Airships: Conquer the Skies

Airships: Conquer the Skies

Suspendium Forcefield
26 Comments
e. 19 Jun, 2024 @ 7:38am 
We all have a starting point, after all
kelpy  [author] 18 Jun, 2024 @ 10:38pm 
Apologies, esquire. This modification was more of a 'quest to prove my mettle' than a 'triumph in engineering,' and alas, it has aged like an ancient relic.
Niko <3 18 Jun, 2024 @ 2:48pm 
I though it just buffed stuff inside the bubble, but also buffs outside, thats a bit lame and overpowered :<
Tal'Raziid 17 Sep, 2023 @ 8:41am 
Why does this say it touches prett ymuch every weapon that isnt modified/added by another mod?
e. 25 Nov, 2022 @ 4:01pm 
"If the shield generator were any bigger it would draw an unrealistic amount of power, while if it were any smaller the shield would have a very low durability."

Well at least he tried to make a bias for not making more
xKilroyx 17 Sep, 2022 @ 8:44pm 
Nice thanks for the tip!
kelpy  [author] 17 Sep, 2022 @ 3:36pm 
If you want to edit this mod:
1. Go to: AppData\Roaming\AirshipsGame\steam\mods
2. Find the mod labeled "Suspendium Forcefield" or similar
3. Open it up and move to the images folder
4. Inside the images folder you can open up "sus_forcefield.png" with an image editor like paintnet or gimp and simply delete the two forcefield sprites.

Hope this helps! :cozyspaceengineersc:
xKilroyx 17 Sep, 2022 @ 1:35pm 
Great mod. I was wondering is there any way to alter size of shield graphic or maybe remove shield. graphic? The reason I am asking is i am working on a larger build and does not look quite right lol.
kelpy  [author] 14 Aug, 2022 @ 7:23am 
The AI does not use modded items unless you create an AI fleet for the AI to use.
viranto 14 Aug, 2022 @ 1:29am 
Hello, i never touch the workshop but now i want, because here is amazing stuff. My problem is, does the ai use it? Because otherwise every mod with new weapons or your shield would be something like an cheat for the player. I don't want to be op compared to the ai :D

Do you know this?
kelpy  [author] 13 Aug, 2022 @ 8:35pm 
If i do make any changes to this mod it'll be a complete overhaul cause i'm not really content with the quality of the mod as it is right now; basically, it will take a while.
Tal'Raziid 13 Aug, 2022 @ 7:57pm 
I'm with Wolf Knocker here, a smaller version with (obviously) lesser bonuses would be great!
Wolf Knocker 31 Jul, 2022 @ 12:11pm 
Please make a smaller version.
Guide Dog 29 Jun, 2022 @ 9:32pm 
This would make sense as a mod that provides the mad scientist tower with an alternative module.
nstensrud2009 6 Jun, 2022 @ 8:04pm 
time to make OP russian base
Trains241 6 Jun, 2022 @ 12:55pm 
Star Trek Enterprise E vs Borg Cube is now possible.
kelpy  [author] 5 Jun, 2022 @ 6:41pm 
Yes.
nephilimnexus 5 Jun, 2022 @ 2:10pm 
Does it work on buildings?
Tanelorn 20 May, 2022 @ 12:19pm 
wonderful. So glad you included a tech requirement
Trains241 23 Apr, 2022 @ 5:51pm 
Yes
xKilroyx 22 Apr, 2022 @ 9:22pm 
Awesome sauce!
kelpy  [author] 20 Apr, 2022 @ 7:09pm 
@Longtail, this mod wouldn't have been possible w/o the recent modding updates. BTW if you have more suggestions send them in the #modding channel on the A:CTS discord, i'd be happy to get some more ideas
Scarf 20 Apr, 2022 @ 7:05pm 
Yooooo I suggested something like this four years ago.
assistant Frost, Science team 20 Apr, 2022 @ 1:21pm 
nice
kelpy  [author] 17 Apr, 2022 @ 7:22pm 
very epic
pootis 17 Apr, 2022 @ 7:21pm 
cool