Total War: WARHAMMER III

Total War: WARHAMMER III

Lore of Death & Heavens for Ogres
77 Comments
Deviant 27 Mar @ 12:30pm 
F
Deviant 27 Mar @ 12:30pm 
Press F to pay respects
Abe 28 Dec, 2024 @ 2:55pm 
o7
PartTimeHero 23 Dec, 2024 @ 7:20am 
thank you for all the long time I benefitted from this mod
Tag_Ur_It--> 19 Dec, 2024 @ 6:31am 
o7
Oz 12 Dec, 2024 @ 11:19pm 
Thank you for your work in keeping this updated while it was needed.
Notthebeegees 5 Dec, 2024 @ 8:55pm 
o7 we will not forget
Makki 4 Dec, 2024 @ 10:59am 
o7
Advice  [author] 4 Dec, 2024 @ 9:42am 
@Malignant Peasant
Yes, I’ve seen the news. Very good and well due.
On that, I see no need to further update this mod, which is something of a relief, this one’s been a surprising headache at times.
Thank you for the support!
Malignant Peasant 4 Dec, 2024 @ 8:53am 
CA just confirmed they are getting their lores in the 6.0 update! Thanks for tiding us over until then!
Big Bad Wolf 18 Nov, 2024 @ 7:33pm 
Hey! Thanks for the great addition to the Ogre Kingdom roster. Can you make your mod compatible with the Ghark Ironskin Tribe mod? When I was playing his faction for some reason they Lore of Death / Heavens Casters were not recruitable by Ghark's factions, however if I confederated another Ogre faction that had recruited from one of those Lores then that lord would be added to my pool of recruitable lords. Thanks
Advice  [author] 18 Sep, 2024 @ 9:11am 
@Lee Perry
The mod is not in need of an update currently. I will update it alongside the next major patch at the end of next month.
Lee Perry 18 Sep, 2024 @ 7:07am 
Update please
GoatScream 20 Aug, 2024 @ 11:11am 
Hello, requires update after 5.2 please, its ctds
Advice  [author] 11 Mar, 2024 @ 1:59pm 
@Hercules
Yes it does. I'm working on it.
Hercules 10 Mar, 2024 @ 8:06pm 
Does this need an update?
Ydok4 25 Nov, 2023 @ 4:43pm 
The 4.0 skill tree changes broke this mod. I've added a fix here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3095689545

@Advice Feel free to include these in the base mod when you get a chance. Just credit me on the mod page.
Autumnchain 25 Nov, 2023 @ 12:32am 
Will this mod ever be updated?
Solaire 10 Nov, 2023 @ 8:40pm 
Would love to see this return
jaughn 30 Oct, 2023 @ 8:00pm 
Just wanted to drop in and say that this one still isn't working. The Death and Heavens Slaughtermasters don't have any skills, to the point where they can't even integrate into armies.
tww2alldlc_pro 8 Sep, 2023 @ 9:05am 
could you update this / lords and heroes dont have acces to skills lines
Advice  [author] 4 Aug, 2023 @ 8:06am 
@Loremaster of Hoeth
Go ahead. I think I just pulled their description texts from the warhammer fantasy wiki, which likely just pulled from the army book anyways.
RobertX13 4 Aug, 2023 @ 12:19am 
Hello Advice, I'm currently working on a mod that adds the Lores of: Death, Heavens and Life to Ogre Butchers and Slaughtermasters. I was wondering if I can get your permission to use the same text you used in describing the Butchers in my mod's Short Description Text?
Gleen Cross 2 Aug, 2023 @ 10:55am 
SFO submod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3013909421

Goddamn the Ogres needs mods to be playable smh
SloppyJoppy 1 Jul, 2023 @ 5:04am 
is there any know mods that might make the bois bug out? my friend is using the death lore right now and it keeps refusing to cast spells, we can see the animation starts with glowing effects around the caster but then it stops again? :)
Slade 25 Apr, 2023 @ 2:35am 
same bug with weird models for the death and heaven butchers
Nelthar 21 Apr, 2023 @ 11:42pm 
and legendary characters
Nelthar 21 Apr, 2023 @ 10:45pm 
a small bug report if i us the mod with mixus legendary lords the butchers will turn into a high elf and a iron drake
Stale Memes 19 Apr, 2023 @ 4:29pm 
Hope to see this and the Kossar mod updated some time, I really like both of those. Thank you for your work so far!
bionili 25 Feb, 2023 @ 9:05pm 
Did further testing and the mods I thought were conflicting didn't seem to be it, but I can only guess there is still is a conflict on the hero "pool" in Campaign; only the butchers are affected, I emphasize.

Although on the army list and on custom battles they're completely fine, its kinda weird.
bionili 24 Feb, 2023 @ 10:18pm 
I found a problem with the mod, apparently its using the models of some elf and dwarf heroes instead of the lore of death and heaven's butchers; I am not certain which mod is causing the conflict as I am using many, but its most likely either Heroes of Legend or Legendary Characters.

The Caster lords are completely fine, though, really good mod!
Advice  [author] 14 Feb, 2023 @ 4:58pm 
@Ydok4
Just moving the portraits.
Ydok4 13 Feb, 2023 @ 10:57pm 
@Advice No worries. Big fan of the mod.
I'll hide my shortly.

Did you end up regenerating the .bins or just move the portraits around?
Advice  [author] 13 Feb, 2023 @ 7:45pm 
@Ydok4
Implemented the fix. Thanks again for figuring this one out of your own accord.
Ydok4 11 Feb, 2023 @ 10:11pm 
@Gleen Cross It is best to take this up with Funeral Director mod author but that looks like a different problem (not sure what). If you think it is an incompatibility, test with only the Funeral Director mod enabled.

The issue with the Ogres was not a table issue, the portraits were just in a different directory.
Gleen Cross 11 Feb, 2023 @ 5:12pm 
@Ydok4 Can you take a look at this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2930727722&searchtext=funeral It's also generating the modded hero with some bugs, I was able to recruit the hero normally, the AI recruited Astromancers instead https://i.imgur.com/z2mVhdl.png

Maybe it's a incompatibility with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888869761&searchtext=cathay+variety CA changing the tables after every update and that break the mods, it's frustrating really
Ydok4 11 Feb, 2023 @ 12:45pm 
@Advice I couldn't compare with the last updates files but I'm pretty certain the issue was caused by CA moving some of the portrait paths around. The changed several of the portraits from the wh3_main_sc_ogr_ogre_kingdoms folder to the no_culture folder.

The fix I did wasn't the best, I just copied the portraits and put them back in the wh3_main_sc_ogr_ogre_kingdoms folder. I did have a look at fixing it correctly with selfie but wasn't entirely sure how you had originally set it up. My way does work but if CA (or another mod) updates the portraits, they won't be correct. So ideally you'll just need to regenerate your portrait .bins with the new paths.
Advice  [author] 11 Feb, 2023 @ 10:16am 
Thanks, will do it by the end of tomorrow.
I've had a tough time getting the time to sit down and look at this mod. What was the problem anyways?
Ydok4 10 Feb, 2023 @ 8:30pm 
I've uploaded a fix for the portrait issues here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2931556928
@Advice When you get a chance you should update the bath in your portrait/unit .bin files. That should fix the issue properly.
Gleen Cross 4 Feb, 2023 @ 5:12am 
I had the same issue of Mr. Magic Man
Mr. Magic Man 5 Nov, 2022 @ 1:46pm 
I tried this mod on its own in campaign and all the heavens/death butchers + some of the heavens/death slaughtermasters used placeholder portraits and unit cards. The one butcher I recruited also used placeholder unit model and voicelines (looked/sounded like a grey wizard). Thank you for adding this mod, I hope whatever is causing this problem can be fixed someday and without too much trouble.
Citroentje 27 Oct, 2022 @ 3:45pm 
Hey i've made a mod to accompany this one(it adds lore of life to butchers/slaughtermasters and light, metal and shadows to firebellies) for those who want to use all 8 base lores as ogres.

While i was looking through the packs from the base game and this mod i noticed the Character Skill Key in character_skill_nodes_tables was the same for both butchers and slaughtermasters, meaning that the spell skill lines for butchers (heroes) and slaughtermasters (lords) are the exact same.

In the base game these skill lines are slightly different for lords and heroes (lords start with 2 spells known but heroes with just 1 for example). Not a big deal obviously but i figured i'd let you know

the portraits/unit cards for some variants of the slaughtermasters (and maybe butchers too) aren't working but that might just be because i've modded my game into high hell lol

also great work on this mod btw! it really helped figure out how all this stuff works XD
Stale Memes 25 Oct, 2022 @ 11:56am 
For me, it was an image of Karl Franz as a placeholder when I killed an Ogre lord as Kholek. Sadly, I didn't pay attention which one it was, and I'm not using the Bruiser mod.
Advice  [author] 20 Oct, 2022 @ 5:44pm 
@GoatScream
Not really. Don't really car enough for welfs to bother with it. Sorry.
GoatScream 16 Oct, 2022 @ 11:06pm 
Any plans to give the lore of light and dark to the spellsingers? They are supposed to have it
Candyman 13 Oct, 2022 @ 1:59pm 
I have the same issue and just redownloaded the bruiser mod.
What type of mods could cause this issue besided bruisers?
Calm&NormalTime 13 Oct, 2022 @ 3:24am 
I swore i fixed this in the bruisers mod a while back. I made new art sets for the new butcher subtypes.
Try unsubbing and resubbing to bruisers to force the update
ph 1 Oct, 2022 @ 11:56pm 
Ok thank you, but can you consider compatibility toward that mod? that mod is also a very popular orge mod just like yours, it would be great if both could work together ;-;
Advice  [author] 1 Oct, 2022 @ 6:19am 
@ph
This is something that has to do with the art_sets of butchers that is changed in the reskin mod. The author of that mod is aware of this problem afaik. Frankly, my primary concern is that my mods work correctly independently, and cross-mod compatibility is up to the user’s discretion.
ph 29 Sep, 2022 @ 11:52pm 
I saw the comment, yes I have the bruiser mod on, I am not familiar with moding, is this something you could fix? Or is something you have to work with the mod creator of bruiser?