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(sometimes in the series people like Wesley Crusher created a emergency transport command when the enterprise were invaded by an alien specie it transported him automatically to the transporter room.)
It will delete your stuff after a time.
Its just for times, when you dont have enough target locations
Without functionality.
You are most certainly missing the model pack.
You might be subscribed, but it is definitly not loading properly.
Try spawning them as a prop?
But also REALLY hard :D
But not currently planned, since i dont enjoy those eras as much.
@Soren MC Yeah pretty much. Like i said, just havent gotten around to it.
Feel free to do it yourself. Github is Public and Pull requests are welcome
It just gets complicated due to the 3-dimensionality of it.
Just didnt get around to it yet.]
I might be wrong here, but since the screen is in 2D, the height component of the coords doesn't matter, so the pads height component could be set to the same as the transporter's when calculating the angle
Just didnt get around to it yet.
It is planned, but surprisingly hard for some reason...]
I don't know what you have tried, and you may already have tried this:
I think a solution could be to; calculate the angle between the console and the pads using the following formula; "angle = atan2(y2 - y1, x2 - x1) * 180 / PI", and then rotate the digital objects on the display in relation to the centerpoint on the display
https://i.imgur.com/CzTC2v0.jpeg
Should be fairly simple to do.
Currently adding range and max Pads Limits to the consoles.
Next is making the consoles themselves rooms. Didnt think of it.
Probably Naming + Private Setting in Properties Menu
Another idea would be ways to place down markers for sections, or externals?