ton of other mods, I have the log file with the debug info if needed.