XCOM 2
A Requiem For Man: Gameplay Mutators
157 comentarios
ReshiKillim  [autor] Hace 44 minutos 
@Anelorfin You can disable it via config, but it should only be enabled if the Embraced Endings second wave option is active to begin with
Anelorfin Hace 52 minutos 
I like the mod, but "lasting Trauma" activated on my campaing and don't really like it. Is there anyway to disable it? its permament?
Soul 24 JUN a las 18:45 
Shield Deployment need a serious look at to remove it givin shields to spawning stuff
Like,an enemy summon more enemies? Bam they get shields
Reinforcements? Bam,shields
I'm doing a "rescue operative" in subway and the mission straight up become unplayable since it drop reinforcement every turn (8 enemies) and they ALL get a shield
Gonna remove that sitrep for now,but I hope it get changed to just enemies on the map when mission start,theres hard,and bs like that lmao.
jat11241976 24 JUN a las 7:07 
For what it's worth, I like this mod and not knowing what God awful things are heading towards me. The second wave options are awesome! I couldn't imagine how much harder things get if this mod shipped with That Perilous Yearning on by default lol.
Taylem 23 JUN a las 8:56 
Appreciate the effort put into the mod, but clear documentation on all functions is highly advisable. Saves everyone time; including the mod creator in having to answer the same questions constantly. Consider expanding available documentation to cover all settings brought forth by this mod. Be very awesome of you.
ReshiKillim  [autor] 17 JUN a las 22:13 
If you're asking about a Pseudo-Wiki in regards to second wave options, if using the UFOPedia mod, it'll generate some informational entries about some of the mechanics in the Embraced Endings second wave option's traits, in that mod's informational section of its own internal pseudo-wiki.

However, that has absolutely nothing to do at all with the That Perilous Yearning second wave option at all.

If you're asking about the That Perilous Yearning second wave option, none of the information relevant to this second wave option is present in another mod. And, the second wave option is deliberately marked with a warning suggesting to Not Enable It , as it modifies the vast majority of pre-existing mechanics in the game, and introduces a vast assortment of new mechanics and modifications as well.

If someone enables it despite the warning label and does not enjoy the result, that's on them. There ain't no whistle blowing, it's entirely their own fault.
LightenedDark 17 JUN a las 15:24 
Okay so apparently googling to find WHICH mod was adding the extra features found here showed nothing except showing me my own old comment purposely listing the actual second wave options (that's past me!). "That perilous Yearning" would sure suck to ruin a new because something like +1000damage to all enemies snuck in without knowing which mod it comes from and then spending hours doing a binary search through 750 heavily curated, mechanical gameplay mods.

The mod author says that there's some information inside another, NOT linked mod that's a third of a gig! That's a LOT of googling/downloading/drive space/testing a to just say: 'all it does is add about 50 mutators that you get to choose between. Sort of like dark events? Don't know, but if it does, I guess I'll blow the whistle.
BusyBard 12 JUN a las 17:10 
Ok, I'll blame Odd for it. Thanks!
ReshiKillim  [autor] 7 JUN a las 12:20 
@BusyBard You probably have the Spooky Scary Sectopods mod installed. This mod does not add Gunships or make that happen.
BusyBard 4 JUN a las 17:46 
Are gunships supposed to fire their BFG after a single XCOM action (not using the special reaction move after being attacked)? Tool tip says it fires after a turn?
Amikcze 23 MAY a las 3:10 
Thank you so much, i am dumb :D
ReshiKillim  [autor] 22 MAY a las 22:51 
@Amikcze Yes. You simply used the wrong name. The internal name of the darkevent is ARFMDE_GrandEmbargo
Amikcze 20 MAY a las 11:24 
Can I somehow remove Grand Embargo using console commnad? i tried to disable it using ; in XComARFM_DE_Config ini file and in XcomGameData, but it's still here. Or is there another way to remove it? I am in 50h campaign and have it for like 90 ingame days, it pisses me off.
I also tried in console DeactivateDarkEvent DarkEventNameGRANDEMBARGO, but still nothing. Please help
Don Dònte 14 MAY a las 4:10 
Is there a document/something that details what each second wave option does?
Especially for a Merciless Alteration, a Gentle Requiem, Embraced Endings and That Perilous Yearning?
표백된고양이 12 MAY a las 3:36 
That's nice because now I look for best combination of AHW and ARFM on my tedjam env
ReshiKillim  [autor] 11 MAY a las 17:35 
That Perilous Yearning will work just fine with it, and pretty much anything else.
표백된고양이 11 MAY a las 15:49 
Is it safe use Perilous Yearning with A Harder War : Chosen Pack? I think it can't run with AHA things if I enable Perilous Yearning.
ReshiKillim  [autor] 11 MAY a las 11:54 
@Sacred Coil There isn't a per-trait configuration method, no.

As for how to disable a dark event- Use the RemoveDarkEvent console command
Sacred Coil 10 MAY a las 18:54 
Is there a way to disable some of the traits in the config? Don't get me wrong, they're a great gameplay twist, but the Knock is a bit OTT.
RambelZambel 5 MAY a las 14:00 
you have to remove/disable the event with set an ; before +SitReps to ;+SitReps in the xcomgamedata.ini,
imevok 5 MAY a las 9:46 
how to disable GRAND EMBARGO dark event, i set +REQUIEMDARKEVENT_GRANDEMBARGO_MAXDAYS=2 and +CANACTIVATE_REQUIEMDARKEVENT_GRANDEMBARGO=false in XComARFM_DE_Config.ini,but still cannot use grenade and missles
ReshiKillim  [autor] 24 ABR a las 1:15 
@Tinywhitecat The game mode is still in development and technically in an incomplete state, a lot more features yet to come! But am glad you're enjoying it.
tinywhitecat 23 ABR a las 16:57 
Running with Perilous Yearning - It's a bit unfortunate that the Chosen UI can't display more than 6 strengths. Warlock is up to 8 or 9 now with the capstone and ascension. Maybe it's possible to see it in their status effects on a mission? I haven't checked that.
TPY is so fantastic that I'm surprised it's not being sold as like a 'core feature' of this mod
RambelZambel 5 ABR a las 14:22 
dont know if its intended, "the thirst" is stacking every round/turn up to 3 times (so far) adds even an additonal icon everytime, does damage even when you miss(4dmg with 3 stacks, what removed one stack), i did 12 damage without crit with a conventional vector rifle on a hit
Stukov81-T.TV 4 ABR a las 8:24 
yes it uses any class template that exists
RambelZambel 4 ABR a las 4:35 
veteran soldiers option ignores and activates with "Disable Any Class Redux" disabled modclasses
Dęąth Viper 11 MAR a las 9:23 
The yearning is real guys. I feel it kreeping in.
RhodeXLX 31 ENE a las 3:59 
Will you ever tell us the secret to what That Perilous Yearning does? <3
Vivi 21 ENE a las 1:42 
Thank you for the update!
Boisegangpc 6 ENE a las 17:38 
I keep getting the same Dark Events with Darkest Dawn enabled (Psionic Thorns and Bulwark of Faith). I assume I'm just getting unlucky here because 3 campaigns in a row have had this and I've not seen any other Darkest Dawn Dark Events.
evil-wabbit 31 DIC 2024 a las 3:53 
@ReshiKillim - FYI, the deflection threshold values are reversed in your code. I confirmed this by adjusting values up and down while using mag weapons and seeing if I could actually hit the assassin or not. When I set the +ARFM_DE_ImmortalMonstersMagDeflectThreshold=XX value to 1, then 0, every shot was deflected. When setting it to 100 every shot hit.
This setting is in the XComARFM_DE_Config.ini file.

I updated the values to 50 for conventional, and 80 for mag, then changed the text higher than XX to LESS than XX .
silverleaf1 30 OCT 2024 a las 2:13 
@Reshi - Does the three permanent dark events option include dark events that come with the game and ones added by other mods?
silverleaf1 28 OCT 2024 a las 7:30 
@ReshiKillem - Engines of the Requiem dark events refer to Gatekeepers & Sectopods. Requiem includes enemies similar to both. Are they covered by these events?
ReshiKillim  [autor] 27 OCT 2024 a las 18:45 
@silverleaf The dark event combinations valid for Darkest Dawns are pre-curated to be winnable, though brutal.
silverleaf1 27 OCT 2024 a las 12:17 
@ReshiKillem Does the option to start the game with three permanent dark events include all dark events added by this mod?
Morflight 12 OCT 2024 a las 14:58 
Are there configuration options for Second Wave options ?

I would love to tweak Veteran Crew to enforce a set number of promoted units as well as managing their debuffs
TheSailingRobin 3 OCT 2024 a las 8:33 
Hey, the High Risk High Reward Sit-Rep doesn't seem to work. No explosives are spawning, and every loot crates scattered across the map are empty. It doesn't even open a loot window, it just doesn't do anything. Any idea what might be the issue here?
grey.wolf.c 4 SEP 2024 a las 12:04 
ah, found the following instruction downthread:
@sidslang Yes. In the XComGameData.ini of the mod, comment out this line

+SitReps="ARFMDESitrep_ChryssalidPlanet"

Hopefully comment character is ";"
grey.wolf.c 4 SEP 2024 a las 11:58 
Hi, is there a way to disable a sitrep mid-campaign? I am not fond of Shield Deployment (it has been showing up all too often, with outsized impact, but really the fight with a chosen and a mocx team all with shields was the tipping point to just be done with it)
Oddball_E8 25 AGO 2024 a las 1:43 
@Stukov81-T.TV: That doesn't seem to fix it for me. Currently stuck in a "kill enemy general" mission, with lost and heavy fog.

All enemy units spot and shoot me from way further than I can see.
Worgan_Freeman 24 AGO 2024 a las 11:21 
I think the "Infested Planet" SITREP might have been the worst mission experience I've ever had. Combined with the Lost, I had 40 Chrysalids on my screen with constant waves of 9 new spawning, which are immune to "Between the Eyes" which also have a slight dodge chance, which are ALSO spewing poison which spawns more cocoons which spawns more Chrysalids .... I can't even.
ReshiKillim  [autor] 10 AGO 2024 a las 12:19 
@m.r.g.b.138 It will probably result in the campaign breaking, due to a large amount of content no longer existing when the game expects it to
m.r.g.b.138 10 AGO 2024 a las 10:37 
What happens if you remove this mid campaign?
Nox Vereor 5 AGO 2024 a las 6:50 
Soulfire from "The Door" can be used on inorganic drones from LWOTC. Intended?
ironboy32 1 AGO 2024 a las 23:21 
@ReshiKillim where can we find the full list of wounds and what they do? The descriptions do not give me sufficient information to plan around them
Turambar 31 JUL 2024 a las 15:05 
I got the negative trait "The Soul", and I don't have any idea what it does. Any help?
steamt 30 JUL 2024 a las 10:30 
A heads up for players, Heavy Fog does not apply to the Advent
LeyShade 18 JUL 2024 a las 4:52 
To prevent conflict with these two mods , please add the below to the XcomGame.ini file, as while redundant in most cases, some mod lists are encountering errors where the combination of these mods without the below is preventing the proper functioning of all the mods involved.

[ARFMDarkEvents CHDLCRunOrder]
+RunBefore=WOTCRandomGatecrasherLoadouts
+RunAfter=AutoPromotion
Soul 15 JUL 2024 a las 19:00 
it actually have 5
Veteran
Peacekeeper
Impermanent
Hostile
Darkest Dawn
They all colored so it help know they from the same mod