Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does this have directional armor?
Well i got an idea about an Tank that could be added in the fututer to this mod.
Its the Bradley and the German Puma
For some concepts i uploadet some youtube videos, i link them when they are needed.
Bradley concept:
I know there is already an LETMS Bradley mod, but its tbh, cind of weird, and not realistic at all. It got 10 rounds to shoot before reloading again. so i came up with some things!
2. an new Scope with zoom stages https://youtu.be/GjfvG36NhNQ
3. a new bullet (flying/impact animation and shoting/impact sound) like in the video or something like that . . .
https://youtu.be/rdxlHThTKBs
(my opinion) the arleady exsisting “LETMS bradley” has bad sound an visual effects!
It has bugs and has an weird ammo capacity
Video link: https://youtu.be/PXxx8sIelwY
PUMA Concept:
There is no existing PUMA tank, except of the ww2 versions
That would be a good opurtunity to make something new, and make it even better with the LETMS modification!
2. 3 ammo types (AP, HP, ???) the secound ammo type is good against infantery as well, it explodes some meters before the target and releases mutliple shrapnels (it also got a stabilasor). The damage range of the HP round would be a bit bigger because the round is bigger then that of the bradley.
Other things are her ein the video: https://youtu.be/y-NRb6QBG24
I hope that these ideas will be noticed and or that they will be thought about, because it took me a long time to look for these informations!!!!!!!!
Best regards . . .
Nick the Braixen
While one can assume that at 500m a SABOT dart will penetrate any tank's front at LOS, what about at 800m? 1000m?
there is no good way of knowing. Nobody knows tells, nobody tells that knows. And don't cite youtube sim videos at me.
Nerf it down to 1 time like the Type 10 or the Challenger 2 use instead of 4 times.
I think the only tank can take 4 shot by the upper glacis is the Challenger, not the 2A6
To keep the tank unique, I think that you guys keep the mobility, make the hull more vulnerable and up damage the AP round for longer reload. Makes this thing more of a Tank Destroyer than an MBT.
My reason being, the AIs always aim for the center of mass anyway, if the player just barge into the frontline like a bullet magnet and dies after 2 RPGs, it is their fault. There are "Heavy" tanks in LETMS such as T14, T72, T90MS or even the M1A2. Utilized the low depression rate with more powerful gun, and become invincible when at position.
As for tandem Shaped-Charge/ERA-bypass ATGM, I think it is more suitable to put on those ATGM slinger such as the Bradley, BMP 2M or the BMPT 72(I dont use this thing a lot)
2. Leopard2A6 have some issues at the moment, for the most time the armor system works fine, but sometimes it will take more than 6 AP to destroy it. Lezvin is working with it.
3.Our goal is to make each tank have its unique playing method. For example, leopard 2A6 missile can bypass explosive reaction armor. All data can be adjusted, but absolute balance is difficult to achieve. If you think a tank has a major numerical problem, please leave a message below.