Total War: WARHAMMER III

Total War: WARHAMMER III

Restricted Auto Resolve
92 Comments
Rez 26 Jun @ 5:55am 
Ah nevermind, seems to be an issue with Ironman, if i load whatever the campaign is via the "Continue" button on the main menu, it'll load in fine. But if i try to load a save via the "Load game" menu it'll say its incompatible. Bit of an odd bug but least theres a work around to it.
Rez 26 Jun @ 2:45am 
Love the mod also, but while you say its a script mod, if i attempt to disable it. All my save games are then incompatible. Has a recent update caused something to change?
SMILEDOZER 10 Jun @ 3:52am 
Absolutely love this mod, it actually makes me play the game again lol.
Would it be possible to implement a toggle for "Decisive Defeat" Battles? having to play out at t1 garrison vs a doomstack is just a waste of time really. Other than that, perfect
CupCupBaconBox 8 Jun @ 7:31am 
You should probably just disable the mod and reload into the game when that happens, auto-resolve that battle, then back out and switch the mod back on.
Kyrby 8 Jun @ 7:31am 
This mod is really good, but is there a way to skip battles where a small garrison is holding one of our points against a full army? I’m forced to play them even though there’s clearly no chance of winning :p
egbert504 22 Apr @ 4:20pm 
thank you for the mod play with it every campaign:steamhappy:
code18 20 Apr @ 1:45pm 
@Marthenil HI, I would like to know if it is possible to make a button as well as in Total War: WARHAMMER II. Where is there an opponent who pressed play for AI, then the Auto Resolve button cannot be pressed?
CupCupBaconBox 16 Apr @ 5:40pm 
For me, this mod single-handedly makes the game fun, especially with Iron Man mode enabled.
bushez 21 Jan @ 8:56am 
can you fix it to work when players use lightning strike ?
Marthenil  [author] 11 Jan @ 7:14am 
Hehe, I fixed that some time ago but the typo somehow made it back. It's only a problem for the log output though, it doesn't affect the script's functionality. Good catch.
PollaX 11 Jan @ 5:18am 
Hi, Marthenil. I believe you have typo in code on line 14: "emeny_strength"
Economic Terrorist 7 Jan @ 8:34pm 
I like this.

I run into a weird dopamine feedback loop when I'm high level and my game ends up just me running around auto-resolving all the time.
luich 6 Sep, 2024 @ 5:27pm 
beautiful
AG 23 Aug, 2024 @ 7:43am 
update please?
furoba 19 Aug, 2024 @ 4:22am 
Hi Marthenil! I wanted to let you know that I've published my own version of your mod, with some tweaks to the numbers that better suit my preferences (crediting you as the original creator, of course):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3311603497

Thank you so much for creating such a fantastic mod!
Pimmy 17 Jul, 2024 @ 1:07pm 
Hey Marthenil! Thank you for this mod, it has reinvigorated my love for the game, especially when snowballing through the mid game! I was wondering if you would be able and willing to add an MCT option to tweak the percentages. Sometimes I encountered battles I could never, ever win and could not autoresolve. I would like to make the lower percentage of 20% a little bit higher, 30% for example. Cheers and thank you again!
Marthenil  [author] 11 Jul, 2024 @ 12:36pm 
When played manually, yes. But autoresolve gives a pyrrhic result, which is not high enough for the restriction to be lifted.

With this mod you can only autoresolve battles that have very specific outcomes, like attacking a 2 unit army or defending with a garrisson vs 2 stacks.
Commodus 11 Jul, 2024 @ 11:41am 
In the example pic, The attacking army would easily trample that garrison?
Giwrgos3 5 Jul, 2024 @ 9:19pm 
this mod is just beautiful, i make the game ultra hard with others mods and i have one of most fun expierense in wh until now,always update please:)
King Kenneth 23 May, 2024 @ 10:46pm 
is there a multiplayer option with this mod ? so both players can have option to fight or auto resolve?
Nico 16 May, 2024 @ 6:34am 
I also hate myself so I will try to use this. :D
Marthenil  [author] 15 May, 2024 @ 1:24am 
This is one of these mods that will probably never stop working and if it does it's just going to stop without breaking anything else.

It's a very simple ui script
Barakhaz 15 May, 2024 @ 12:38am 
Thank you so much for making this, can confirm it works in patch 5.0 and I didn't need to start a fresh campaign, I just loaded up my latest campaign save. :)
Torii 14 May, 2024 @ 9:54am 
@Excalibird Still works great and I even use it with many diff mods "no problems"
Excalibird 11 May, 2024 @ 8:43pm 
Does this mod still work?
Master Frog 25 Dec, 2023 @ 11:10am 
I have created a configurable autoresolve mod based on this. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3122208702
Orc Merchant 5 Dec, 2023 @ 1:42pm 
update pls
Darth Alpharius 22 Oct, 2023 @ 2:52am 
two autoresolve buttons pop up if you reload a quicksave thats in the pre-battles screen
Tallahassee 20 Oct, 2023 @ 2:35pm 
thank you man! i hate auto resolve but at one point in the game i allways use it and i kill the fun for me
Worgen 4 Sep, 2023 @ 4:59pm 
You should add one thing to this mod, you should lessen the penalty or something beacuse its really anoying when a tier II settlement garrison cooks my golden rank chosen to half health and
heavy damageing even tier IV or V units. otherwise great mod.
Tom 18 Aug, 2023 @ 3:34pm 
Cant play the game without it!
Mr Gambler 4 Aug, 2023 @ 4:19am 
Works a treat still, thank you for helping me deter the corruption of chaos and indulging in the slothfulness of auto resolving.
CupCupBaconBox 28 Jun, 2023 @ 6:01pm 
Works great. Thank you.
N0xEterniS 21 Apr, 2023 @ 6:34am 
Doesn't work tho..
N0xEterniS 20 Apr, 2023 @ 10:47am 
Thanks a lot !!
Soul 1 Apr, 2023 @ 5:52pm 
would it be possible to make a 70-40 version?
ComradeCincinnatus 8 Mar, 2023 @ 4:38pm 
Assuming this mod functions in MP, it could be a remedy for the bugged 'default battle resolution' setting. We are meant to be able to vote on battle resolution in h2h games when fighting AI but the game puts all the power in the hands of the player who initiated the battle.

Great mod!
Erik 21 Feb, 2023 @ 11:42am 
@overrclocked ahve you tested it? does this work cause im guilty of auto resolving way too much
overrclocked 20 Feb, 2023 @ 7:17am 
Does this work without update?
Meraun 6 Jan, 2023 @ 1:40am 
Shoud work with SFO, right?
Alecthelm 30 Dec, 2022 @ 9:05am 
oh, that will be an hated one by me- and loved, subbed, thx for putting it up:)
Gypsy Wrangler 30 Dec, 2022 @ 4:09am 
Best mod I've used thus far. Saves me from ruining the game for myself.

Just one issue: Does this mod take lightning strikes into account? I'm forced to fight fights against one or two units with my full stack because lightning strike doesn't appear to modify the ability to auto resolve
Jin- 24 Dec, 2022 @ 1:28am 
It's a good mod. Some changes I would suggest are to enable quick combat when AI attacks towns. It's infuriating to start a battle you will lose 100% and just fast speed wait till AI kills your garrison
Badb 21 Oct, 2022 @ 1:29am 
Great mod. But can it be possible to have a slider to select the values of the win change ? So we can personalize the difficulty.
Black Squirrel 14 Oct, 2022 @ 12:13pm 
awesome mod!! not too sure what the problem is but my game crashes when I play as vampire counts and not other factions
*external screaming* 12 Oct, 2022 @ 1:47pm 
I feel like this could use some tweaking. I had a garrisoned full stack be attacked by Snikch and 5 skavenslaves and it wouldn't let me auto resolve.
Holy Order of PIZZASALAD 21 Sep, 2022 @ 9:45pm 
this save game compatibility ?
A$W 16 Sep, 2022 @ 7:54am 
any chance of making a variant of this mod that removes auto resolve completely?
케모노프렌즈 8 Sep, 2022 @ 11:30pm 
good!
JvJ 7 Sep, 2022 @ 7:18am 
Thought i'd comment after a million years of using this in WH2 and WH3, thank you so much for this mate, I genuinely ruin my own enjoyment of the game by autoresolving too much so this has been an auto include for me since you first dropped it. Love ya