RimWorld

RimWorld

Item Teleporter
212 Comments
Scorpio  [author] 18 Jul @ 5:47am 
In the works
纯粹恶意 18 Jul @ 3:00am 
1.6!
MajestyKK 12 Jul @ 8:59pm 
1.6!
鱼因梦想而伟大 12 Jul @ 6:13pm 
1.6pl
Charles M. Freakston 28 May @ 10:44pm 
Why do the shelves have a quality?
It just inflates Colonie wealth...
VenoM 24 Mar @ 11:40am 
Having issues where pawns will just ignore the item teleporter and walk to the stockpiles, the items are not even spawning on the teleporter.
JerzyButPolish 19 Oct, 2024 @ 4:54am 
please add autosort and merging stacks

it takes too much space
听劝。 15 Oct, 2024 @ 9:42pm 
Error with all workbenches

same issue, but the new version update did not solve it
salt9/9 24 Sep, 2024 @ 6:07pm 
@Scorpio
The cause of the issue from the other day was due to enabling the setting in the Commonsense MOD, "Pawns are encouraged to pick up ~". I sincerely apologize for troubling you.
ReaperOfZombies 24 Sep, 2024 @ 3:46pm 
can it be set to operate at more than ten tiles distance or is it best to not
Scorpio  [author] 23 Sep, 2024 @ 1:10pm 
make sure its updated and test
salt9/9 23 Sep, 2024 @ 12:59pm 
@Scorpio
Thank you for your reply! I'm looking forward to the update.
Scorpio  [author] 23 Sep, 2024 @ 11:49am 
update should fix issue when using adaptive storage
salt9/9 23 Sep, 2024 @ 7:29am 
When crafting an item that requires multiple types of materials, it seems that only when the worker is a mechanoid, there are no ticks for using the teleporter (retrieving materials transferred into the teleporter). For colonists, ticks are processed for each type of material according to the quantity. I have no idea why this issue only occurs with mechanoids. How can I make ticks process the same way as for colonists, or conversely, how can I remove the ticks processing for colonists like with mechanoids?
Veythara 14 Aug, 2024 @ 10:53am 
best to have them just drop on the floor to begin with
LRlicious 14 Aug, 2024 @ 10:49am 
same to me, pawn won't store thing after finishing it on the workbench and just dropped on the floor
o2112takumi 7 Aug, 2024 @ 3:23am 
In ver. 1.5, there is a bug that items made on the workbench are dropped on the floor without being stored. (Similar reports exist in the discussions section)
Does anyone know how to deal with this?
blue 6 Aug, 2024 @ 9:04am 
what is the point of giving the item teleporters quality? does higher quality make more items teleport or something lol
Veythara 25 Jul, 2024 @ 11:43am 
@Wolves Hero, you might be experiencing an issue with hauling mods and a teleporter with hauling enabled. pawns (especially lifters) will request hundreds of stacks of haulable items and try to haul those, it will occupy all the ticks pretty quicklyy, hence the drop in fps.
if possible avoid using the haul teleports if you're using mods like haul to stack
Wolves Hero 25 Jul, 2024 @ 11:26am 
Item teleporter getting lagging dropped yo under 5fps, I destroyed teleporter went back to normal smooth 70-120fps

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3296652157
NuanKi 19 Jul, 2024 @ 5:23pm 
does this works to load pods faster?
Tal'Raziid 3 May, 2024 @ 10:50pm 
https://gist.github.com/HugsLibRecordKeeper/5ba55d77911df287bc89e1a84c2df3d0
Kept teleporter way more than 10 cells away, still happening so i've grabbed another log for you. Hope it helps!
Scorpio  [author] 2 May, 2024 @ 1:00am 
Will investigate please keep the teleporter 10 cells away from mines
Tal'Raziid 1 May, 2024 @ 11:04am 
This causes my Mines from Mines 2.0 to not produce anything when they complete a bill. Just having the Item Teleporter built causes this as far as i can reproduce https://gist.github.com/HugsLibRecordKeeper/49e3a7d9bcb6dd37b6c71c747e8bb6b6
Veythara 29 Apr, 2024 @ 12:52pm 
@Inquisition Time! might also be able to user other storages then, because you'll be able to use the materials if needed then. if stuff is in a teleporter, it cant be teleported to another teleporter for bills.
Inquisition Time! 29 Apr, 2024 @ 11:59am 
@Kiichiro Usagi I might have Diogenes Sindrome lol.
Veythara 29 Apr, 2024 @ 10:05am 
@Inquisition Time! what do you mean by deep or holding version? over 100 slots? because they already can store a lot.
Inquisition Time! 29 Apr, 2024 @ 9:36am 
I guess making a deep version or holding version would be impossible?
Tal'Raziid 20 Apr, 2024 @ 12:25pm 
Thanks!
Scorpio  [author] 20 Apr, 2024 @ 10:56am 
fixed
Scorpio  [author] 20 Apr, 2024 @ 10:45am 
workshop tripping balls not approving will try reupload
BlackFranky 20 Apr, 2024 @ 9:19am 
@scorpio If you indeed updated to 1.5 you forgot to add the version in your mod.
Tal'Raziid 20 Apr, 2024 @ 8:55am 
Ey baws, its me. It does not appear to have updated to 1.5; i un- and re-subscribed to force steam to redownload and its still only 1.3-1.4 for me
Scorpio  [author] 20 Apr, 2024 @ 7:41am 
Update to 1.5
Veythara 19 Apr, 2024 @ 6:35am 
it only seems to occur if the pawns would try to haul to a stockpile after the craft, so a way around it is to use drop on floor for now.
i noticed something is messing with my settings on bills anyways as everything has a 0 range for resources anyways, but that's not this mod's fault
Scorpio  [author] 18 Apr, 2024 @ 10:12pm 
Update is coming, will check that error @Kiichigo
Veythara 18 Apr, 2024 @ 6:05am 
Veythara 18 Apr, 2024 @ 6:00am 
so... the bill teleport does work on 1.5 + anomaly, but it does cause errors for bills that are out of range it seems.
the haul teleport does not work properly it appears
Veythara 12 Apr, 2024 @ 1:24am 
@Kenji it hasnt been updated yet, but feel free to try it and share your experience
Kenji 12 Apr, 2024 @ 1:09am 
Is it compatible with 1.5?
laughingowl 6 Apr, 2024 @ 3:51am 
Would it be possible to adjust (Mod settings) and make the range adjustable. (range that it will intercept a haul or bill. (ideally looking at making small clusters of teleporters around work benchhes, but likely still within 10 tiles of each other. (so ideal teleporter with 1-3 range (basically for benches (on each side of teleporter) but then another cluster of 4 benches+teleporter short distance away)
Veythara 26 Jan, 2024 @ 11:44am 
@Ocumunepom,
yes they will
Ocomunepom 26 Jan, 2024 @ 9:35am 
do it work for for medical work ?
if i build it in the medical room, do the implant and medkit will be teleported ?
kinngrimm 24 Nov, 2023 @ 9:33am 
So the teleporter is full with all matter of things, pawns go there and take long to put things into the teleporter or take it out from it, but i have not really seen any teleportation towards any workstations,

What am i doing wrong or maybe need to configure?
kinngrimm 24 Nov, 2023 @ 5:44am 
When the items are being teleported, does the mod give preference to items specially marked for hauling in comparison to some that have been already added to a stockpile?

Also i got a bunch of hauling mods installed, do they interfer(compatibility?) or make themselves obsolete?
Dad 8 Oct, 2023 @ 10:50pm 
Wow I can't believe I never even thought to look for a mod like this. #1 killer of runs for me is how neurotic you have to be with path optimization when your base gets large.
grovossAG 8 Oct, 2023 @ 5:53pm 
Thank you, your mod fixes the official bug
Scorpio  [author] 8 Oct, 2023 @ 12:34pm 
-Hauling interception should be safe to enable now
-Bug fixes

Special thanks to immortalObject
Meyar 17 Sep, 2023 @ 4:13am 
@merasmus my dude, read back to my previous post. Turn off haul teleport/interception.
merasmus 16 Sep, 2023 @ 9:02pm 
yo uh i made a teleporter and about 1 min after i made it it teleported all my 15000 rice to it, even though i had no recipes including that because i didn't even have a stove, is it because it was next to a nutrient paste dispenser? it also didn't teleport any rice from the hoppers for some reason