安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
"for all those people who have issues with reboots and see mods responsible for that: there is a core bug in pz that does not properly save sandbox vars and freezes them in an older version. many servers have taken to remove the file "map_sand.bin" in the savegame when the server reboots to account for that."
"
*Mod works as intended paired with bikinitools.
The issue is things in fridge go bad very quick when the refrigerator efficiency is set to the highest, changing efficiency will make it slower but still higher than normal.
By the testing, I think the reason of this issue is using this mod to turn the power on after the power has been turn down natural.
I have test with only this mod, mod manager and a mod to see food expiry
Any way to keep the power and water off?
The Kentucky Roleplay (KYRP) server will be including your mod on our next iteration. Our team would like to add your mod to a mod pack. We will credit you as the creator of the original mod. Our mod pack would not be public on the workshop.
Please let us know if we have permission to incorporate your mod in our mod pack.
We appreciate your time and the work you put into your mod.
KYRP Senior Admin Team