Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Heroes: Dragon-Blooded Shugengan Captain
34 Comments
Victornillo69 24 Sep, 2023 @ 4:34pm 
only dont work in yuan bo campaign
Victornillo69 24 Sep, 2023 @ 4:33pm 
Sorry but dont work
Singemeister  [author] 24 Sep, 2023 @ 1:04pm 
@Victornillo69
Try now
Victornillo69 24 Sep, 2023 @ 9:10am 
not working for yuan bo
Singemeister  [author] 21 Sep, 2023 @ 11:54am 
This weekend.
Gypsy.Tramp.Thief 21 Sep, 2023 @ 4:14am 
any news on an update? this is such a useful mod and i miss it :(
Victornillo69 16 Sep, 2023 @ 12:09pm 
please can you update for yuan bo campaign???? thnakss
Singemeister  [author] 31 Aug, 2023 @ 11:37am 
Update will take a while - I'm off on holiday very shortly, won't be back for a week.
Edallans 2 Jan, 2023 @ 10:41am 
hey Singe mind adding Variant selector compatibility to them please ?
mrk 3 Nov, 2022 @ 4:23pm 
goblins lol (
METAXis 2 Nov, 2022 @ 9:18pm 
Same issue as above, mine are goblins lol.
Mon'Keigh Chirurgeon 50A 29 Oct, 2022 @ 8:20am 
My Shugengan captains' portraits are Empire swordsmen instead lol
Harrowhark Nonagesimus 19 Oct, 2022 @ 6:45pm 
Newest update seems to have broken their portraits. My current hero is a goblin, and when they level up, they're different legendary lords (portrait wise) every level up~
Mystical Llama 28 Aug, 2022 @ 7:01pm 
Love the mod! But it looks like you've got a legacy bug on the character_skill_node_links_tables DB. For both Yin and Yang variants, the Foe Seeker and Deadly Onslaught skill in your yellow tree (e.g. Child Key - singe_cth_shugengan_yang_nodeset_self_06, singe_cth_shugengan_yin_nodeset_self_11, etc.) are currently unable to be slotted with a skill point because they are set to "Link Type = REQUIRED" instead of "Link Type = SUBSET_REQUIRED"; meaning the compiler isn't looking for skillpoints slotted into the previous subset to fulfill the "Req Num Parents" parameter on character_skill_nodes_tables.

Confirmed flipping it to subset fixes the issue. Should be easy to validate in a couple minutes by cross-reffing the vanilla data.pack to ensure I'm not talking out my ass. Cheers!
BROCK 14 Aug, 2022 @ 2:43am 
what mod was miao ying skin?
Crunkdiddly 15 Jun, 2022 @ 11:18am 
Love it :)
Use it with SFO myself & seems solid!
祝孤生 19 May, 2022 @ 10:45pm 
In the character equipment interface can not properly display the name of mount
VA11-HAll--AA 12 May, 2022 @ 1:24pm 
I made a Chinese version
nice work:mhwgood:
Bastilean 29 Apr, 2022 @ 10:18pm 
There's an issue with the melee skill line. The MA and MD don't count towards the 4 skills required to advance
Singemeister  [author] 27 Apr, 2022 @ 6:06am 
@Bastilean
Cheers, I'll sort it
Bastilean 27 Apr, 2022 @ 5:54am 
:steamthumbsup: Ah, that makes sense.

Small item: all castes in main_units should be changed to hero for the mount options.
Singemeister  [author] 27 Apr, 2022 @ 1:17am 
@Bastilean
I don’t really need the Alchemist, but the Astromancer is required - the table gives the Astromancer a sub-type so that the ShuGaptain doesn’t use the same art set as it.

Go ahead with the submod, I’ll add a link to the description.
Bastilean 26 Apr, 2022 @ 7:43pm 
Also, do I have permission to make a submod with different models (younger females [peasant heads]) for this mod?
Bastilean 26 Apr, 2022 @ 5:50pm 
Can you remove the Alchemist and the Astromancer from the campaign_character_art_sets_tables? Not sure that you need those tables. Maybe you used them for reference?
Bowser81 19 Apr, 2022 @ 4:43am 
Hello ^^
I love your mod ! It's a great idea ! :)
I would like to know if you can put the skin of the alchemist, for differenciate them from the lord varient ?
Fire Gaming™ 18 Apr, 2022 @ 12:14pm 
Might want to remove the Shugengan title from the Hero's name to better differentiate it from the lord and to make it easier to tell what kind of spellcaster they are from a glance. (So you would have a Dragon-blooded Captain and a Dragon-blooded Shugengan Lord). Otherwise, This is the perfect mod for me, as only having astromancers and alchemists is limiting in the extreme-
Singemeister  [author] 18 Apr, 2022 @ 11:26am 
@Moloch
Thanks again for your help!

@JediMasterDraco
You’re welcome

@Penis Kisser
It genuinely is a very interesting mod, with a lot of potential as a basic framework for evolving storytelling. In a reading Playboy for the articles sort of fashion.

@Womoks
Possibly? Might need to do a bit more learning, however.
Womoks 18 Apr, 2022 @ 11:02am 
Great Work !
Do you think you coud make a Jade warrior captain ? it would be so cool !
Keep the good work Tanks.
DisgustingIncelPervertFreak 18 Apr, 2022 @ 10:51am 
cant be the only one who noticed the miao ying skin lol
JediMasterDraco 18 Apr, 2022 @ 7:39am 
Thank you. I was definitely disappointed that Yin and Yang were mutually exclusive because of them being exclusive to Lords. It was the Lizardmen all over again. This mod fixes that and I thank you.
Moloch 18 Apr, 2022 @ 7:36am 
its out :D
Singemeister  [author] 18 Apr, 2022 @ 6:39am 
@Caesar
Probably not I’m afraid, bit outside of my skill set.

@Tauntingwolf
Sounds quite difficult, and would probably require quite a lot of scripting and startpos work.
Tauntingwolf 18 Apr, 2022 @ 6:23am 
Nice, Just curios how hard would it be to turn both of the LLs into heroes for the other ones faction?
I would like the dragon siblings to be together since they are working for the same goal.
Caesar 18 Apr, 2022 @ 5:47am 
Any chance of getting a version that can transform into dragons?