XCOM 2
[WOTC] Configurable Return Fire
14 Comments
Zelfana  [author] 3 Sep, 2024 @ 6:41am 
It's a fair warning, I can note this in the description. This is just OPTC to change the few values on the covering fire effect so it can't fix the visualization problems.
Iridar 3 Sep, 2024 @ 6:05am 
Haven't looked at how this mod is set up, but wanted to make a couple warnings based on my own experience messing with it. If Return Fire is set to be preemptive, it's not going to visualize correctly if you don't also set the Associated Play Timing on the return fire shot to SPT_None. And either way it's not going to visualize right if combined with covering fire Overwatch.
walt.bustamante 27 Jun, 2024 @ 10:22am 
@Zelfana you're awesome thank you!
Zelfana  [author] 25 Jun, 2024 @ 8:50am 
They have regular weapon categories but AHWRequiemSMG is a bullpup and I just didn't put that category in the config since I assumed all bullpups would already have PistolReturnFire. Also, if you want to put it on a specific template instead of a WeaponCat, use TEMPLATE instead of WEAPON_CAT.

So you can get it on it with this line:

+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", TEMPLATE = "AHWRequiemSMG")

I'll notify Reshi about this, though, bullpups are supposed to have it already.
walt.bustamante 25 Jun, 2024 @ 2:56am 
small question, been trying to make the skirmisher weapon from Requiem armory work with pistol return fire but no matter what i do it doesn't proc the ability.

tried adding it to the weapon category on the config files with no results using these:

+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "smg")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "carbine")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "bolter")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "AHWRequiemSMG")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "AHWRequiemRifle")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "AHWRequiemBolter")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "AHWRequiemBullpup")

do you know how to? the description of the weapon says is a bullpup, in the name is a carbine but ultimately dont know to what weapon category has and since is not working i guess is not a regular bullpup.
King of France 12 Oct, 2022 @ 2:04am 
@Zelfana I'll give it a try, thank you.
Zelfana  [author] 31 Aug, 2022 @ 3:13pm 
@King of France

PistolReturnFire might kind of work if added to melee weapons but it will definitely not look right if it does. You're welcome to try but doing it properly would require an entirely new ability or two and I wouldn't really want to do that with this mod.
King of France 31 Aug, 2022 @ 11:35am 
@Zelfana, will this work with melee weapons? I'd like to see my ranger possibly punching back at stun lancer.
RomRojal 6 May, 2022 @ 11:07am 
so, nothing will break then. ok thanks
Zelfana  [author] 6 May, 2022 @ 11:03am 
@romrojal

Only against misses is ignored as an option if preemptive fire is set to true. AoE will not trigger it at all and the attacker rolling a hit won't matter because return fire is triggering before it hits. So it's like Covering Fire but only for attacks against the unit itself. The underlying mechanic is actually the same and the differences are achieved with different configuration in code.
RomRojal 6 May, 2022 @ 10:28am 
would it break something if I were to select all of the options as true?
Zelfana  [author] 28 Apr, 2022 @ 6:52am 
@Ghost

You're right, the Suppression part is breaking stuff. I'm gonna just remove that, Suppression needs its own separate mod to fully fix anyway. Such a ridiculously buggy mechanic.
Ghost 28 Apr, 2022 @ 1:42am 
Hey boss, I'm not going to act like I know a lot about modding, but after a recent install of this mod, I've started noticing that both enemies and my units alike are completely denied actions on their turn when suppressed. Actions like shooting or moving are not possible and will come up with "Unit is Suppressed". The only other gameplay mod that I've installed recently is that one Spectrum enemy mod brought to WotC recently.

I uninstalled only this mod and did a config clear, and after some quick but not truly conclusive testing (I only tested the enemies' ability to move and take actions while being suppressed, not my own), I found that this mod may just be the culprit. Maybe I'm wrong, but perhaps that is something for you to look into. I will update if I find anything else that changes my opinion.
[六四天安門事件]전승연 20 Apr, 2022 @ 3:35am 
return fire never choice perk.really trash perk!