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I always get confused when I find a soda can wether it's a full or empty can. Thank you.
Change this:
LeftoverItems.Insert(new LeftoverItem("Pate_Opened", "Empty_Pate_Opened", 0));
LeftoverItems.Insert(new LeftoverItem("Pajka_Opened", "Empty_Pate_Opened", 0));
For this:
LeftoverItems.Insert(new LeftoverItem("Pate_Opened", "Empty_Pate_Opened", 0));
LeftoverItems.Insert(new LeftoverItem("Pajka_Opened", "Empty_Pajka_Opened", 0));
May I used your ip and extend your workshop by adding empty models of MoreFood (which I am currently creating - it is a mass of work ;-) ). This is only for my (Namalsk) server. (Or, if you allow reusing your ip, I would publish my/your work as PUBLIC).
Cheers.
.:. lutz
When I have the .json configured like this -
{
"OriginalItemType": "DONFOOD_CAN_CHERARMYCANDY",
"LeftoverItemType": "DONFOOD_CAN_CHERARMYCANDY_Opened",
"ItemHealth": 1,
"DropToGround": 1
}
Whatever the leftover item type is it always drops at 100% remaining.
If you want to take a look: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971041124
"OriginalItemType": "MassMREPB",
"LeftoverItemType": "MassMREPB",
"ItemHealth": 1,
"DropToGround": 1
},
When a mod item is set up like this, the Spawned rubbish with contents and it can eat and drink endlessly.
Added the config option to drop items onto the ground or have the junk item remain in the player's hands.
Changed server config file to ZenLeftoversConfig_v2.json so that your old config settings don't get over-written. You'll need to copy any existing config changes into the new json file.
@L△ndum I've been running my mods on my own server for several months now with no major issues, but my server is usually low-pop so if any high pop servers have noticed performance issues please let me know. I've made the mod as optimized as possible in theory but there could be things I've missed.
Cant compile "World" script module!
(15) Undefined function 'PlayerBase ZS_SendMessage'
15 ...action_data.m_Player.ZS_SendMessage("ItemType = " + itemType);
@Tadan This is a common bug in dayz itself mate and not specific to this mod at all. I had this issue even before using Zen-Mods. The way to fix it just relog. This happens across all servers and all mods. Its just a coincidence you happen to get it after loading this mod.
{
"OriginalItemType": "Marmalade",
"LeftoverItemType": "Empty_Marmalade_NoLiquid",
"ItemHealth": 0
},
{
"OriginalItemType": "Honey",
"LeftoverItemType": "Empty_Honey_NoLiquid",
"ItemHealth": 0
},
Small request if possible please. I successfuly implemented it on my Namals server only problem is marmelade and honey empty glasses as water not freeze in empty versions. Will be please possible to create non-fillable versions of those two in your mod next to fillable ones? I will then set nonfillable instead for Namalsk.
Should be fixed in the latest version. For anyone already running this mod who wants to apply the new changes, make a backup of your JSON file edits and then either copy & paste the new JSON from the mod files with your changes into the config folder or if you haven't made any changes just delete it and run your server to generate the new config.
Unless anyone has any further suggestions this will be the last update for a while (except for any bug fixes or optimizations) as I want to keep the mod as simple as possible :)
There seems to be a duplicate MassMRETobasco in the default ZenLeftoversConfig.json.
Also @Mass that would be great if you don't mind, that definitely should not be happening. If you could PM me what's causing that I'd very much appreciate it. Huge fan of your work btw, the new version of this mod also includes an example of how to add some of your MassFood MRE items to the json as well. Hope that's cool with you
Also if anyone has experience modifying the vanilla models to actually look empty instead of just having a black texture over the top, please hit me up! Happy to pay for your time & help.